protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); #if DEBUG MediaPlayer.Stop(); MediaPlayer.Play(ContentChest.GameMusic); ContentChest.BasicLoad(); ContentChest.Load(); RequestScreenChange(new GameScreen(ContentChest.Maps.Count)); #else ContentChest.BasicLoad(); RequestScreenChange(new SplashScreen()); #endif }
protected override void Initialize() { ContentChest.Initialize(Content); Window.Title = GameProperties.Title; Randomizer.Initialize(2556); _weatherManager = new WeatherManager(new HttpClient(), ApiKey); var weatherInformation = _weatherManager.GetWeatherInformation(); _notifyManager = new NotifyManager(); _screenManager = new ScreenManager(); InputManager.OnGamePadConnected += OnGamePadConnected; InputManager.OnGamePadDisconnected += OnGamePadDisconnected; base.Initialize(); }