public static void DrawGrid3D(int gridStep, WorldTransform w, float z, Color lineColor, Color textColor, Color radiiColor)
        {
            GLUtility.DisableNiceLines();
            GLPen pen = new GLPen(lineColor, 1.0f);

            pen.GLApplyPen();
            Gl.glBegin(Gl.GL_LINES);

            for (int i = (int)w.WorldLowerLeft.Y; i < w.WorldUpperRight.Y; i++)
            {
                if (i % gridStep == 0)
                {
                    Gl.glVertex3f((float)w.WorldLowerLeft.X, i, z);
                    Gl.glVertex3f((float)w.WorldUpperRight.X, i, z);
                    //GLUtility.DrawString(i.ToString() + "m", new Font("verdana", 1), textColor, new PointF(0, i + .25f));
                }
            }
            for (int i = (int)w.WorldLowerLeft.X; i < w.WorldUpperRight.X; i++)
            {
                if (i % gridStep == 0)
                {
                    Gl.glVertex3f(i, (float)w.WorldLowerLeft.Y, z);
                    Gl.glVertex3f(i, (float)w.WorldUpperRight.Y, z);
                    //GLUtility.DrawString(i.ToString() + "m", new Font("verdana", 1), textColor, new PointF(i, (float)(w.WorldUpperRight.Y - w.WorldLowerLeft.Y) / 2.0f));
                }
            }
            Gl.glEnd();
            GLUtility.EnableNiceLines();
        }
        public static void DrawWireframeBox3D(v3f a, v3f b, GLPen pen)
        {
            pen.GLApplyPen();
            Gl.glBegin(Gl.GL_LINES);
            Gl.glVertex3f(a.x, a.y, a.z);
            Gl.glVertex3f(b.x, a.y, a.z);
            Gl.glVertex3f(a.x, b.y, a.z);
            Gl.glVertex3f(b.x, b.y, a.z);
            Gl.glVertex3f(a.x, a.y, b.z);
            Gl.glVertex3f(b.x, a.y, b.z);
            Gl.glVertex3f(a.x, b.y, b.z);
            Gl.glVertex3f(b.x, b.y, b.z);

            Gl.glVertex3f(a.x, a.y, a.z);
            Gl.glVertex3f(a.x, b.y, a.z);
            Gl.glVertex3f(a.x, a.y, b.z);
            Gl.glVertex3f(a.x, b.y, b.z);
            Gl.glVertex3f(b.x, a.y, a.z);
            Gl.glVertex3f(b.x, b.y, a.z);
            Gl.glVertex3f(b.x, a.y, b.z);
            Gl.glVertex3f(b.x, b.y, b.z);

            Gl.glVertex3f(a.x, a.y, a.z);
            Gl.glVertex3f(a.x, a.y, b.z);
            Gl.glVertex3f(b.x, a.y, a.z);
            Gl.glVertex3f(b.x, a.y, b.z);
            Gl.glVertex3f(a.x, b.y, a.z);
            Gl.glVertex3f(a.x, b.y, b.z);
            Gl.glVertex3f(b.x, b.y, a.z);
            Gl.glVertex3f(b.x, b.y, b.z);

            Gl.glEnd();
        }
 public static void DrawLine3D(GLPen pen, float aX, float aY, float aZ, float bX, float bY, float bZ)
 {
     pen.GLApplyPen();
     Gl.glBegin(Gl.GL_LINES);
     Gl.glVertex3f(aX, aY, aZ);
     Gl.glVertex3f(bX, bY, bZ);
     Gl.glEnd();
 }
 public static void DrawLine(GLPen pen, PointF p1, PointF p2)
 {
     pen.GLApplyPen();
     Gl.glBegin(Gl.GL_LINE_STRIP);
     Gl.glVertex2f(p1.X, p1.Y);
     Gl.glVertex2f(p2.X, p2.Y);
     Gl.glEnd();
 }
 public static void DrawPoint3D(GLPen pen, v3f p)
 {
     pen.GLApplyPen();
     Gl.glBegin(Gl.GL_POINT);
     //Gl.glVertex3f(p.x, p.y, 0.0f);//p.z);
     Gl.glVertex2f(p.x, p.y);
     Gl.glEnd();
 }
 public static void DrawCircle(GLPen p, PointF center, float radius)
 {
     p.GLApplyPen();
     Gl.glPushMatrix();
     Gl.glTranslatef(center.X, center.Y, 0);
     GLUtility.DrawEllipse(p, new RectangleF(-radius, -radius, radius * 2, radius * 2));
     Gl.glPopMatrix();
 }
 public static void DrawLine3D(GLPen pen, v3f a, v3f b)
 {
     pen.GLApplyPen();
     Gl.glBegin(Gl.GL_LINES);
     Gl.glVertex3f(a.x, a.y, a.z);
     Gl.glVertex3f(b.x, b.y, b.z);
     Gl.glEnd();
 }
 public static void DrawPoint(GLPen pen, PointF p, bool ApplyPen)
 {
     if (ApplyPen)
     {
         pen.GLApplyPen();
     }
     Gl.glBegin(Gl.GL_POINT);
     Gl.glVertex2f(p.X, p.Y);
     Gl.glEnd();
 }
 public static void DrawLines(GLPen pen, PointF[] points)
 {
     pen.GLApplyPen();
     Gl.glBegin(Gl.GL_LINE_STRIP);
     foreach (PointF p in points)
     {
         Gl.glVertex2f(p.X, p.Y);
     }
     Gl.glEnd();
 }
Пример #10
0
 public static void DrawCross3D(GLPen pen, v3f p, float size)
 {
     pen.GLApplyPen();
     Gl.glBegin(Gl.GL_LINES);
     Gl.glVertex3f(p.x + size, p.y, p.z);
     Gl.glVertex3f(p.x - size, p.y, p.z);
     Gl.glVertex3f(p.x, p.y + size, p.z);
     Gl.glVertex3f(p.x, p.y - size, p.z);
     Gl.glVertex3f(p.x, p.y, p.z + size);
     Gl.glVertex3f(p.x, p.y, p.z - size);
     Gl.glEnd();
 }
Пример #11
0
 public static void DrawEllipse(GLPen p, RectangleF rect)
 {
     p.GLApplyPen();
     Gl.glPushMatrix();
     Gl.glTranslatef(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2, 0);
     Gl.glBegin(Gl.GL_LINE_LOOP);
     for (double i = 0; i < Math.PI * 2; i += 0.05)
     {
         Gl.glVertex2f((float)(Math.Cos(i) * rect.Width / 2), (float)(Math.Sin(i) * rect.Height / 2));
     }
     Gl.glEnd();
     Gl.glPopMatrix();
 }
Пример #12
0
        public static void DrawRectangle(GLPen pen, RectangleF rect)
        {
            PointF p1 = new PointF(rect.Left, rect.Top);
            PointF p2 = new PointF(rect.Right, rect.Top);
            PointF p3 = new PointF(rect.Right, rect.Bottom);
            PointF p4 = new PointF(rect.Left, rect.Bottom);

            pen.GLApplyPen();
            Gl.glBegin(Gl.GL_LINE_LOOP);
            Gl.glVertex2f(p1.X, p1.Y);
            Gl.glVertex2f(p2.X, p2.Y);
            Gl.glVertex2f(p3.X, p3.Y);
            Gl.glVertex2f(p4.X, p4.Y);
            Gl.glEnd();
        }
Пример #13
0
 public static void DrawCube(GLPen pen, v3f p, float size)
 {
     pen.GLApplyPen();
     Gl.glPushMatrix();
     Gl.glTranslatef(p.x, p.y, p.z);
     Gl.glScalef(size, size, size);
     Gl.glBegin(Gl.GL_QUADS);
     // Front Face
     Gl.glNormal3f(0.0f, 0.0f, 1.0f);
     Gl.glVertex3f(-1.0f, -1.0f, 1.0f);
     Gl.glVertex3f(1.0f, -1.0f, 1.0f);
     Gl.glVertex3f(1.0f, 1.0f, 1.0f);
     Gl.glVertex3f(-1.0f, 1.0f, 1.0f);
     // Back Face
     Gl.glNormal3f(0.0f, 0.0f, -1.0f);
     Gl.glVertex3f(-1.0f, -1.0f, -1.0f);
     Gl.glVertex3f(-1.0f, 1.0f, -1.0f);
     Gl.glVertex3f(1.0f, 1.0f, -1.0f);
     Gl.glVertex3f(1.0f, -1.0f, -1.0f);
     // Top Face
     Gl.glNormal3f(0.0f, 1.0f, 0.0f);
     Gl.glVertex3f(-1.0f, 1.0f, -1.0f);
     Gl.glVertex3f(-1.0f, 1.0f, 1.0f);
     Gl.glVertex3f(1.0f, 1.0f, 1.0f);
     Gl.glVertex3f(1.0f, 1.0f, -1.0f);
     // Bottom Face
     Gl.glNormal3f(0.0f, -1.0f, 0.0f);
     Gl.glVertex3f(-1.0f, -1.0f, -1.0f);
     Gl.glVertex3f(1.0f, -1.0f, -1.0f);
     Gl.glVertex3f(1.0f, -1.0f, 1.0f);
     Gl.glVertex3f(-1.0f, -1.0f, 1.0f);
     // Right face
     Gl.glNormal3f(1.0f, 0.0f, 0.0f);
     Gl.glVertex3f(1.0f, -1.0f, -1.0f);
     Gl.glVertex3f(1.0f, 1.0f, -1.0f);
     Gl.glVertex3f(1.0f, 1.0f, 1.0f);
     Gl.glVertex3f(1.0f, -1.0f, 1.0f);
     // Left Face
     Gl.glNormal3f(-1.0f, 0.0f, 0.0f);
     Gl.glVertex3f(-1.0f, -1.0f, -1.0f);
     Gl.glVertex3f(-1.0f, -1.0f, 1.0f);
     Gl.glVertex3f(-1.0f, 1.0f, 1.0f);
     Gl.glVertex3f(-1.0f, 1.0f, -1.0f);
     Gl.glEnd();
     Gl.glPopMatrix();
 }
Пример #14
0
        public static void DrawBezier(GLPen pen, PointF startP, PointF ctrl1, PointF ctrl2, PointF endP)
        {
            CubicBezier cb = new CubicBezier(Utility.ToCoord(startP), Utility.ToCoord(ctrl1), Utility.ToCoord(ctrl2), Utility.ToCoord(endP));

            pen.GLApplyPen();
            Gl.glBegin(Gl.GL_LINE_STRIP);
            //iterate this bitch
            for (double i = 0; i < 1.0; i += .025)
            {
                PointF p = Utility.ToPointF(cb.Bt(i));
                Gl.glVertex2f(p.X, p.Y);
            }

            PointF p1 = Utility.ToPointF(cb.Bt(1));

            Gl.glVertex2f(p1.X, p1.Y);

            Gl.glEnd();
        }
 public static void DrawCube(GLPen pen, v3f p, float size)
 {
     pen.GLApplyPen();
       Gl.glPushMatrix();
       Gl.glTranslatef(p.x, p.y, p.z);
       Gl.glScalef(size, size, size);
       Gl.glBegin(Gl.GL_QUADS);
       // Front Face
       Gl.glNormal3f(0.0f, 0.0f, 1.0f);
       Gl.glVertex3f(-1.0f, -1.0f, 1.0f);
       Gl.glVertex3f(1.0f, -1.0f, 1.0f);
       Gl.glVertex3f(1.0f, 1.0f, 1.0f);
        Gl.glVertex3f(-1.0f, 1.0f, 1.0f);
       // Back Face
       Gl.glNormal3f(0.0f, 0.0f, -1.0f);
       Gl.glVertex3f(-1.0f, -1.0f, -1.0f);
       Gl.glVertex3f(-1.0f, 1.0f, -1.0f);
       Gl.glVertex3f(1.0f, 1.0f, -1.0f);
       Gl.glVertex3f(1.0f, -1.0f, -1.0f);
       // Top Face
       Gl.glNormal3f(0.0f, 1.0f, 0.0f);
       Gl.glVertex3f(-1.0f, 1.0f, -1.0f);
       Gl.glVertex3f(-1.0f, 1.0f, 1.0f);
       Gl.glVertex3f(1.0f, 1.0f, 1.0f);
       Gl.glVertex3f(1.0f, 1.0f, -1.0f);
       // Bottom Face
       Gl.glNormal3f(0.0f, -1.0f, 0.0f);
       Gl.glVertex3f(-1.0f, -1.0f, -1.0f);
       Gl.glVertex3f(1.0f, -1.0f, -1.0f);
       Gl.glVertex3f(1.0f, -1.0f, 1.0f);
       Gl.glVertex3f(-1.0f, -1.0f, 1.0f);
       // Right face
       Gl.glNormal3f(1.0f, 0.0f, 0.0f);
       Gl.glVertex3f(1.0f, -1.0f, -1.0f);
       Gl.glVertex3f(1.0f, 1.0f, -1.0f);
       Gl.glVertex3f(1.0f, 1.0f, 1.0f);
       Gl.glVertex3f(1.0f, -1.0f, 1.0f);
       // Left Face
       Gl.glNormal3f(-1.0f, 0.0f, 0.0f);
       Gl.glVertex3f(-1.0f, -1.0f, -1.0f);
       Gl.glVertex3f(-1.0f, -1.0f, 1.0f);
       Gl.glVertex3f(-1.0f, 1.0f, 1.0f);
       Gl.glVertex3f(-1.0f, 1.0f, -1.0f);
       Gl.glEnd();
       Gl.glPopMatrix();
 }
 public static void DrawEllipse(GLPen p, RectangleF rect)
 {
     p.GLApplyPen();
     Gl.glPushMatrix();
     Gl.glTranslatef(rect.Left+rect.Width /2, rect.Top + rect.Height /2 , 0);
     Gl.glBegin(Gl.GL_LINE_LOOP);
     for (double i = 0; i < Math.PI * 2; i += 0.05)
         Gl.glVertex2f((float)(Math.Cos(i) * rect.Width/2), (float)(Math.Sin(i) * rect.Height/2));
     Gl.glEnd();
     Gl.glPopMatrix();
 }
        public static void DrawGrid3D(int gridStep, WorldTransform w, float z, Color lineColor, Color textColor, Color radiiColor)
        {
            GLUtility.DisableNiceLines();
              GLPen pen = new GLPen(lineColor, 1.0f);
            pen.GLApplyPen();
            Gl.glBegin(Gl.GL_LINES);

            for (int i = (int)w.WorldLowerLeft.Y; i < w.WorldUpperRight.Y; i++)
              {
            if (i % gridStep == 0)
            {
                    Gl.glVertex3f((float)w.WorldLowerLeft.X, i, z);
                    Gl.glVertex3f((float)w.WorldUpperRight.X, i, z);
              //GLUtility.DrawString(i.ToString() + "m", new Font("verdana", 1), textColor, new PointF(0, i + .25f));
            }
              }
              for (int i = (int)w.WorldLowerLeft.X; i < w.WorldUpperRight.X; i++)
              {
            if (i % gridStep == 0)
            {
                    Gl.glVertex3f(i,(float)w.WorldLowerLeft.Y,z);
                    Gl.glVertex3f(i, (float)w.WorldUpperRight.Y, z);
              //GLUtility.DrawString(i.ToString() + "m", new Font("verdana", 1), textColor, new PointF(i, (float)(w.WorldUpperRight.Y - w.WorldLowerLeft.Y) / 2.0f));
            }
              }
            Gl.glEnd();
              GLUtility.EnableNiceLines();
        }
 public static void DrawLine(GLPen pen, PointF p1, PointF p2)
 {
     pen.GLApplyPen();
     Gl.glBegin(Gl.GL_LINE_STRIP);
     Gl.glVertex2f(p1.X, p1.Y);
     Gl.glVertex2f(p2.X, p2.Y);
     Gl.glEnd();
 }
 public static void DrawLine3D(GLPen pen, v3f a, v3f b)
 {
     pen.GLApplyPen();
       Gl.glBegin(Gl.GL_LINES);
       Gl.glVertex3f(a.x, a.y, a.z);
       Gl.glVertex3f(b.x, b.y, b.z);
       Gl.glEnd();
 }
 public static void DrawRectangle(GLPen pen, RectangleF rect)
 {
     PointF p1 = new PointF (rect.Left, rect.Top);
     PointF p2 = new PointF (rect.Right, rect.Top);
     PointF p3 = new PointF(rect.Right, rect.Bottom);
     PointF p4 = new PointF(rect.Left, rect.Bottom);
     pen.GLApplyPen();
     Gl.glBegin(Gl.GL_LINE_LOOP);
         Gl.glVertex2f(p1.X, p1.Y);
         Gl.glVertex2f(p2.X, p2.Y);
         Gl.glVertex2f(p3.X, p3.Y);
         Gl.glVertex2f(p4.X, p4.Y);
     Gl.glEnd();
 }
 public static void DrawLines(GLPen pen, PointF[] points)
 {
     pen.GLApplyPen();
     Gl.glBegin(Gl.GL_LINE_STRIP);
     foreach (PointF p in points)
         Gl.glVertex2f(p.X, p.Y);
     Gl.glEnd();
 }
 public static void DrawPoint(GLPen pen, PointF p, bool ApplyPen)
 {
     if (ApplyPen) pen.GLApplyPen();
     Gl.glBegin(Gl.GL_POINT);
     Gl.glVertex2f(p.X, p.Y);
     Gl.glEnd();
 }
 public static void DrawCircle(GLPen p, PointF center, float radius)
 {
     p.GLApplyPen();
     Gl.glPushMatrix();
     Gl.glTranslatef(center.X, center.Y, 0);
     GLUtility.DrawEllipse(p, new RectangleF(-radius, -radius, radius * 2, radius*2));
     Gl.glPopMatrix();
 }
        public static void DrawWireframeBox3D(v3f a, v3f b, GLPen pen)
        {
            pen.GLApplyPen();
              Gl.glBegin(Gl.GL_LINES);
              Gl.glVertex3f(a.x, a.y, a.z);
              Gl.glVertex3f(b.x, a.y, a.z);
              Gl.glVertex3f(a.x, b.y, a.z);
              Gl.glVertex3f(b.x, b.y, a.z);
              Gl.glVertex3f(a.x, a.y, b.z);
              Gl.glVertex3f(b.x, a.y, b.z);
              Gl.glVertex3f(a.x, b.y, b.z);
              Gl.glVertex3f(b.x, b.y, b.z);

              Gl.glVertex3f(a.x, a.y, a.z);
              Gl.glVertex3f(a.x, b.y, a.z);
              Gl.glVertex3f(a.x, a.y, b.z);
              Gl.glVertex3f(a.x, b.y, b.z);
              Gl.glVertex3f(b.x, a.y, a.z);
              Gl.glVertex3f(b.x, b.y, a.z);
              Gl.glVertex3f(b.x, a.y, b.z);
              Gl.glVertex3f(b.x, b.y, b.z);

              Gl.glVertex3f(a.x, a.y, a.z);
              Gl.glVertex3f(a.x, a.y, b.z);
              Gl.glVertex3f(b.x, a.y, a.z);
              Gl.glVertex3f(b.x, a.y, b.z);
              Gl.glVertex3f(a.x, b.y, a.z);
              Gl.glVertex3f(a.x, b.y, b.z);
              Gl.glVertex3f(b.x, b.y, a.z);
              Gl.glVertex3f(b.x, b.y, b.z);

              Gl.glEnd();
        }
 public static void DrawCross3D(GLPen pen, v3f p, float size)
 {
     pen.GLApplyPen();
       Gl.glBegin(Gl.GL_LINES);
       Gl.glVertex3f(p.x + size, p.y, p.z);
       Gl.glVertex3f(p.x - size, p.y, p.z);
       Gl.glVertex3f(p.x, p.y + size, p.z);
       Gl.glVertex3f(p.x, p.y - size, p.z);
       Gl.glVertex3f(p.x, p.y, p.z + size);
       Gl.glVertex3f(p.x, p.y, p.z - size);
       Gl.glEnd();
 }
 public static void DrawLine3D(GLPen pen, float aX, float aY, float aZ, float bX, float bY, float bZ)
 {
     pen.GLApplyPen();
       Gl.glBegin(Gl.GL_LINES);
       Gl.glVertex3f(aX, aY, aZ);
       Gl.glVertex3f(bX, bY, bZ);
       Gl.glEnd();
 }
        public static void DrawBezier(GLPen pen, PointF startP, PointF ctrl1, PointF ctrl2, PointF endP)
        {
            CubicBezier cb = new CubicBezier(Utility.ToCoord(startP), Utility.ToCoord(ctrl1), Utility.ToCoord(ctrl2), Utility.ToCoord(endP));
            pen.GLApplyPen();
            Gl.glBegin(Gl.GL_LINE_STRIP);
            //iterate this bitch
            for (double i = 0; i < 1.0; i += .025)
            {
                PointF p = Utility.ToPointF(cb.Bt(i));
                Gl.glVertex2f(p.X, p.Y);
            }

            PointF p1 = Utility.ToPointF(cb.Bt(1));
            Gl.glVertex2f(p1.X, p1.Y);

            Gl.glEnd();
        }
 public static void DrawPoint3D(GLPen pen, v3f p)
 {
     pen.GLApplyPen();
       Gl.glBegin(Gl.GL_POINT);
       //Gl.glVertex3f(p.x, p.y, 0.0f);//p.z);
       Gl.glVertex2f(p.x, p.y);
       Gl.glEnd();
 }