Пример #1
0
 public override void InitBuffers(Device d3d, DeviceContext context)
 {
     vertexBuffer = Buffer.Create(d3d, BindFlags.VertexBuffer, Vertices);
     indexBuffer  = Buffer.Create(d3d, BindFlags.IndexBuffer, Indices);
     Shader       = RenderStorageSingleton.Instance.ShaderManager.shaders[1];
     BoundingBox.InitBuffers(d3d, context);
 }
 public override void InitBuffers(ID3D11Device d3d, ID3D11DeviceContext context)
 {
     vertexBuffer = d3d.CreateBuffer(BindFlags.VertexBuffer, Vertices, 0, ResourceUsage.Default, CpuAccessFlags.None);
     indexBuffer  = d3d.CreateBuffer(BindFlags.IndexBuffer, Indices, 0, ResourceUsage.Default, CpuAccessFlags.None);
     Shader       = RenderStorageSingleton.Instance.ShaderManager.shaders[2];
 }