public GetFilename ( |
||
dataStructure | ||
Результат | string |
/// <summary> /// 应用程序的主入口点。 /// </summary> private static void Main(string[] args) { if (args.Length != 1) { Console.WriteLine("Please specify a valid xml file."); Console.ReadKey(); return; } try { DataStructure dataStructure = DataStructure.Parse(XElement.Load(args[0])); // vertex shader. { ShaderBuilder vertexShaderBuilder = new VertexShaderBuilder(); string vertexShaderCode = vertexShaderBuilder.Build(dataStructure); File.WriteAllText(vertexShaderBuilder.GetFilename(dataStructure), vertexShaderCode); } // fragment shader. { ShaderBuilder fragmentShaderBuilder = new FragmentShaderBuilder(); string fragmentShaderCode = fragmentShaderBuilder.Build(dataStructure); File.WriteAllText(fragmentShaderBuilder.GetFilename(dataStructure), fragmentShaderCode); } // model. { var modelBuilder = new ModelBuilder(); string modelFilename = modelBuilder.GetFilename(dataStructure); modelBuilder.Build(dataStructure, modelFilename); } // renderer. { var rendererBuilder = new RendererBuilder(); string rendererFilename = rendererBuilder.GetFilename(dataStructure); rendererBuilder.Build(dataStructure, rendererFilename); } Process.Start("explorer", "/select," + args[0]); } catch (Exception ex) { Console.WriteLine(ex); Console.ReadKey(); return; } }
/// <summary> /// 应用程序的主入口点。 /// </summary> static void Main(string[] args) { if (args.Length != 1) { Console.WriteLine("Please specify a valid xml file."); Console.ReadKey(); return; } try { DataStructure dataStructure = DataStructure.Parse(XElement.Load(args[0])); // vertex shader. { ShaderBuilder vertexShaderBuilder = new VertexShaderBuilder(); string vertexShaderCode = vertexShaderBuilder.Build(dataStructure); File.WriteAllText(vertexShaderBuilder.GetFilename(dataStructure), vertexShaderCode); } // fragment shader. { ShaderBuilder fragmentShaderBuilder = new FragmentShaderBuilder(); string fragmentShaderCode = fragmentShaderBuilder.Build(dataStructure); File.WriteAllText(fragmentShaderBuilder.GetFilename(dataStructure), fragmentShaderCode); } // model. { var modelBuilder = new ModelBuilder(); string modelFilename = modelBuilder.GetFilename(dataStructure); modelBuilder.Build(dataStructure, modelFilename); } // renderer. { var rendererBuilder = new RendererBuilder(); string rendererFilename = rendererBuilder.GetFilename(dataStructure); rendererBuilder.Build(dataStructure, rendererFilename); } Process.Start("explorer", "/select," + args[0]); } catch (Exception ex) { Console.WriteLine(ex); Console.ReadKey(); return; } }