Пример #1
0
        public void Sync()
        {
            //  Required for GL3 / OpenRL only
            if (bufferRange != null)
            {
                data.Sync(bufferRange);
            }

            //  Required for GL1 only
            if (syncDelegate != null)
            {
                syncDelegate();
            }
        }
Пример #2
0
 public void Sync()
 {
     data.Sync(bufferRange);
 }