public Triangle GetTriangle(int index) { triangle.points = CudaUtil.CheckPrimitivePoints(index); triangle.normal = CudaUtil.CheckPrimitiveNormal(index); triangle.materialColor = CudaUtil.CheckPrimitiveColor(index); return(triangle); }
public Plane GetPlane(int index) { plane.centre = CudaUtil.CheckPrimitiveCentre(index); plane.materialColor = CudaUtil.CheckPrimitiveColor(index); plane.normal = CudaUtil.CheckPrimitiveNormal(index); return(plane); }