public float lastLegMax() { if (nodes.Count > 1) { return(RelayNetwork.maxDistance(nodes[0], nodes[1]) * 1000f); } else { return(0f); } }
// NK add last leg info public float lastLeg() { if (nodes.Count > 1) { return(RelayNetwork.nodeDistance(nodes[0], nodes[1])); } else { return(0f); } }