Пример #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.EndOnDespawnedOrNull(TargetIndex.A);

            var goToChurch = Toils_Goto.GotoCell(TargetIndex.B, PathEndMode.OnCell);

            yield return(goToChurch);

            var watch = new Toil();

            watch.AddPreTickAction(() =>
            {
                pawn.rotationTracker.FaceCell(TargetA.Thing.OccupiedRect().ClosestCellTo(pawn.Position));
                pawn.GainComfortFromCellIfPossible();
                pawn.rotationTracker.FaceCell(TargetB.Cell);
                if (Preacher.CurJob.def != ReligionDefOf.HoldWorship)
                {
                    ReadyForNextToil();
                }
            });
            watch.defaultCompleteMode = ToilCompleteMode.Delay;
            watch.defaultDuration     = job.def.joyDuration;
            watch.handlingFacing      = true;
            yield return(watch);

            yield return(Toils_Jump.JumpIf(watch, () => Preacher.CurJob.def == ReligionDefOf.HoldWorship));

            AddFinishAction(() =>
            {
                if (pawn.Position != TargetC.Cell)
                {
                    return;
                }

                ReligionUtility.TryGainTempleRoomThought(pawn);
                ReligionUtility.AttendedWorshipThought(pawn, Preacher);
                ReligionUtility.TryAddAddiction(pawn, Preacher);
            });
        }
Пример #2
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);
            this.FailOnDestroyedOrNull(TargetIndex.B);

            if (!pawn.inventory.Contains(TargetThingB))
            {
                yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.Touch));

                yield return(Toils_Haul.StartCarryThing(TargetIndex.B));
            }
            else
            {
                yield return(Toils_Misc.TakeItemFromInventoryToCarrier(pawn, TargetIndex.B));
            }

            var goToAltar = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);

            yield return(goToAltar);

            var waitingTime = new Toil
            {
                defaultCompleteMode = ToilCompleteMode.Delay,
                defaultDuration     = 740
            };

            waitingTime.WithProgressBarToilDelay(TargetIndex.A);
            waitingTime.initAction = delegate
            {
                report = "WaitingForCongregation".Translate();
                ReligionUtility.Listeners(Lectern, Lectern.listeners);
                foreach (var p in Lectern.listeners)
                {
                    ReligionUtility.GiveAttendJob(Lectern, p);
                }
            };
            yield return(waitingTime);

            var preachingTime = new Toil
            {
                initAction = delegate
                {
                    report = "ReadAPrayer".Translate();
                    //MoteMaker.MakeInteractionBubble(this.pawn, null, ThingDefOf.Mote_Speech, ReligionUtility.faith);
                    var intDef = ReligionDefOf.WorshipInteraction;
                    foreach (var p in Lectern.listeners)
                    {
                        ReligionUtility.TryWorshipInteraction(pawn, p, intDef);
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Delay,
                defaultDuration     = 1800
            };

            preachingTime.WithProgressBarToilDelay(TargetIndex.A);
            preachingTime.tickAction = delegate
            {
                var actor = pawn;
                actor.skills.Learn(SkillDefOf.Social, 0.25f);
            };
            yield return(preachingTime);


            var toStoreToil = new Toil();

            toStoreToil.initAction = delegate
            {
                var actor  = toStoreToil.actor;
                var curJob = actor.jobs.curJob;
                StoreUtility.TryFindBestBetterStoreCellFor(curJob.targetB.Thing, actor, actor.Map,
                                                           StoragePriority.Important, Faction.OfPlayer, out var foundCell);
                //if(!foundCell.IsValid)
                //    StoreUtility.TryFindBestBetterStoreCellFor(curJob.targetB.Thing, actor, actor.Map, StoragePriority.Unstored, Faction.OfPlayer, out foundCell, true);
                //actor.carryTracker.TryStartCarry(TargetB.Thing);
                curJob.targetC = foundCell.IsValid ? foundCell : Lectern.Position;
                foreach (var p in Lectern.listeners)
                {
                    p.jobs.EndCurrentJob(JobCondition.Succeeded);
                }
            };
            yield return(toStoreToil);

            yield return(Toils_Haul.CarryHauledThingToCell(TargetIndex.C));

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, Toils_Haul.TakeToInventory(TargetIndex.C, 1),
                                                           false));

            AddFinishAction(() =>
            {
                ReligionUtility.HeldWorshipThought(pawn);
                ReligionUtility.TryAddAddictionForPreacher(pawn);
            });
        }