Пример #1
0
        // draw the node widget (the icon sprite makes this complicated)
        public static Rect DrawSpriteContent(string label, Sprite icon, EntityDrawContext drawContext)
        {
            var labelContent = new GUIContent(label);

            // fall back to the default widget where there's no icon or the user wants cirles
            if (icon == null || drawContext.widgetType == EntityWidgetType.Circle)
            {
                return(DrawUtil.DrawContent(labelContent, drawContext));
            }

            // calculate layout for icon and label, then draw them
            var iconExtents    = new Vector2(25, 25);
            var padding        = new Vector2(4, 4);
            var contentExtents = drawContext.style.contentStyle.CalcSize(labelContent);
            var widgetExtents  = new Vector2(3 * padding.x + iconExtents.x + contentExtents.x, 2 * padding.y + iconExtents.y);

            var widgetRect = Util.CenterRect(drawContext.position, widgetExtents);

            // draw the widget outer box
            DrawUtil.DrawBoxAndBackground(widgetRect, drawContext);

            // draw the icon
            var iconOrigin = widgetRect.GetOrigin() + padding;

            DrawTextureGUI(iconOrigin, icon, iconExtents);

            // draw the label
            var contentRectOrigin = new Vector2
                                    (
                widgetRect.xMin + 2 * padding.x + iconExtents.x,
                widgetRect.yMin + (widgetExtents.y - contentExtents.y) / 2);

            var contentRect = new Rect(contentRectOrigin.x, contentRectOrigin.y, contentExtents.x, contentExtents.y);

            GUI.Label(contentRect, labelContent, drawContext.style.contentStyle);

            return(widgetRect);
        }
Пример #2
0
        }                                                                    // do nothing

        #endregion

        #region content drawing

        // DrawContent is responsible for rendering entity information
        // it returns the Rect that it filled
        public virtual Rect DrawContent(T entity, EntityDrawContext drawContext)
        {
            return(DrawUtil.DrawContent(GetContent(entity), drawContext));
        }
 // DrawContent is responsible for rendering entity information
 // it returns the Rect that it filled
 public virtual Rect DrawContent(T entity, EntityDrawContext drawContext)
 {
     return(DrawUtil.DrawContent(new GUIContent(entity.name), drawContext));
 }