private surfaceFormat ( SurfaceFormats surfaceFormat ) : REIGN_D3DFORMAT | ||
surfaceFormat | SurfaceFormats | |
Результат | REIGN_D3DFORMAT |
protected virtual bool init(IDisposableResource parent, Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, bool lockable, Loader.LoadedCallbackMethod loadedCallback) { byte[][] mipmaps = null; int[] mipmapSizes = null, mipmapPitches = null; try { video = parent.FindParentOrSelfWithException<Video>(); if (isRenderTarget) generateMipmaps = false; // load image data if (image != null) { mipmaps = new byte[image.Mipmaps.Length][]; mipmapSizes = new int[image.Mipmaps.Length]; mipmapPitches = new int[image.Mipmaps.Length]; for (int i = 0; i != mipmaps.Length; ++i) { var imageMipmap = image.Mipmaps[i]; mipmaps[i] = image.Compressed ? imageMipmap.Data : imageMipmap.SwapRBColorChannels(); mipmapSizes[i] = imageMipmap.Data.Length; mipmapPitches[i] = imageMipmap.Pitch; } Size = image.Size; surfaceFormat = image.SurfaceFormat; PixelByteSize = image.CalculatePixelByteSize(); } else { if (width == 0 || height == 0) Debug.ThrowError("Texture2D", "Width or Height cannot be 0"); Size = new Size2(width, height); PixelByteSize = Image.CalculatePixelByteSize((surfaceFormat == SurfaceFormats.Defualt ? Video.DefaultSurfaceFormat() : surfaceFormat), width, height); } TexelOffset = (1 / Size.ToVector2()) * .5f; SizeF = Size.ToVector2(); // init texture REIGN_D3DUSAGE nativeUsage = isRenderTarget ? REIGN_D3DUSAGE.RENDERTARGET : REIGN_D3DUSAGE.NONE; REIGN_D3DPOOL nativePool = (mipmaps != null && !video.Caps.ExDevice) ? REIGN_D3DPOOL.MANAGED : REIGN_D3DPOOL.DEFAULT; if (usage == BufferUsages.Read) { if (!isRenderTarget) Debug.ThrowError("Texture2D", "Only RenderTargets may be readable"); // NOTE: Staging texture and states will be created in the RenderTarget } if (usage == BufferUsages.Write) { if (mipmaps != null) { if (video.Caps.ExDevice) nativeUsage |= REIGN_D3DUSAGE.DYNAMIC; } else { nativeUsage |= REIGN_D3DUSAGE.DYNAMIC; } } com = new Texture2DCom(); var error = com.Init(video.com, Size.Width, Size.Height, generateMipmaps, mipmaps, mipmapSizes, mipmapPitches, 0, nativePool, nativeUsage, video.surfaceFormat(surfaceFormat), isRenderTarget); switch (error) { case TextureError.Texture: Debug.ThrowError("Texture2D", "Failed to create Texture2D"); break; case TextureError.SystemTexture: Debug.ThrowError("Texture2D", "Failed to create System Texture2D"); break; } if (!video.Caps.ExDevice && nativePool != REIGN_D3DPOOL.MANAGED) { LostDevice_image = image; LostDevice_width = width; LostDevice_height = height; LostDevice_generateMipmaps = generateMipmaps; LostDevice_multiSampleType = multiSampleType; LostDevice_surfaceFormat = surfaceFormat; LostDevice_renderTargetUsage = renderTargetUsage; LostDevice_usage = usage; LostDevice_isRenderTarget = isRenderTarget; LostDevice_lockable = lockable; LostDevice_pool = nativePool; } if (nativePool == REIGN_D3DPOOL.DEFAULT && !video.Caps.ExDevice && !video.deviceReseting) { video.DeviceLost += deviceLost; video.DeviceReset += deviceReset; } } catch (Exception e) { FailedToLoad = true; Loader.AddLoadableException(e); Dispose(); if (loadedCallback != null) loadedCallback(this, false); return false; } if (!isRenderTarget) { Loaded = true; if (loadedCallback != null) loadedCallback(this, true); } return true; }
protected virtual bool init(IDisposableResource parent, Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, bool lockable, Loader.LoadedCallbackMethod loadedCallback) { byte[][] mipmaps = null; int[] mipmapSizes = null, mipmapPitches = null; try { video = parent.FindParentOrSelfWithException <Video>(); if (isRenderTarget) { generateMipmaps = false; } // load image data if (image != null) { mipmaps = new byte[image.Mipmaps.Length][]; mipmapSizes = new int[image.Mipmaps.Length]; mipmapPitches = new int[image.Mipmaps.Length]; for (int i = 0; i != mipmaps.Length; ++i) { var imageMipmap = image.Mipmaps[i]; mipmaps[i] = image.Compressed ? imageMipmap.Data : imageMipmap.SwapRBColorChannels(); mipmapSizes[i] = imageMipmap.Data.Length; mipmapPitches[i] = imageMipmap.Pitch; } Size = image.Size; surfaceFormat = image.SurfaceFormat; PixelByteSize = image.CalculatePixelByteSize(); } else { if (width == 0 || height == 0) { Debug.ThrowError("Texture2D", "Width or Height cannot be 0"); } Size = new Size2(width, height); PixelByteSize = Image.CalculatePixelByteSize((surfaceFormat == SurfaceFormats.Defualt ? Video.DefaultSurfaceFormat() : surfaceFormat), width, height); } TexelOffset = (1 / Size.ToVector2()) * .5f; SizeF = Size.ToVector2(); // init texture REIGN_D3DUSAGE nativeUsage = isRenderTarget ? REIGN_D3DUSAGE.RENDERTARGET : REIGN_D3DUSAGE.NONE; REIGN_D3DPOOL nativePool = (mipmaps != null && !video.Caps.ExDevice) ? REIGN_D3DPOOL.MANAGED : REIGN_D3DPOOL.DEFAULT; if (usage == BufferUsages.Read) { if (!isRenderTarget) { Debug.ThrowError("Texture2D", "Only RenderTargets may be readable"); } // NOTE: Staging texture and states will be created in the RenderTarget } if (usage == BufferUsages.Write) { if (mipmaps != null) { if (video.Caps.ExDevice) { nativeUsage |= REIGN_D3DUSAGE.DYNAMIC; } } else { nativeUsage |= REIGN_D3DUSAGE.DYNAMIC; } } com = new Texture2DCom(); var error = com.Init(video.com, Size.Width, Size.Height, generateMipmaps, mipmaps, mipmapSizes, mipmapPitches, 0, nativePool, nativeUsage, video.surfaceFormat(surfaceFormat), isRenderTarget); switch (error) { case TextureError.Texture: Debug.ThrowError("Texture2D", "Failed to create Texture2D"); break; case TextureError.SystemTexture: Debug.ThrowError("Texture2D", "Failed to create System Texture2D"); break; } if (!video.Caps.ExDevice && nativePool != REIGN_D3DPOOL.MANAGED) { LostDevice_image = image; LostDevice_width = width; LostDevice_height = height; LostDevice_generateMipmaps = generateMipmaps; LostDevice_multiSampleType = multiSampleType; LostDevice_surfaceFormat = surfaceFormat; LostDevice_renderTargetUsage = renderTargetUsage; LostDevice_usage = usage; LostDevice_isRenderTarget = isRenderTarget; LostDevice_lockable = lockable; LostDevice_pool = nativePool; } if (nativePool == REIGN_D3DPOOL.DEFAULT && !video.Caps.ExDevice && !video.deviceReseting) { video.DeviceLost += deviceLost; video.DeviceReset += deviceReset; } } catch (Exception e) { FailedToLoad = true; Loader.AddLoadableException(e); Dispose(); if (loadedCallback != null) { loadedCallback(this, false); } return(false); } if (!isRenderTarget) { Loaded = true; if (loadedCallback != null) { loadedCallback(this, true); } } return(true); }