Наследование: IShaderVariable
Пример #1
0
        public override IShaderVariable Variable(string name)
        {
            // Try to find existing variable
            foreach (var variable in variables)
            {
                if (variable.Name == name)
                {
                    return(variable);
                }
            }

            // Otherwise add a variable instance
            int vertexOffset = vertex.Variable(name);
            int pixelOffset  = pixel.Variable(name);

            if (vertexOffset == -1 && pixelOffset == -1)
            {
                Debug.ThrowError("Shader", string.Format("Shader variable '{0}' does not exist", name));
            }

            var newVariable = new ShaderVariable(name, vertex.com, pixel.com, vertexOffset, pixelOffset);

            variables.Add(newVariable);
            return(newVariable);
        }
Пример #2
0
		public override IShaderVariable Variable(string name)
		{
			// Try to find existing variable
			foreach (var variable in variables)
			{
				if (variable.Name == name) return variable;
			}

			// Otherwise add a variable instance
			int vertexOffset = vertex.Variable(name);
			int pixelOffset = pixel.Variable(name);

			if (vertexOffset == -1 && pixelOffset == -1)
			{
				Debug.ThrowError("Shader", string.Format("Shader variable '{0}' does not exist", name));
			}

			var newVariable = new ShaderVariable(name, vertex.com, pixel.com, vertexOffset, pixelOffset);
			variables.Add(newVariable);
			return newVariable;
		}