/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load <SpriteFont>("Fonts/LuckiestGuy"); LoadAndSave loading = new LoadAndSave(allGameObjectList, texturesDictionary); //MUSIC audioManager.LoadSongsAndSound(this.Content); loading.loadEverything(this.Content, ref playerSpriteSheets, ref texturesDictionary, ref enemySpriteSheets); levelEditor.loadTextures(Content, ref texturesDictionary, graphics.GraphicsDevice); animManager = new AnimationManager(playerSpriteSheets); wormPlayer = new Player(playerSpriteSheets["playerMoveSpriteSheet"], new Vector2(SpriteSheetSizes.spritesSizes["Reggie_Move_X"] / 5, SpriteSheetSizes.spritesSizes["Reggie_Move_Y"] / 5), new Vector2(13444, 1500), (int)Enums.ObjectsID.PLAYER); //SHOP shopKeeper = new ShopKeeper(texturesDictionary["cornnency"], new Vector2(334, 407), new Vector2(2600, 4225), (int)Enums.ObjectsID.SHOPKEEPER, texturesDictionary); //13494 enemySpawnList = new List <Platform>(); allGameObjectList = new List <GameObject>(); interactiveObject = new List <GameObject>(); cornnencyList = new List <GameObject>(); levelObjectList = new List <GameObject>(); loadAndSave.LoadGameObjects(ref allGameObjectList, ref wormPlayer); //allGameObjectList.Add(shopKeeper); levelManager = new Levels(ref wormPlayer.gameObjectPosition, ref levelObjectList, ref allGameObjectList); levelManager.sortGameObjects(); loadAndSave = new LoadAndSave(allGameObjectList, texturesDictionary); ingameMenus = new IngameMenus(spriteBatch, texturesDictionary, playerSpriteSheets); FillLists(); // MONO: use this.Content to load your game content here hakume = new Boss(null, new Vector2(400, 422), new Vector2(-4750, -11450), (int)Enums.ObjectsID.BOSS, enemySpriteSheets); hakume.SetPlayer(wormPlayer); }
//Contains Player Movement in all 4 directions and the attack private void PlayerControls(GameTime gameTime, List <Enemy> enemyList, List <GameObject> interactiveObject, ref List <GameObject> GameObjectsList, LoadAndSave loadAndSave, IngameMenus ingameMenus, List <GameObject> levelGameObjects, ShopKeeper shopKeeper, ItemUIManager itemUIManager, Boss hakume) { //using item: if ((Keyboard.GetState().IsKeyDown(Keys.F) || GamePad.GetState(0).IsButtonUp(Buttons.B)) && !previousState.IsKeyDown(Keys.B) && previousGamepadState.IsButtonDown(Buttons.B)) { int temp = itemUIManager.RemoveObject(); if (temp == (int)Enums.ObjectsID.HEALTHPOTION) { playerHP += 0.1f; if (playerHP >= 1f) { playerHP = 1f; } } if (temp == (int)Enums.ObjectsID.POWERPOTION) { playerDamage *= 2; } if (temp == (int)Enums.ObjectsID.JUMPPOTION) { defaultJumpValue = -22f; } } mouseState = Mouse.GetState(); if (!firstJump && !secondJump) { if (AnimationManager.currentAnimation == AnimationManager.Animations.Jump_Left || AnimationManager.currentAnimation == AnimationManager.Animations.Jump_Hat_Left || AnimationManager.currentAnimation == AnimationManager.Animations.Jump_Armor_Left || AnimationManager.currentAnimation == AnimationManager.Animations.Jump_Armor_Hat_Left) { if (ItemUIManager.snailShellPickedUp && ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Armor_Hat_Left; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Hat_Left; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Armor_Left; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Left; } } if (AnimationManager.currentAnimation == AnimationManager.Animations.Jump_Right || AnimationManager.currentAnimation == AnimationManager.Animations.Jump_Hat_Right || AnimationManager.currentAnimation == AnimationManager.Animations.Jump_Armor_Right || AnimationManager.currentAnimation == AnimationManager.Animations.Jump_Armor_Hat_Right) { if (ItemUIManager.snailShellPickedUp && ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Armor_Hat_Right; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Hat_Right; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Armor_Right; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Right; } } } if (!playerGameElementInteraction) { //if (Keyboard.GetState().IsKeyDown(Keys.P)) // ReducePlayerHP(); if (Keyboard.GetState().IsKeyDown(Keys.A) || GamePad.GetState(0).ThumbSticks.Left.X < -0.5f || GamePad.GetState(0).IsButtonDown(Buttons.DPadLeft)) { //Camera won't move after simple turning camera.IncreaseLeftCounter(); camera.ResetRightCounter(); //Camera moves to a direction so that you see better what is coming to you camera.cameraOffset(gameTime, false, true); if (firstJump == true || secondJump == true) { if (ItemUIManager.armorPickedUp && ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Armor_Hat_Left; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Hat_Left; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Armor_Left; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Left; } } else { if (ItemUIManager.armorPickedUp && ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Armor_Hat_Left; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Hat_Left; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Armor_Left; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Left; } } if (!playerGameElementInteraction) { velocity.X = -movementSpeed; } pressedLeftKey = true; facingDirectionRight = false; pressedRightKey = false; } else if (Keyboard.GetState().IsKeyDown(Keys.D) || GamePad.GetState(0).ThumbSticks.Left.X > 0.5f || GamePad.GetState(0).IsButtonDown(Buttons.DPadRight)) { //Camera won't move after simple turning camera.IncreaseRightCounter(); camera.ResetLeftCounter(); //Camera moves to a direction so that you see better what is coming to you camera.cameraOffset(gameTime, true, true); if (firstJump || secondJump) { if (ItemUIManager.armorPickedUp && ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Armor_Hat_Right; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Armor_Right; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Hat_Right; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Right; } } else { if (ItemUIManager.armorPickedUp && ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Armor_Hat_Right; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Armor_Right; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Hat_Right; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Walk_Right; } } if (!playerGameElementInteraction) { velocity.X = movementSpeed; } facingDirectionRight = true; pressedLeftKey = false; pressedRightKey = true; } else if (Keyboard.GetState().IsKeyDown(Keys.S) /*|| GamePad.GetState(0).IsButtonDown()*/) { velocity.Y = movementSpeed; } } //Player Jump Input if ((Keyboard.GetState().IsKeyDown(Keys.Space) && !previousState.IsKeyDown(Keys.Space) && !jumpButtonPressed) || (GamePad.GetState(0).IsButtonDown(Buttons.A) && !previousGamepadState.IsButtonDown(Buttons.A) && !jumpButtonPressed)) { if (facingDirectionRight) { if (ItemUIManager.armorPickedUp && ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Armor_Hat_Right; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Armor_Right; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Hat_Right; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Right; } } else { if (ItemUIManager.armorPickedUp && ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Armor_Hat_Left; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Armor_Left; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Hat_Left; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Jump_Left; } } jumpButtonPressed = true; playerGameElementInteraction = false; climbAllowed = false; isStanding = false; gravityActive = true; if (firstJump == false || secondJump == false) { jumpSpeed = defaultJumpValue; } PlayerJump(); //MUSIC if (secondJump != true) { audioManager.Play("ReggieJump"); } } //Player Attack Input if ((ButtonState.Pressed == mouseState.LeftButton && cooldown == 0 && !playerGameElementInteraction) || GamePad.GetState(0).IsButtonDown(Buttons.X) && cooldown == 0 && !playerGameElementInteraction) { audioManager.Play("ReggieAttack"); audioManager.Play("ReggieGroaning"); if (facingDirectionRight) { if (ItemUIManager.armorPickedUp && ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Attack_Armor_Hat_Right; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Attack_Armor_Right; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Attack_Hat_Right; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Attack_Right; } } else { if (ItemUIManager.armorPickedUp && ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Attack_Armor_Hat_Left; } else if (ItemUIManager.armorPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Attack_Armor_Left; } else if (ItemUIManager.snailShellPickedUp) { AnimationManager.nextAnimation = AnimationManager.Animations.Attack_Hat_Left; } else { AnimationManager.nextAnimation = AnimationManager.Animations.Attack_Left; } } // TODO: Step1 activate enemyknockback at the specific currentframe, Step2 depending on the size of an enemy (how tall) //foreach (var enemy in enemyList) //{ // if (PlayerAttackCollision(enemy) && enemy.EnemyAliveState() == true && !enemy.invincibilityFrames) // { // enemy.invincibilityFrames = true; // //worm.KnockBackPosition(facingDirectionRight, 35); // enemy.KnockBackPosition(facingDirectionRight); // } //} if (ItemUIManager.currentItemEquipped.objectID == (int)Enums.ObjectsID.SCISSORS) { //Platform temp = null; playerDamage = 3; foreach (Platform platform in levelGameObjects.Cast <GameObject>().OfType <Platform>().ToList()) { if (DetectCollision(platform) && platform.PlatformType == (int)Enums.ObjectsID.SPIDERWEB) { //temp = platform; levelGameObjects.Remove(platform); break; } } //GameObjectsList.Remove(temp); } if (ItemUIManager.currentItemEquipped.objectID == (int)Enums.ObjectsID.SHOVEL) { movementSpeed = 20f; defaultJumpValue = 20f; } //TODO:Destroyable? temp // Platform temp = null; foreach (Platform platform in levelGameObjects.Cast <GameObject>().OfType <Platform>().ToList()) { if (DetectCollision(platform) && platform.PlatformType == (int)Enums.ObjectsID.VINEDOOR) { levelGameObjects.Remove(platform); break; } } //GameObjectsList.Remove(temp); foreach (Item item in levelGameObjects.Cast <GameObject>().OfType <Item>().ToList()) { if (item.objectID == (int)Enums.ObjectsID.APPLE) { if (item.gameObjectRectangle.Contains(this.gameObjectPosition)) { ingameMenus.saveAnimStart(); loadAndSave.Save(); Console.WriteLine("Game Saved"); break; } } } foreach (ShopKeeper shopkeeper in levelGameObjects.Cast <GameObject>().OfType <ShopKeeper>().ToList()) { if (shopkeeper.objectID == (int)Enums.ObjectsID.SHOPKEEPER) { if (shopkeeper.gameObjectRectangle.Contains(this.gameObjectPosition)) { shopKeeper.shopOpen = true; } else { shopKeeper.shopOpen = false; } } } playerAttackPressed = true; } if (playerAttackPressed) { attackTimer += (float)gameTime.ElapsedGameTime.Milliseconds / 100; if (attackTimer != 0 && attackTimer <= 0.5f) { foreach (var enemy in enemyList) { if (PlayerAttackCollision(enemy) && enemy.EnemyAliveState() == true && !enemy.invincibilityFrames) { enemy.invincibilityFrames = true; enemy.KnockBackPosition(facingDirectionRight, playerDamage); //enemy.KnockBackPosition(facingDirectionRight); } } if (PlayerAttackCollision(hakume)) { hakume.ReduceEnemyHP(playerDamage); } } else { attackTimer = 0; } cooldown += (float)gameTime.ElapsedGameTime.TotalSeconds * 2; } if (cooldown >= .75) { cooldown = 0; playerAttackPressed = false; } //Player Gameelement Interactive Input if ((ButtonState.Pressed == mouseState.RightButton || Keyboard.GetState().IsKeyDown(Keys.W) || GamePad.GetState(0).IsButtonDown(Buttons.DPadUp) && !playerGameElementInteraction && !previousState.IsKeyDown(Keys.W) && !previousGamepadState.IsButtonDown(Buttons.DPadUp))) { foreach (var vine in interactiveObject) { if (DetectCollision(vine)) { jumpSpeed = 0; gravityActive = false; isStanding = true; firstJump = false; secondJump = false; jumpButtonPressed = false; playerGameElementInteraction = true; pressedLeftKey = false; pressedRightKey = false; velocity.X = 0; collisionBoxPosition.X = vine.gameObjectRectangle.X; if (gameObjectPosition != collisionBoxPosition - changeCollisionBox) { gameObjectPosition = collisionBoxPosition - changeCollisionBox; } } } } if ((Keyboard.GetState().IsKeyDown(Keys.W) || GamePad.GetState(0).IsButtonDown(Buttons.DPadUp)) && playerGameElementInteraction) { climbAllowed = false; velocity.X = 0; velocity.Y = -movementSpeed - 2; foreach (var vine in interactiveObject) { if (Math.Abs(collisionBoxPosition.X - vine.gameObjectRectangle.X) <= 5) { collisionBoxPosition.X = vine.gameObjectRectangle.X; if (collisionRectangle.Bottom + velocity.Y >= vine.gameObjectRectangle.Top + 30) { climbAllowed = true; } } } if (gameObjectPosition != collisionBoxPosition - changeCollisionBox) { gameObjectPosition = collisionBoxPosition - changeCollisionBox; } if (climbAllowed) { velocity.Y = -movementSpeed - 2; } else { velocity.Y = 0; } } else if ((Keyboard.GetState().IsKeyDown(Keys.S) || GamePad.GetState(0).IsButtonDown(Buttons.DPadDown)) && playerGameElementInteraction) { climbAllowed = false; velocity.X = 0; velocity.Y = movementSpeed + 2; foreach (var vine in interactiveObject) { if (Math.Abs(collisionBoxPosition.X - vine.gameObjectRectangle.X) <= 5) { collisionBoxPosition.X = vine.gameObjectRectangle.X; if (collisionRectangle.Top + velocity.Y <= vine.gameObjectRectangle.Bottom - 80) { climbAllowed = true; } } } if (gameObjectPosition != collisionBoxPosition - changeCollisionBox) { gameObjectPosition = collisionBoxPosition - changeCollisionBox; } if (climbAllowed) { velocity.Y = movementSpeed + 2; } else { velocity.Y = 0; } } if (Keyboard.GetState().IsKeyUp(Keys.D) && Keyboard.GetState().IsKeyUp(Keys.A) && !firstJump && !secondJump && !playerGameElementInteraction) { if (facingDirectionRight) { camera.cameraOffset(gameTime, false, false); } if (!facingDirectionRight) { camera.cameraOffset(gameTime, true, false); } } previousState = Keyboard.GetState(); previousGamepadState = GamePad.GetState(0); }
//Player Update Function that covers collision,controls,movement and inputs internal void Update(GameTime gameTime, List <GameObject> gameObjectsToRender, ref List <Enemy> enemyList, List <GameObject> interactiveObject, ref List <GameObject> gameObjects, LoadAndSave loadAndSave, IngameMenus ingameMenus, Levels levelManager, ref List <GameObject> allGameObjects, ShopKeeper shopKeeper, ItemUIManager itemUIManager, ref Boss hakume) { if (!playerSlowed) { movementSpeed = 10f; } if (!facingDirectionRight) { changeCollisionBox.X = 0; } else { changeCollisionBox.X = 50; } if (!shopKeeper.shopOpen) { PlayerControls(gameTime, enemyList, interactiveObject, ref gameObjects, loadAndSave, ingameMenus, gameObjects, shopKeeper, itemUIManager, hakume); } collisionBoxPosition = gameObjectPosition + changeCollisionBox; PlayerPositionCalculation(gameTime, gameObjectsToRender, interactiveObject); ItemCollisionManager(ref interactiveObject, ref gameObjects, levelManager, ref allGameObjects); if (invincibilityFrames) { InvincibleFrameState(gameTime); } Vibration(); }