Пример #1
0
        /// <summary>
        /// Overridden function from MonoBehavior
        /// </summary>
        internal void Awake()
        {
            CancelInvoke();
            loadConfig();

            intuitiveNodeGizmosManager = new IntuitiveNodeGizmosManager(options);
        }
Пример #2
0
        public IntuitiveNodeGizmoHandler(IntuitiveNodeGizmosManager intuitiveManeuvers, ManeuverNode maneuverNode, PreciseNodeOptions options)
        {
            this.intuitiveManeuvers = intuitiveManeuvers;
            this.maneuverNode       = maneuverNode;
            this.options            = options;

            this.progradeChangeOccurred = false;
            this.radialChangeOccurred   = false;
            this.normalChangeOccurred   = false;

            // store the current value of the maneuver node
            this.oldDV = new Vector3d(this.maneuverNode.DeltaV.x,
                                      this.maneuverNode.DeltaV.y,
                                      this.maneuverNode.DeltaV.z);

            AttachHandleHandlers();
            this.maneuverNode.attachedGizmo.OnDelete += this.DeleteHandler;
        }