public void AddDialogDisplay(DialogDisplay dd) { this.dialog_displayer = dd; }
public static Level CreateTempLevel() { if (USE_XML_LEVEL) { return(LevelCreator.ParseLevelFromFile("Content\\Levels\\something.xml")); } else { groundTexture = Reflexio.GameEngine.Instance.Content.Load <Texture2D>("Images\\block"); playerTexture = Reflexio.GameEngine.Instance.Content.Load <Texture2D>("Images\\koala"); Level level = new Level(WIDTH, HEIGHT, new Vector2(0, 9.8f)); foreach (int[] platform_discrete in platforms_disc) { level.AddMultipleWalls(platform_discrete[0], platform_discrete[1], platform_discrete[2], platform_discrete[3], platform_discrete[2] - platform_discrete[0] != 19 && platform_discrete[3] - platform_discrete[1] != 19); } level.AddMultipleWalls(7, 2, 7, 2, true); level.AddMultipleWalls(8, 3, 8, 3, true); level.AddMultipleWalls(1, 15, 2, 15, false); level.AddMultipleWalls(2, 14, 2, 14, false); level.AddMultipleWalls(1, 13, 1, 13, false); level.AddMultipleWalls(1, 5, 2, 5, false); //level.AddQueuedObject(new Wall(level, groundTexture, 1, 1, 1.0f, 1.0f, 0.0f, true)); Door d = new Door(level, GameEngine.Instance.GetTexture("openDoorTexture"), GameEngine.Instance.GetTexture("closeDoorTexture"), 18, 14, 0, 0.0f, 0.0f, true); level.AddDoor(d); level.AddKey(new Key(level, GameEngine.Instance.GetTexture("keyTexture"), 8, 2, 0, 0.0f, 0.0f, false)); Texture2D[] spikesTextures = new Texture2D[4] { GameEngine.Instance.GetTexture("spikesUpTexture"), GameEngine.Instance.GetTexture("spikesRightTexture"), GameEngine.Instance.GetTexture("spikesDownTexture"), GameEngine.Instance.GetTexture("spikesLeftTexture") }; for (int i = 1; i <= 18; i++) { Spike s = new Spike(level, spikesTextures, 12, i, 0, 0.0f, 0.0f, true, Spike.Direction.Left); level.AddQueuedObject(s); } for (int i = 13; i <= 18; i++) { Spike s = new Spike(level, spikesTextures, i, 5, 0, 0.0f, 0.0f, true, Spike.Direction.Up); level.AddQueuedObject(s); } Block b = new Block(level, GameEngine.Instance.GetTexture("buddyBlock"), 2, 16, 1.5f, 1.0f, 0.0f, true); level.AddQueuedObject(b); //level.AddMultipleWalls(3, 17, 3, 17, true); //Spike sx = new Spike(level, spikesTextures, 17, 18, 0, 0.0f, 0.0f, true, Spike.Direction.Up); //level.AddQueuedObject(sx); DialogDisplay dd = new DialogDisplay(); dd.AddDialog("Welcome to Reflexio", 100); dd.AddDialog("Use WASDX to change the lines of reflection", 100); dd.AddDialog("Use SPACE to reflect", 100); dd.AddDialog("Get the key to open the door", 100); dd.AddDialog("All the best!", 100); dd.Initialize(); level.AddDialogDisplay(dd); level.AddPlayerTemp(1, 18); level.SetReflectionOrientation("H"); level.AddHRLine(10); level.AddVRLine(10); level.AddDLine(1); level.AddDLine(-1); level.SetCanReflectVertical(true); level.SetCanReflectDiagonal(true); level.SetReflectionLinePosition(10); return(level); } }