Пример #1
0
 public void AddReel(BallyReel reel)
 {
     m_reels.Add(reel);
 }
Пример #2
0
 public void AddReel(BallyReel reel)
 {
     m_reels.Add(reel);
 }
Пример #3
0
        public override void Parse(StreamReader inStream)
        {
            if (m_parseState == null)
            {
                m_parseState = new ParserState();
            }
            bool lineHasOpenBrace  = false;
            bool lineHasCloseBrace = false;

            m_baseReelset.Name    = "BR_";
            m_baseReelset.Type    = ReelType.BASEREEL;
            m_freeReelset.Name    = "FR_";
            m_freeReelset.Type    = ReelType.FREEREEL;
            m_baseModReelset.Name = "BR_M_";
            m_baseModReelset.Type = ReelType.BASEMODREEL;
            m_freeModReelset.Name = "FR_M_";
            m_freeModReelset.Type = ReelType.FREEMODREEL;
            BallyReel tmpReel = new BallyReel();
            String    line    = "";

            using (inStream)
            {
                while ((line = inStream.ReadLine()) != null)
                {
                    if (line.Contains("/"))
                    {
                        int pos = line.IndexOf("/");
                        line = line.Remove(pos);
                    }

                    line = line.Trim();

                    if (line.Length == 0 || line == "")
                    {
                        continue;
                    }

                    // look for reels
                    if (line == "reels")
                    {
                        m_parseState.EnterBaseReelSet();
                        continue;
                    }
                    if (line == "freegame_reels")
                    {
                        m_parseState.EnterFreeReelSet();
                        continue;
                    }
                    if (line == "modifierset")
                    {
                        m_parseState.EnterModifierReelSet();
                        continue;
                    }
                    if (line == "paytableoptions")
                    {
                        break;
                    }

                    if (m_parseState.ReelSetStart || m_parseState.FreeSetStart)
                    {
                        // check for braces
                        if (line == m_util.openBrace)
                        {
                            m_parseState.EnterArrayLevel();
                            continue;
                        }

                        lineHasOpenBrace  = line.Contains(m_util.openBrace);
                        lineHasCloseBrace = line.Contains(m_util.closeBrace);

                        if (!lineHasOpenBrace && !lineHasCloseBrace)
                        {
                            continue;
                        }

                        if ((line.Length > 1) && lineHasOpenBrace && (m_parseState.ReelSetStart || m_parseState.FreeSetStart || m_parseState.ModifierSetStart))
                        {
                            if (!m_parseState.ReelStart && !m_parseState.FreeStart && !m_parseState.ModifierStart)
                            {
                                if (m_parseState.ReelSetStart && !m_parseState.ModifierSetStart)
                                {
                                    m_parseState.EnterBaseReel();
                                }
                                if (m_parseState.FreeSetStart && !m_parseState.ModifierSetStart)
                                {
                                    m_parseState.EnterFreeReel();
                                }
                                if (m_parseState.ModifierSetStart)
                                {
                                    m_parseState.EnterModifierReel();
                                }
                            }
                        }

                        if (lineHasCloseBrace)
                        {
                            if (line == m_util.closeBrace)
                            {
                                m_parseState.LeaveArrayLevel();
                                if (m_parseState.ModifierSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.MODIFIERSETSTART] == m_parseState.ArrayDepth)
                                    {
                                        m_parseState.LeaveModifierReelSet();
                                    }
                                }
                                else if (m_parseState.ReelSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.REELSETSTART] == m_parseState.ArrayDepth)
                                    {
                                        m_parseState.LeaveBaseReelSet();
                                    }
                                }
                                else if (m_parseState.FreeSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.FREEREELSETSTART] == m_parseState.ArrayDepth)
                                    {
                                        m_parseState.LeaveFreeReelSet();
                                    }
                                }

                                continue;
                            }

                            // could be end of a reelstop definition, or moving up a level
                            if (line == m_util.arrayEnd)
                            {
                                m_parseState.LeaveArrayLevel();
                                if (m_parseState.ModifierSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.MODIFIERSETSTART] == m_parseState.ArrayDepth)
                                    {
                                        m_parseState.LeaveModifierReelSet();
                                    }
                                }
                                else if (m_parseState.ReelSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.REELSETSTART] == m_parseState.ArrayDepth)
                                    {
                                        m_parseState.LeaveBaseReelSet();
                                    }
                                }
                                else if (m_parseState.FreeSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.FREEREELSETSTART] == m_parseState.ArrayDepth)
                                    {
                                        m_parseState.LeaveFreeReelSet();
                                    }
                                }

                                continue;
                            }
                        }

                        if (m_parseState.ReelStart || m_parseState.FreeStart || m_parseState.ModifierStart)
                        {
                            tmpReel = new BallyReel();
                            tmpReel.Parse(inStream, line, m_parseState);
                            if (m_parseState.CurrentSetType == ReelSetType.BASEMODREEL)
                            {
                                m_baseModReelset.AddReel(tmpReel);
                                m_parseState.ResetModifierReel();
                            }

                            if (m_parseState.CurrentSetType == ReelSetType.BASEREEL)
                            {
                                m_baseReelset.AddReel(tmpReel);
                                m_parseState.ResetBaseReel();
                            }

                            if (m_parseState.CurrentSetType == ReelSetType.FREEMODREEL)
                            {
                                m_freeModReelset.AddReel(tmpReel);
                                m_parseState.ResetModifierReel();
                            }

                            if (m_parseState.CurrentSetType == ReelSetType.FREEREEL)
                            {
                                m_freeReelset.AddReel(tmpReel);
                                m_parseState.ResetFreeReel();
                            }
                        }
                    }
                }
            }
            m_isValid   = checkValid();
            m_reelWidth = m_baseReelset.Count;
        }
Пример #4
0
        public override void Parse(StreamReader inStream)
        {
            if (m_parseState == null)
                m_parseState = new ParserState();
            bool lineHasOpenBrace = false;
            bool lineHasCloseBrace = false;
            m_baseReelset.Name = "BR_";
            m_baseReelset.Type = ReelType.BASEREEL;
            m_freeReelset.Name = "FR_";
            m_freeReelset.Type = ReelType.FREEREEL;
            m_baseModReelset.Name = "BR_M_";
            m_baseModReelset.Type = ReelType.BASEMODREEL;
            m_freeModReelset.Name = "FR_M_";
            m_freeModReelset.Type = ReelType.FREEMODREEL;
            BallyReel tmpReel = new BallyReel();
            String line = "";

            using (inStream)
            {
                while ((line = inStream.ReadLine()) != null)
                {
                    if (line.Contains("/"))
                    {
                        int pos = line.IndexOf("/");
                        line = line.Remove(pos);
                    }

                    line = line.Trim();

                    if (line.Length == 0 || line == "")
                        continue;

                    // look for reels
                    if (line == "reels")
                    {
                        m_parseState.EnterBaseReelSet();
                        continue;
                    }
                    if (line == "freegame_reels")
                    {
                        m_parseState.EnterFreeReelSet();
                        continue;
                    }
                    if (line == "modifierset")
                    {
                        m_parseState.EnterModifierReelSet();
                        continue;
                    }
                    if (line == "paytableoptions")
                    {
                        break;
                    }

                    if (m_parseState.ReelSetStart || m_parseState.FreeSetStart)
                    {
                        // check for braces
                        if (line == m_util.openBrace)
                        {
                            m_parseState.EnterArrayLevel();
                            continue;
                        }

                        lineHasOpenBrace = line.Contains(m_util.openBrace);
                        lineHasCloseBrace = line.Contains(m_util.closeBrace);

                        if (!lineHasOpenBrace && !lineHasCloseBrace)
                            continue;

                        if ((line.Length > 1) && lineHasOpenBrace && (m_parseState.ReelSetStart || m_parseState.FreeSetStart || m_parseState.ModifierSetStart))
                        {
                            if (!m_parseState.ReelStart && !m_parseState.FreeStart && !m_parseState.ModifierStart)
                            {
                                if (m_parseState.ReelSetStart && !m_parseState.ModifierSetStart)
                                    m_parseState.EnterBaseReel();
                                if (m_parseState.FreeSetStart && !m_parseState.ModifierSetStart)
                                    m_parseState.EnterFreeReel();
                                if (m_parseState.ModifierSetStart)
                                    m_parseState.EnterModifierReel();
                            }
                        }

                        if (lineHasCloseBrace)
                        {
                            if (line == m_util.closeBrace)
                            {
                                m_parseState.LeaveArrayLevel();
                                if (m_parseState.ModifierSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.MODIFIERSETSTART] == m_parseState.ArrayDepth)
                                        m_parseState.LeaveModifierReelSet();
                                }
                                else if (m_parseState.ReelSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.REELSETSTART] == m_parseState.ArrayDepth)
                                        m_parseState.LeaveBaseReelSet();
                                }
                                else if (m_parseState.FreeSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.FREEREELSETSTART] == m_parseState.ArrayDepth)
                                        m_parseState.LeaveFreeReelSet();
                                }

                                continue;
                            }

                            // could be end of a reelstop definition, or moving up a level
                            if (line == m_util.arrayEnd)
                            {
                                m_parseState.LeaveArrayLevel();
                                if (m_parseState.ModifierSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.MODIFIERSETSTART] == m_parseState.ArrayDepth)
                                        m_parseState.LeaveModifierReelSet();
                                }
                                else if (m_parseState.ReelSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.REELSETSTART] == m_parseState.ArrayDepth)
                                        m_parseState.LeaveBaseReelSet();
                                }
                                else if (m_parseState.FreeSetStart)
                                {
                                    if (m_parseState.StateEnteredLevel[(int)ReelReadState.FREEREELSETSTART] == m_parseState.ArrayDepth)
                                        m_parseState.LeaveFreeReelSet();
                                }

                                continue;
                            }
                        }

                        if (m_parseState.ReelStart || m_parseState.FreeStart || m_parseState.ModifierStart)
                        {
                            tmpReel = new BallyReel();
                            tmpReel.Parse(inStream, line, m_parseState);
                            if (m_parseState.CurrentSetType == ReelSetType.BASEMODREEL)
                            {
                                m_baseModReelset.AddReel(tmpReel);
                                m_parseState.ResetModifierReel();
                            }

                            if (m_parseState.CurrentSetType == ReelSetType.BASEREEL)
                            {
                                m_baseReelset.AddReel(tmpReel);
                                m_parseState.ResetBaseReel();
                            }

                            if (m_parseState.CurrentSetType == ReelSetType.FREEMODREEL)
                            {
                                m_freeModReelset.AddReel(tmpReel);
                                m_parseState.ResetModifierReel();
                            }

                            if (m_parseState.CurrentSetType == ReelSetType.FREEREEL)
                            {
                                m_freeReelset.AddReel(tmpReel);
                                m_parseState.ResetFreeReel();
                            }
                        }
                    }
                }
            }
            m_isValid = checkValid();
            m_reelWidth = m_baseReelset.Count;
        }