private void SendReconnect() { CBReconnectRequest msg = new CBReconnectRequest(); msg.SessionID = "";//TODO:LAST SESSION ID msg.Token = serverInfo.Token; SendMessage <CBReconnectRequest, CBReconnectReply>(msg, (rep) => { if (rep.RoomState == (int)RoomData.State.Dismiss) { room.SetState(0, rep.RoomState, 0); MessageBox.Show("房间已解散", "点击确认,退出房间!", MessageBoxStyle.OK, (res) => { GF.GetProxy <HallProxy>().CancelReconnect(1, 1); GF.ChangeState <HallState>(); }); return; } Reset(); isLogin = true; room.SetData(rep.RoomInfo); room.SetCards(rep.Cards); room.SetPlayers(rep.PlayerInfos); room.SetState(rep.WhoseTurn, rep.RoomState, rep.LeftCardCount); SendEvent(EventDef.SOS.Reconnected); }); }
void OnMatchSuccess(CMMatchSuccess msg) { battleServerInfo = msg.BattleServerInfo; SendEvent(EventDef.MatchSuccess); needReconnectBattle = false; GF.ChangeState <BattleLoadingState>(); }
void OnClickExit() { if (roomData.state != Data.SOS.RoomData.State.End) { Toast.instance.Show("当前状态不能退出房间"); return; } GF.ChangeState <HallState>(); }
public override void Enter(params object[] param) { GF.ShowView <LoadingView>(); GF.Send(EventDef.HallLoading, new LoadingStatus(LTKey.LOADING_UI, 0)); GF.Send(EventDef.HallLoading, new LoadingStatus(LTKey.LOADING_UI, 50)); Task.WaitFor(0.5f, () => { GF.ChangeState <BattleLoginState>(); }); UIManager.instance.Load("Battle/Battle"); }
public override void Update() { if (!m_lastConnected && GF.GetProxy <SosProxy>().isConnected) { GF.Send(EventDef.HallLoading, new LoadingStatus(LTKey.LOADING_WAIT_LOGIN, 70)); } m_lastConnected = GF.GetProxy <SosProxy>().isConnected; if (!m_lastLogin && GF.GetProxy <SosProxy>().isLogin) { GF.Send(EventDef.HallLoading, new LoadingStatus(LTKey.GENRAL_START, 98)); Task.WaitFor(1f, () => { GF.ChangeState <BattleState>(); }); } m_lastLogin = GF.GetProxy <SosProxy>().isLogin; }
private void ReconnectToBattle() { needReconnectBattle = true; GF.ChangeState <BattleLoadingState>(); }
private void OnLoadFinished() { GF.ChangeState <HallLoginState>(); }