Пример #1
0
        /// <summary>
        /// Fill the holes in the binary image
        /// </summary>
        /// <param name="b"></param>
        protected Bitmap FillHoles( Bitmap b )
        {
            // clone and invert the bitmap ( which turns holes into islands ! )

            Bitmap nb = new Bitmap( b );

            // invert it

            BlobMap.InvertImage( nb );

            // create a temporary blob map which will capture the former holes as islands

            BlobMap bm = new BlobMap( nb );

            // fill holes

            bm.FillHoles( nb );

            // invert image with holes filled again !

            BlobMap.InvertImage( nb );

            // return the image with the holes fill

            return nb;
        }
Пример #2
0
        /// <summary>
        /// Create a new image based on the given sub image with the candidate red eye removed
        /// </summary>
        /// <param name="b"></param>
        public Bitmap ProcessImage( Bitmap b )
        {
            // temporary images used to remove red eye

            Bitmap rednessMask=null, rednessThreshold=null, falseColor=null, noSmallIslands=null, noHoles=null, blured=null;

            // the image to return

            Bitmap newImage = null;

            try
            {

                // get a CIEMap of the image and the min/max CIE L values for the image

                double minL, maxL;

                CIELab[] cieMap = this.GetCIELABImage( b, out minL, out maxL );

                // get redness mask image

                rednessMask = this.GetMaskImage( cieMap, b.Width, b.Height );

                // get a threshold of the redness mask

                rednessThreshold = this.Threshold( rednessMask );

                // create a blob map from the threasholded image

                BlobMap blobmap = new BlobMap( rednessThreshold );

                // create a false color copy of the thresholded images

                falseColor = (Bitmap)rednessThreshold.Clone();

                blobmap.ColorIslands( falseColor );

                // remove all islands meeting a certain size criteria

                noSmallIslands = (Bitmap)rednessThreshold.Clone();

                blobmap.RemoveIslands( noSmallIslands );

                // create a version with the holes filled

                noHoles = this.FillHoles( noSmallIslands );

                // get a guassian blurred version of the final mask

                float[] kernel = ImageUtility.GetGaussianBlurKernel( 3, 15 );

                blured = ImageUtility.Convolve( noHoles, kernel, 3 );

                // create new image

                newImage = this.GetNewImage(	cieMap,								// CIE Lab image of the source
                                                minL, maxL,							// min/max CIE L* values in the map
                                                blured );							// the final mask to be used

                // return new image

                return newImage;

            }
            catch ( Exception )
            {
            }
            finally
            {
                // cleanup any temporaries used

                if ( rednessMask != null ) rednessMask.Dispose();
                if ( rednessThreshold != null ) rednessThreshold.Dispose();
                if ( falseColor != null ) falseColor.Dispose();
                if ( noSmallIslands != null ) noSmallIslands.Dispose();
                if ( noHoles != null ) noHoles.Dispose();
                if ( blured != null ) blured.Dispose();

            }

            // return new image

            return newImage;
        }