Пример #1
0
        private IEnumerator TypeTextCharByChar(string text)
        {
            this.TextComponent.text = string.Empty;

            var generator = new TypedTextGenerator();

            TypedTextGenerator.TypedText typedText;
            int printedCharCount = 0;

            do
            {
                typedText = generator.GetTypedTextAt(text, printedCharCount, this.TextComponent);

                //Debug.Log(this.TextComponent.text);
                //this.TextComponent.text = typedText.ShownText;
                //Debug.Log(CheckTextWidth());
                //this.TextComponent.ForceMeshUpdate();
                //Debug.Log(this.TextComponent.isTextOverflowing);
                this.TextComponent.text = typedText.TextToPrint;
                //Debug.Log("Before: " + this.TextComponent.isTextOverflowing);
                //Debug.Log("After: " + this.TextComponent.isTextOverflowing);
                //Debug.Log(this.TextComponent.isTextOverflowing);
                //Debug.Log(this.TextComponent.firstOverflowCharacterIndex);
                this.OnCharacterPrinted(typedText.LastPrintedChar.ToString());

                ++printedCharCount;

                var delay = typedText.Delay > 0 ? typedText.Delay : this.GetPrintDelayForCharacter(typedText.LastPrintedChar);
                yield return(new WaitForSeconds(delay));
            }while (!typedText.IsComplete);

            this.typeTextCoroutine = null;
            this.OnTypewritingComplete();
        }
Пример #2
0
        /// <summary>
        /// Skips the typing to the end.
        /// </summary>
        public void Skip()
        {
            this.Cleanup();

            var generator = new TypedTextGenerator();
            var typedText = generator.GetCompletedText(this.printingText);

            this.TextComponent.text = typedText.TextToPrint;

            this.OnTypewritingComplete();
        }
Пример #3
0
        private IEnumerator TypeTextCharByChar(string text)
        {
            this.TextComponent.text = string.Empty;

            var generator = new TypedTextGenerator();

            TypedTextGenerator.TypedText typedText;
            int printedCharCount = 0;

            do
            {
                typedText = generator.GetTypedTextAt(text, printedCharCount);
                this.TextComponent.text = typedText.TextToPrint;
                this.OnCharacterPrinted(typedText.LastPrintedChar.ToString());

                ++printedCharCount;

                var delay = typedText.Delay > 0 ? typedText.Delay : this.GetPrintDelayForCharacter(typedText.LastPrintedChar);
                yield return(new WaitForSeconds(delay));
            }while (!typedText.IsComplete);

            this.typeTextCoroutine = null;
            this.OnTypewritingComplete();
        }