void PaintSquare(Camera camera) { var wireframeColor = ColorSettings.BoundsOutlines; var endPosition = settings.vertices.Length == 1 ? worldPosition : settings.vertices[1]; var centerPoint = settings.vertices[0]; var height = (endPosition - centerPoint).magnitude; var upVector = buildPlane.normal * height; var point0 = settings.vertices[0] + (gridTangent * settings.sphereRadius) + (gridBinormal * settings.sphereRadius); var point1 = settings.vertices[0] + (gridTangent * settings.sphereRadius) - (gridBinormal * settings.sphereRadius); var point2 = settings.vertices[0] - (gridTangent * settings.sphereRadius) - (gridBinormal * settings.sphereRadius); var point3 = settings.vertices[0] - (gridTangent * settings.sphereRadius) + (gridBinormal * settings.sphereRadius); var point4 = point0; var point5 = point1; var point6 = point2; var point7 = point3; var point8 = point0 + upVector; var point9 = point1 + upVector; var pointA = point2 + upVector; var pointB = point3 + upVector; if (!IsHemiSphere) { point4 -= upVector; point5 -= upVector; point6 -= upVector; point7 -= upVector; } var points = new Vector3[] { point8, point9, point9, pointA, pointA, pointB, pointB, point8, point4, point5, point5, point6, point6, point7, point7, point4, point8, point4, point9, point5, pointA, point6, pointB, point7}; PaintUtility.DrawDottedLines(points, wireframeColor, 4.0f); if (settings.vertices.Length == 0) return; { var volume = new Vector3[8]; var localBounds = new AABB(); localBounds.Reset(); localBounds.Extend(toGridQuaternion * (point0 + upVector)); localBounds.Extend(toGridQuaternion * (point1 + upVector)); localBounds.Extend(toGridQuaternion * (point2 + upVector)); localBounds.Extend(toGridQuaternion * (point3 + upVector)); if (IsHemiSphere) localBounds.Extend(toGridQuaternion * point3); else localBounds.Extend(toGridQuaternion * (point3 - upVector)); BoundsUtilities.GetBoundsCornerPoints(localBounds, volume); PaintUtility.RenderBoundsSizes(toGridQuaternion, fromGridQuaternion, camera, volume, Color.white, Color.white, Color.white, true, true, true); } }
void PaintBounds(Camera camera) { if (HaveHeight) { var localBounds = GetShapeBounds(toGridQuaternion); var volume = new Vector3[8]; BoundsUtilities.GetBoundsCornerPoints(localBounds, volume); PaintUtility.RenderBoundsSizes(toGridQuaternion, fromGridQuaternion, camera, volume, Color.white, Color.white, Color.white, true, true, true); } }
void PaintSquare(Camera camera) { var wireframeColor = ColorSettings.BoundsOutlines; if (HaveHeight) { var localBounds = GetShapeBounds(toGridQuaternion); var volume = new Vector3[8]; BoundsUtilities.GetBoundsCornerPoints(localBounds, volume); PaintUtility.DrawDottedLines(Matrix4x4.TRS(Vector3.zero, fromGridQuaternion, Vector3.one), volume, BoundsUtilities.AABBLineIndices, wireframeColor, 4.0f); PaintUtility.RenderBoundsSizes(toGridQuaternion, fromGridQuaternion, camera, volume, Color.white, Color.white, Color.white, true, true, true); } }
void PaintBounds(Camera camera) { var worldToLocalRotation = GetWorldToLocalRotation(); var localToWorldRotation = Quaternion.Inverse(worldToLocalRotation); var localBounds = GetShapeBounds(worldToLocalRotation); var volume = new Vector3[8]; BoundsUtilities.GetBoundsCornerPoints(localBounds, volume); var boundOutlinesColor = ColorSettings.MeshEdgeOutline; var localToWorld = Matrix4x4.TRS(Vector3.zero, localToWorldRotation, Vector3.one); PaintUtility.DrawDottedLines(localToWorld, volume, BoundsUtilities.AABBLineIndices, boundOutlinesColor, 4.0f); PaintUtility.DrawLines(localToWorld, volume, BoundsUtilities.AABBLineIndices, GUIConstants.oldLineScale, boundOutlinesColor); PaintUtility.RenderBoundsSizes(worldToLocalRotation, localToWorldRotation, camera, volume, Color.white, Color.white, Color.white, true, true, true); }
public bool ValidateDrop(SceneView sceneView) { if (!sceneView) { return(false); } Reset(); if (DragAndDrop.objectReferences == null || DragAndDrop.objectReferences.Length == 0) { dragGameObjects = null; return(false); } bool found = false; dragGameObjects = new List <GameObject>(); foreach (var obj in DragAndDrop.objectReferences) { var gameObject = obj as GameObject; if (gameObject == null) { continue; } if (!CSGPrefabUtility.IsPrefabAsset(gameObject)) { continue; } dragGameObjects.Add(gameObject); if (gameObject.GetComponentInChildren <Renderer>() != null) { found = true; } } if (!found || dragGameObjects.Count != 1) { dragGameObjects = null; return(false); } var dragGameObjectBounds = new AABB(); dragGameObjectBounds.Reset(); foreach (var gameObject in dragGameObjects) { var renderers = gameObject.GetComponentsInChildren <Renderer>(); if (renderers.Length == 0) { continue; } foreach (var renderer in renderers) { var bounds = renderer.bounds; dragGameObjectBounds.Extend(bounds.min); dragGameObjectBounds.Extend(bounds.max); } } if (!dragGameObjectBounds.Valid) { dragGameObjectBounds.Extend(MathConstants.zeroVector3); } projectedBounds = new Vector3[8]; BoundsUtilities.GetBoundsCornerPoints(dragGameObjectBounds, projectedBounds); /* * var upPlane = new Plane(MathConstants.upVector3, MathConstants.zeroVector3); * for (int i = 7; i >= 0; i--) * { * projectedBounds[i] = upPlane.Project(projectedBounds[i]); * for (int j = i+1; j < projectedBounds.Length; j++) * { * if (projectedBounds[i] == projectedBounds[j]) * { * ArrayUtility.RemoveAt(ref projectedBounds, j); * break; * } * } * }*/ haveNoParent = false; return(true); }
public bool ValidateDrop(SceneView sceneView) { if (!sceneView) { return(false); } Reset(); if (DragAndDrop.objectReferences == null || DragAndDrop.objectReferences.Length == 0) { dragGameObjects = null; return(false); } dragGameObjects = new List <GameObject>(); containsModel = false; foreach (var obj in DragAndDrop.objectReferences) { var gameObject = obj as GameObject; if (gameObject == null) { continue; } if (gameObject.GetComponent <CSGNode>() == null) { continue; } if (gameObject.GetComponentsInChildren <CSGBrush>() == null) { continue; } if (!CSGPrefabUtility.IsPrefabAsset(gameObject)) { continue; } dragGameObjects.Add(gameObject); containsModel = containsModel || (gameObject.GetComponent <CSGModel>() != null); } if (dragGameObjects.Count != 1) { dragGameObjects = null; return(false); } var dragGameObjectBounds = new AABB(); dragGameObjectBounds.Reset(); foreach (var gameObject in dragGameObjects) { var brushes = gameObject.GetComponentsInChildren <CSGBrush>(); if (brushes.Length == 0) { continue; } dragGameObjectBounds.Add(BoundsUtilities.GetLocalBounds(brushes, gameObject.transform.worldToLocalMatrix)); } if (!dragGameObjectBounds.Valid) { dragGameObjectBounds.Extend(MathConstants.zeroVector3); } projectedBounds = new Vector3[8]; BoundsUtilities.GetBoundsCornerPoints(dragGameObjectBounds, projectedBounds); haveNoParent = false; return(true); }
public override bool ValidateDrop(bool inSceneView) { if (!inSceneView) { return(false); } Reset(); if (DragAndDrop.objectReferences == null || DragAndDrop.objectReferences.Length == 0) { dragGameObjects = null; return(false); } dragGameObjects = new List <GameObject>(); containsModel = false; foreach (var obj in DragAndDrop.objectReferences) { var gameObject = obj as GameObject; if (gameObject == null) { continue; } if (gameObject.GetComponentInChildren <CSGBrush>() == null) { continue; } if (PrefabUtility.GetPrefabType(gameObject) == PrefabType.None) { continue; } if (PrefabUtility.GetPrefabParent(gameObject) == null && PrefabUtility.GetPrefabObject(gameObject) != null) { dragGameObjects.Add(gameObject); } containsModel = containsModel || (gameObject.GetComponent <CSGModel>() != null); } if (dragGameObjects.Count != 1) { dragGameObjects = null; return(false); } var dragGameObjectBounds = new AABB(); dragGameObjectBounds.Reset(); foreach (var gameObject in dragGameObjects) { var brushes = gameObject.GetComponentsInChildren <CSGBrush>(); if (brushes.Length == 0) { continue; } dragGameObjectBounds.Add(BoundsUtilities.GetLocalBounds(brushes, gameObject.transform.worldToLocalMatrix)); } if (!dragGameObjectBounds.Valid) { dragGameObjectBounds.Extend(MathConstants.zeroVector3); } projectedBounds = new Vector3[8]; BoundsUtilities.GetBoundsCornerPoints(dragGameObjectBounds, projectedBounds); /* * var upPlane = new Plane(MathConstants.upVector3, MathConstants.zeroVector3); * for (int i = 7; i >= 0; i--) * { * projectedBounds[i] = upPlane.Project(projectedBounds[i]); * for (int j = i+1; j < projectedBounds.Length; j++) * { * if (projectedBounds[i] == projectedBounds[j]) * { * ArrayUtility.RemoveAt(ref projectedBounds, j); * break; * } * } * }*/ haveNoParent = false; return(true); }