/// <summary> /// 20% of putting the player into combat with a relevant Enemy. /// </summary> public void checkCombat() { Dice d = new Dice(); if (d.roll(1, 5) == 1) { Enemy e = getRelevantEnemy(); Program.main.EnterCombat(e); } }
public override int Execute(object target) { ((Enemy)target).effects.Add(new Blind(1)); return(Math.Max(1, Dice.roll(2, Program.main.player.spd) - (((Enemy)target).def / 2))); }
public override int Attack(Player player, out string used) { Dice d = new Dice(); int dmg = 0; used = abilities[Program.random.Next(0, abilities.Count)]; switch(used) { case "Attack": dmg = Math.Max(d.roll(1, atk) - player.def, 1); break; case "Sticky Smash": dmg = Math.Max(d.roll(2, atk) - player.def, 1); break; } return dmg; }
public override int Execute(object target) { //1D(atk + spd)/2 return(Math.Max((Dice.roll(1, (Program.main.player.atk + Program.main.player.spd) / 2)), 1)); }
public override int Execute(object target) { //(3Datk / 2) - enemydef damage return(Math.Max((Dice.roll(3, Program.main.player.atk / 2) - ((Enemy)target).def), 1)); }
public override int Execute(object target) { //(2Datk / 2) - (enemydef / 2) damage return(Math.Max((Dice.roll(2, Program.main.player.atk / 2) - ((Enemy)target).def / 2), 2)); }
public override int Execute(object target) { //(1Dint + 2) - (enemydef / 2) damage return(Math.Max((Dice.roll(1, Program.main.player.intl) + 2) - (((Enemy)target).def / 2), 1)); }
public override int Execute(object target) { //(1Datk + 4) - enemydef damage return(Math.Max((Dice.roll(1, Program.main.player.atk) + 4) - ((((Enemy)target).def * 3) / 4), 1)); }