/// <summary> /// Enter combat with the specified Enemy. /// </summary> /// <param name="e">The Enemy to be fought.</param> public void EnterCombat(Enemy e) { player.baseattack = player.atk; player.basedef = player.def; player.basespeed = player.spd; player.baseintl = player.intl; var cwin = new CombatWindow(e); player.effects = new EffectCollection(cwin); cwin.Show(); }
/// <summary> /// Enter combat with the specified Enemy. /// </summary> /// <param name="e">The Enemy to be fought.</param> public void EnterCombat(Enemy e) { player.baseattack = player.atk; player.basedef = player.def; player.basespeed = player.spd; player.baseintl = player.intl; CombatWindow cw = new CombatWindow(e); cw.Show(); }