private void SetGrassDetail(int layer, GrassDetail grassDetail, ref GameObject prefab) { Texture2D tex = LoadTexture(grassDetail.Name); if (!useGrassShader) { DetailPrototypes[layer].prototypeTexture = tex; } else { if (!prefab) { prefab = UnityEngine.Object.Instantiate(LoadGameObject("GrassDetails"), parent); prefab.SetActive(false); } GameObject go = prefab; go.GetComponent <Renderer>().material.mainTexture = tex; DetailPrototypes[layer].prototype = go; } }
private static void ScaleGrassDetail(DetailPrototype reference, DetailPrototype prototype, GrassDetail detail) { prototype.minHeight = reference.minHeight * detail.HeightModifier; prototype.maxHeight = reference.maxHeight * detail.HeightModifier; prototype.minWidth = reference.minWidth * detail.WidthModifier; prototype.maxWidth = reference.maxWidth * detail.WidthModifier; }