Пример #1
0
        internal static IntPtr Instantiate(NativeWindow window)
        {
            window.nativePointer = SDLI.SDL_CreateWindow(window.title, window.Location.X, window.Location.Y, window.Size.Width, window.Size.Height, (SDL_WINDOW)window.Style);
            window.renderer      = new Renderer(window.nativePointer, window.Size.Width, window.Size.Height);
            EventPump.Instance.RendererUpdate(window.renderer.Update);

            return(window.nativePointer);
        }
Пример #2
0
        void ISDLNative.Start(EventPump eventPump)
        {
            if (SDLI.SDL_WasInit(sdlSystem) != sdlSystem)
            {
                // TODO: set error condition
            }

            eventPump.EventPumpStateChanged += EventPumpStateChanged;

            configure?.Invoke();
            nativePointer = SDLI.SDL_CreateWindow(title, location.X, location.Y, size.Width, size.Height, (SDL_WINDOW)Style);
            renderer      = new Renderer(nativePointer, size.Width, size.Height);
            eventPump.RendererUpdate(renderer.Update);

            isInitialized = true;
            initialized?.Invoke(isInitialized);
        }