static public void Load(Rays._3D.Scene3D s) { ss = s; s.BeginFigure(); Model model = new ThreeDSFile(@"SampleScripts\fachwerk40T.3ds").ThreeDSModel; foreach (Entity e in model.Entities) { foreach (Triangle t in e.indices) { s.ModelAdd( new Vector3[3] { new Vector3(e.vertices[t.vertex1].X, e.vertices[t.vertex1].Y, e.vertices[t.vertex1].Z), new Vector3(e.vertices[t.vertex2].X, e.vertices[t.vertex2].Y, e.vertices[t.vertex2].Z), new Vector3(e.vertices[t.vertex3].X, e.vertices[t.vertex3].Y, e.vertices[t.vertex3].Z) }, new Vector3[3] { new Vector3(e.normals[t.vertex1].X, e.normals[t.vertex1].Y, e.normals[t.vertex1].Z), new Vector3(e.normals[t.vertex2].X, e.normals[t.vertex2].Y, e.normals[t.vertex2].Z), new Vector3(e.normals[t.vertex3].X, e.normals[t.vertex3].Y, e.normals[t.vertex3].Z) }); } } s.EndFigure(); s.Figs[0].Scale1(new Vector3(10, 10, 10)); InitRays(new Vector3(-100, 0, 0), 10, 50); /*s.Add(-50, 0, -50, 50, 10, -50, 50, 20, 50); * s.Add(-50, 0, -50, 50, 20, 50, -50, 10, 50); */ }
static public void Load(Rays._3D.Scene3D s) { s.BeginFigure(); Model model = new ThreeDSFile(@"SampleScripts\12column-model-3d.3DS").ThreeDSModel; foreach (Entity e in model.Entities) { foreach (Triangle t in e.indices) { s.ModelAdd( new Vector3[3] { new Vector3(e.vertices[t.vertex1].X, e.vertices[t.vertex1].Y, e.vertices[t.vertex1].Z), new Vector3(e.vertices[t.vertex2].X, e.vertices[t.vertex2].Y, e.vertices[t.vertex2].Z), new Vector3(e.vertices[t.vertex3].X, e.vertices[t.vertex3].Y, e.vertices[t.vertex3].Z) }, new Vector3[3] { new Vector3(e.normals[t.vertex1].X, e.normals[t.vertex1].Y, e.normals[t.vertex1].Z), new Vector3(e.normals[t.vertex2].X, e.normals[t.vertex2].Y, e.normals[t.vertex2].Z), new Vector3(e.normals[t.vertex3].X, e.normals[t.vertex3].Y, e.normals[t.vertex3].Z) }); } } s.EndFigure(); s.Figs[0].Rotate1(Math.PI / 2, 'x'); s.Figs[0].Transpose1(new Vector3(0, 0, 0)); Tube3D tube = new Tube3D(); tube.Rays[0].Begin = new Vector3(3, -100, 2); tube.Rays[1].Begin = new Vector3(20, -100, 2); tube.Rays[2].Begin = new Vector3(1, -100, 20); tube.Rays[0].End = new Vector3(3, -11, 2); tube.Rays[1].End = new Vector3(20, -11, 2); tube.Rays[2].End = new Vector3(1, -11, 20); tube.Rayize(); s.InnerN = 1.5; s.InitialRays.Add(tube); /*s.Add(-50, 0, -50, 50, 10, -50, 50, 20, 50); * s.Add(-50, 0, -50, 50, 20, 50, -50, 10, 50); */ }