public static void BuildMultipleObjects(World world) { world.ViewPlane = new ViewPlane(); world.ViewPlane.HRes = 200; world.ViewPlane.VRes = 200; world.ViewPlane.PixelSize = 1; world.ViewPlane.Gamma = 1; //world.ViewPlane.SamplesCount = 25; world.ViewPlane.Sampler = new Jittered(1, 1); world.BackgroundColor = new RGBColor(0, 0, 0); world.Tracer = new MultipleObjects(world); Sphere sphere = new Sphere(new Point3d(0, -25, 0), 80); sphere.Color = new RGBColor(1, 0, 0); world.AddObject(sphere); sphere = new Sphere(new Point3d(0, 30, 0), 60); sphere.Color = new RGBColor(1, 1, 0); world.AddObject(sphere); Plane plane = new Plane(new Point3d(0, 0, 0), new Normal(0, 1, 1)); plane.Color = new RGBColor(0, 0.3f, 0); world.AddObject(plane); }
public static void BuildSingleSphere(World world) { world.ViewPlane = new ViewPlane(); world.ViewPlane.HRes = 200; world.ViewPlane.VRes = 200; world.ViewPlane.PixelSize = 1; world.ViewPlane.Gamma = 1; world.Camera = new PinholeCamera(50); var eye = new Vector3d(0, 0, 100); var lookAt = new Vector3d(0, 0, 0); world.Camera.SetUpCamera(eye, lookAt); //world.ViewPlane.SamplesCount = 64; world.ViewPlane.Sampler = new Hammersley(1, 25); world.BackgroundColor = new RGBColor(0, 0, 0); world.Tracer = new Normals(world); world.Sphere = new Sphere(new Point3d(0, 0, 0), 85); world.Sphere.Color = new RGBColor(1, 0, 0); world.AddObject(world.Sphere); }
public static void Build14_21(World world) { world.ViewPlane = new ViewPlane(); world.ViewPlane.HRes = 400; world.ViewPlane.VRes = 400; world.ViewPlane.PixelSize = 1; world.ViewPlane.Gamma = 1; //world.ViewPlane.SamplesCount = 25; world.ViewPlane.Sampler = new Hammersley(1, 16); world.BackgroundColor = new RGBColor(0, 0, 0); world.Tracer = new RayCast(world); world.AmbientLight=new Ambient(); PinholeCamera pinholeCamera = new PinholeCamera(850); pinholeCamera.SetUpCamera( new Vector3d(0, 0, 500), new Vector3d(5, 0, 0)); world.Camera = pinholeCamera; Point pointLight = new Point(); pointLight.Location = new Vector3d(100, 50, 150); pointLight.LightScale = 3; world.AddLight(pointLight); //Sphere 1 Matte matte1 = new Matte(); matte1.KA = 0.25; matte1.KD = 0.65; matte1.Color = new RGBColor(1, 1, 0); Sphere sphere1 = new Sphere(new Point3d(10,5,0), 27); sphere1.Material = matte1; world.AddObject(sphere1); //Sphere 2 Matte matte2 = new Matte(); matte2.KA = 0.15; matte2.KD = 0.85; matte2.Color = new RGBColor(0.71, 0.40, 0.16); Sphere sphere2 = new Sphere(new Point3d(-25, 10, -35), 27); sphere2.Material = matte2; world.AddObject(sphere2); //Plane Matte matte3 = new Matte(); matte3.KA = 0.15; matte3.KD = 0.5; matte3.Color = new RGBColor(0, 0.4, 0.2); Phong phong = new Phong(); phong.KA = 0; phong.KD = 0; phong.KS = 1; phong.Color = new RGBColor(0, 0.4, 0.2); Vector3d normal = new Vector3d(0, 1, 0); normal.Normalize(); Plane plane = new Plane(new Point3d(0, -10, 0), normal); plane.Material = phong; world.AddObject(plane); }
public static void BuildSingleSphere(World world) { world.ViewPlane = new ViewPlane(); world.ViewPlane.HRes = 200; world.ViewPlane.VRes = 200; world.ViewPlane.PixelSize = 1; world.ViewPlane.Gamma = 1; world.Camera=new PinholeCamera(50); var eye = new Vector3d(0, 0, 100); var lookAt = new Vector3d(0, 0, 0); world.Camera.SetUpCamera(eye, lookAt); //world.ViewPlane.SamplesCount = 64; world.ViewPlane.Sampler = new Hammersley(1, 25); world.BackgroundColor = new RGBColor(0, 0, 0); world.Tracer = new Normals(world); world.Sphere = new Sphere(new Point3d(0, 0, 0), 85); world.Sphere.Color = new RGBColor(1, 0, 0); world.AddObject(world.Sphere); }
public static void Build14_21(World world) { world.ViewPlane = new ViewPlane(); world.ViewPlane.HRes = 400; world.ViewPlane.VRes = 400; world.ViewPlane.PixelSize = 1; world.ViewPlane.Gamma = 1; //world.ViewPlane.SamplesCount = 25; world.ViewPlane.Sampler = new Hammersley(1, 16); world.BackgroundColor = new RGBColor(0, 0, 0); world.Tracer = new RayCast(world); world.AmbientLight = new Ambient(); PinholeCamera pinholeCamera = new PinholeCamera(850); pinholeCamera.SetUpCamera( new Vector3d(0, 0, 500), new Vector3d(5, 0, 0)); world.Camera = pinholeCamera; Point pointLight = new Point(); pointLight.Location = new Vector3d(100, 50, 150); pointLight.LightScale = 3; world.AddLight(pointLight); //Sphere 1 Matte matte1 = new Matte(); matte1.KA = 0.25; matte1.KD = 0.65; matte1.Color = new RGBColor(1, 1, 0); Sphere sphere1 = new Sphere(new Point3d(10, 5, 0), 27); sphere1.Material = matte1; world.AddObject(sphere1); //Sphere 2 Matte matte2 = new Matte(); matte2.KA = 0.15; matte2.KD = 0.85; matte2.Color = new RGBColor(0.71, 0.40, 0.16); Sphere sphere2 = new Sphere(new Point3d(-25, 10, -35), 27); sphere2.Material = matte2; world.AddObject(sphere2); //Plane Matte matte3 = new Matte(); matte3.KA = 0.15; matte3.KD = 0.5; matte3.Color = new RGBColor(0, 0.4, 0.2); Phong phong = new Phong(); phong.KA = 0; phong.KD = 0; phong.KS = 1; phong.Color = new RGBColor(0, 0.4, 0.2); Vector3d normal = new Vector3d(0, 1, 0); normal.Normalize(); Plane plane = new Plane(new Point3d(0, -10, 0), normal); plane.Material = phong; world.AddObject(plane); }