Пример #1
0
        public CudaIntersectionDevice(RayEngineScene scene, NVContext ctx)
            : base(scene)
        {
            wallclock = new Stopwatch();
            this.todoRayBuffers = new ConcurrentQueue<Tuple<int, RayBuffer>>();
            this.doneRayBuffers = new List<ConcurrentQueue<RayBuffer>>() { { new ConcurrentQueue<RayBuffer>() } };
            this.started = false;
            if (ctx != null)
            {
                this.cudaContext = ctx;
            }
            else
            {
                this.cudaContext = new NVContext() { Context = new CudaContext(CudaContext.GetMaxGflopsDeviceId()) };
            }
            using (var sr = new StreamReader(@"G:\Git\RayDen\CudaMegaRay\x64\Release\kernel.cu.ptx"))
            {
                intersectKernel = cudaContext.Context.LoadKernelPTX(sr.BaseStream, "IntersectLBvh");
            }

            this.rays = new CudaDeviceVariable<RayData>(RayBuffer.RayBufferSize);
            this.hits = new CudaDeviceVariable<RayHit>(RayBuffer.RayBufferSize);
            verts = scene.Vertices.ToArray();
            //scene.Triangles.Select(i => i.GetInfo()).ToArray();

            var ti = scene.Triangles.Select(i => i.GetInfo()).ToArray();
            var da = new BvhDataAdapter(scene);
            var treeData = da.GetMpData();
            bvh = treeData;
            trianglesCount = ti.Length;
            tris = ti; 

            nodesCount = treeData.Length;
            Tracer.TraceLine("BVH Data Size {0:F3} MBytes", (treeData.Length * 32f) / (1024f * 1024f));
        }
        public DadeCudaIntersectionDevice(RayEngineScene scene, NVContext ctx)
            : base(scene)
        {
            this.scene = scene;
            wallclock = new Stopwatch();
            this.todoRayBuffers = new InputRayBufferCollection();
            this.doneRayBuffers = new OutputRayBufferCollection();
            this.started = false;
            if (ctx != null)
            {
                this.cudaContext = ctx;
            }
            else
            {
                this.cudaContext = new NVContext() { Context = new CudaContext(CudaContext.GetMaxGflopsDeviceId()) };
            }
            using (var sr = new StreamReader(@"G:\Git\RayDen\CudaMegaRay\x64\Release\Intersection.cu.ptx"))
            {
                intersectKernel = cudaContext.Context.LoadKernelPTX(sr.BaseStream, "Intersect");
            }

            this.rays = new CudaDeviceVariable<RayData>(RayBuffer.RayBufferSize);
            this.hits = new CudaDeviceVariable<RayHit>(RayBuffer.RayBufferSize);
            verts = scene.Vertices.ToArray();
            tris=scene.Triangles.Select(i => i.GetInfo()).ToArray();

            if (GlobalConfiguration.Instance.UseSceneCaching && scene.Cache != null)
            {
                bvh = scene.Cache.BvhData;
                nodesCount = scene.Cache.BvhData.Length;
            }
            else
            {
                var da = new BvhDataAdapter(scene);
                var treeData = da.BuildData();
                bvh = treeData;
                nodesCount = treeData.Length;

            }

            Tracer.TraceLine("BVH Data Size {0:F3} MBytes", (nodesCount * 32f) / (1024f * 1024f));
        }