Пример #1
0
        public override void Splat(SampleBuffer sampleBuffer)
        {

            var waveLengthWeight = 1f/(SpectralSamplingHelper.SpectralSamples);
            lambdas[lambdaSample]=(HeroWavelength);
            wls[lambdaSample] = (waveRadiance)* waveLengthWeight;

            lambdaSample++;
            if (lambdaSample >= SpectralSamplingHelper.SpectralSamples)
            {
                var lb = lambdas.ToList();
                lb.Sort();
                lambdas = lb.ToArray();
                var spd = new IrregularSPD(lambdas, wls, SpectralSamplingHelper.SpectralSamples, SpectralSamplingHelper.SpectralResolution, SPDResamplingMethod.Linear);
                //var spd = new RegularSPD(wls, SampledSpectrum.sampledLambdaStart,SampledSpectrum.sampledLambdaEnd, WaveLengthSampler.SpectralSamples);

                var pix = 
                    //ColorFactory.ToRgb(spd);
                    spd.ToRgb();
                  
                sampleBuffer.SplatSample(this.Sample.imageX, this.Sample.imageY, ref pix);
                lambdaSample = 0;
            }
            this.InitPath(pathIntegrator);
        }
        public override void Splat(SampleBuffer sampleBuffer)
        {

            var waveLengthWeight = 1f/ (SpectralSamplingHelper.SpectralSamples);
            lambdas[lambdaSample] = (HeroWavelength);
            wls[lambdaSample] = (waveRadiance / waveLengthWeight);
            rs += waveRadiance;
            lambdaSample++;
            if (lambdaSample >= SpectralSamplingHelper.SpectralSamples)
            {
                RgbSpectrum pix = RgbSpectrum.ZeroSpectrum();
                if (rs > 0f)
                {
#if RandomWavelength

                var lb = lambdas.ToList();
                lb.Sort();
                lambdas = lb.ToArray();

#endif
                    var spd = new IrregularSPD(lambdas, wls, SpectralSamplingHelper.SpectralSamples, SpectralSamplingHelper.SpectralResolution, SPDResamplingMethod.Linear);      
                    //var spd = new RegularSPD(wls, SampledSpectrum.sampledLambdaStart, SampledSpectrum.sampledLambdaEnd,SpectralSamplingHelper.SpectralSamples);
                    spd.Normalize();
                    pix =
                        //ColorFactory.ToRgb(spd);
                        spd.ToRgb();
                }
                sampleBuffer.SplatSample(this.Sample.imageX, this.Sample.imageY, ref pix);
                rs = 0;
                lambdaSample = 0;
            }
            this.InitPath(pathIntegrator);
        }
Пример #3
0
        public static IrregularSPD CreateIrregular(float[] wl, float[] samples)
        {

            var lambda = wl;
            var val = samples;

            var spd = new IrregularSPD(lambda, val, lambda.Length, 300f / lambda.Length);
            //spd.Normalize();
            return spd;
        }
Пример #4
0
        public static IrregularSPD CreateIrregular(float[] wl)
        {

            var nSamples = wl.Length / 2;
            var lambda = new float[nSamples];
            var val = new float[nSamples];

            for (int index = 0; index < lambda.Length; index++)
            {
                lambda[index] = wl[index * 2];
                val[index] = wl[index * 2 + 1];
            }

            var spd = new IrregularSPD(lambda, val, lambda.Length, 300f / lambda.Length);
            spd.Normalize();
            return spd;
        }
        protected virtual RgbSpectrum SamplePath1(int x, int y)
        {
            float lambda;
            Tuple<float, float>[] c = new Tuple<float, float>[MaxSpectralSamples];
            float dLambda = (SampledSpectrum.sampledLambdaEnd - SampledSpectrum.sampledLambdaStart) / ((float)MaxSpectralSamples + 1f);

            for (int l = 0; l < MaxSpectralSamples; l++)
            {
                lambda = SampleWavelength(rnd.NextFloat());
                RayData cameraRay;
                Scene.GenerateCameraRay(x, y, out cameraRay);
                var pix = EvalRadiance(ref cameraRay, lambda, 0);
                totalSamples++;
                c[l] = new Tuple<float, float>(lambda, pix);
                //lambda += dLambda;
            }
            c = c.OrderBy(item => item.Item1).ToArray();
            var lms = c.Select(p => p.Item1).ToArray();
            var vals = c.Select(p => p.Item2).ToArray();
            var spd = new IrregularSPD(lms, vals, MaxSpectralSamples, dLambda);
            //RegularSPD spd = new RegularSPD(vals, SampledSpectrum.sampledLambdaStart, SampledSpectrum.sampledLambdaEnd, MaxSpectralSamples);
            var pixV = spd.ToRgb();
            return pixV;
        }
 public override void RenderPass()
 {
     var sb = film.GetFreeSampleBuffer();
     var sw = Stopwatch.StartNew();
     var samplesPerPass = Scene.w * Scene.h;
     float dLambda = (SampledSpectrum.sampledLambdaEnd - SampledSpectrum.sampledLambdaStart) / ((float)MaxSpectralSamples + 1f);
     for (int y = 0; y < Scene.h; ++y)
     {
         int pj = 0;
         for (int x = 0; x < Scene.w; ++x, ++pj)
         {
             var cluster = new WavelengthCluster(SampledSpectrum.sampledLambdaStart, dLambda, MaxSpectralSamples);
             //var c = new WlCluster(MaxSpectralSamples);
             //for (int l = 0; l < MaxSpectralSamples / SamplesPerCluster; l++)
             {
                 float[] lambdas = Enumerable.Range(0, MaxSpectralSamples).Select(i => SampleWavelength(rnd.NextFloat())).OrderBy(i=>i).ToArray();
                 RayData cameraRay;
                 Scene.GenerateCameraRay(x, y, out cameraRay);
                 cluster = EvalRadiance(ref cameraRay, cluster, 0);
                 totalSamples += MaxSpectralSamples;
             }
             //cluster.Sort();
             IrregularSPD spd = new IrregularSPD(cluster.Lambdas, cluster.Values, MaxSpectralSamples, dLambda);
             //RegularSPD spd = new RegularSPD(vals, SampledSpectrum.sampledLambdaStart, SampledSpectrum.sampledLambdaEnd, MaxSpectralSamples);
             var pixV = spd.ToRgb();
             sb.SplatSample(x, (Scene.h - y - 1), ref pixV);
             if (sb.IsFull())
             {
                 film.SplatSampleBuffer(true, sb);
                 sb = film.GetFreeSampleBuffer();
             }
         }
     }
     pass++;
     sw.Stop();
     stats = string.Format("MSamples per sec {1:F5}; Total Samples {0}; Samples per pixel {2}; {3}", totalSamples, 0.000001 * (samplesPerPass / sw.Elapsed.TotalSeconds), pass, film.GetStats());
 }