Пример #1
0
        public static float AvoidanceChance(Player player, HitResult avoidanceType)
        {
            switch (avoidanceType)
            {
            case HitResult.Crit:
                return(StatConversion.GetDRAvoidanceChance(player.Character, player.Stats, avoidanceType, player.BossOpts.Level) + (player.Talents.BastionOfDefense * 0.03f));

            case HitResult.CritBlock:
                return(Lookup.BonusMasteryBlockPercentage(player) + player.Stats.CriticalBlock);

            default:
                return(Math.Max(0.0f, StatConversion.GetDRAvoidanceChance(player.Character, player.Stats, avoidanceType, player.BossOpts.Level)));
            }
        }