Пример #1
0
        bool isThisInside(ref iRectangle2D otherPoint)
        {
            iPoint2D br1 = getBottomRight();
            iPoint2D br2 = otherPoint.getBottomRight();

            return(pos.x >= otherPoint.pos.x && pos.y >= otherPoint.pos.y && br1.x <= br2.x && br1.y <= br2.y);
        }
Пример #2
0
        iRectangle2D combine(ref iRectangle2D other)
        {
            iRectangle2D combined = new iRectangle2D();
            iPoint2D     br1      = getBottomRight();
            iPoint2D     br2      = other.getBottomRight();

            combined.setAbsolute(Math.Min(pos.x, other.pos.x), Math.Min(pos.y, other.pos.y), Math.Max(br1.x, br2.x), Math.Max(br2.y, br2.y));
            return(combined);
        }
Пример #3
0
        iRectangle2D getOverlap(ref iRectangle2D other)
        {
            iRectangle2D overlap = new iRectangle2D();
            iPoint2D     br1     = getBottomRight();
            iPoint2D     br2     = other.getBottomRight();

            overlap.setAbsolute(Math.Max(pos.x, other.pos.x), Math.Max(pos.y, other.pos.y), Math.Min(br1.x, br2.x), Math.Min(br1.y, br2.y));
            return(overlap);
        }
Пример #4
0
 iRectangle2D(iRectangle2D r)
 {
     dim = new iPoint2D(r.dim); pos = new iPoint2D(r.pos);
 }