Пример #1
0
        private static void OpenFiles(out WavInFile inFile, out WavOutFile outFile, RunParameters parameters)
        {
            inFile = parameters.InFileName == "stdin" ? new WavInFile(Console.OpenStandardInput()) : new WavInFile(parameters.InFileName);

            // ... open output file with same sound parameters
            int bits       = (inFile).GetNumBits();
            int samplerate = (inFile).GetSampleRate();
            int channels   = (inFile).GetNumChannels();

            if (parameters.OutFileName != null)
            {
                outFile = parameters.OutFileName == "stdout" ? new WavOutFile(Console.OpenStandardOutput(), samplerate, bits, channels) : new WavOutFile(parameters.OutFileName, samplerate, bits, channels);
            }
            else
            {
                outFile = null;
            }
        }
Пример #2
0
        /// <summary>
        /// Processes the sound.
        /// </summary>
        private static void Process(SoundTouch <TSampleType, TLongSampleType> pSoundTouch, WavInFile inFile, WavOutFile outFile)
        {
            int nSamples;
            var sampleBuffer = new TSampleType[BUFF_SIZE];

            if ((inFile == null) || (outFile == null))
            {
                return;                                        // nothing to do.
            }
            int nChannels = inFile.GetNumChannels();

            Debug.Assert(nChannels > 0);
            int buffSizeSamples = BUFF_SIZE / nChannels;

            // Process samples read from the input file
            while (!inFile.Eof())
            {
                // Read a chunk of samples from the input file
                int num = inFile.Read(sampleBuffer, BUFF_SIZE);
                nSamples = num / inFile.GetNumChannels();

                // Feed the samples into SoundTouch processor
                pSoundTouch.PutSamples(sampleBuffer, nSamples);

                // Read ready samples from SoundTouch processor & write them output file.
                // NOTES:
                // - 'receiveSamples' doesn't necessarily return any samples at all
                //   during some rounds!
                // - On the other hand, during some round 'receiveSamples' may have more
                //   ready samples than would fit into 'sampleBuffer', and for this reason
                //   the 'receiveSamples' call is iterated for as many times as it
                //   outputs samples.
                do
                {
                    nSamples = pSoundTouch.ReceiveSamples(sampleBuffer, buffSizeSamples);
                    outFile.Write(sampleBuffer, nSamples * nChannels);
                } while (nSamples != 0);
            }

            // Now the input file is processed, yet 'flush' few last samples that are
            // hiding in the SoundTouch's internal processing pipeline.
            pSoundTouch.Flush();
            do
            {
                nSamples = pSoundTouch.ReceiveSamples(sampleBuffer, buffSizeSamples);
                outFile.Write(sampleBuffer, nSamples * nChannels);
            } while (nSamples != 0);
        }