Пример #1
0
 public static void Serialize(BigMap map, TileSet tileset, bool IncludeTileset, Stream destination, bool useCompression = true)
 {
     if (useCompression)
     {
         using (DeflateStream ds = new DeflateStream(destination, CompressionMode.Compress))
         { DoSerialize(map, tileset, IncludeTileset, ds); }
     }
     else
     { DoSerialize(map, tileset, IncludeTileset, destination); }
 }
Пример #2
0
 public static BigMapAndTileSet Deserialize(Stream input, TileSet currentTileSet = null, bool isCompressed = true)
 {
     if (isCompressed)
     {
         using (DeflateStream ds = new DeflateStream(input, CompressionMode.Decompress))
         { return DoDeserialize(ds, currentTileSet); }
     }
     else
     { return DoDeserialize(input, currentTileSet); }
 }
Пример #3
0
 private void changeMap(BigMap map, TileSet tileset = null)
 {
     TileSet temp = tileset ?? DefaultTileSet();
     this.map = map;
     this.tileset = temp;
     palleteUserControl1.TileSet = temp;
     mapDisplayUserControl1.TileSet = temp;
     mapDisplayUserControl1.Map = map;
     Refresh();
 }
Пример #4
0
 private TileSet DefaultTileSet()
 {
     String imgPath = Path.Combine(Application.StartupPath, "Textures");
     TileSet ts = new TileSet();
     ts.AddTile(LoadTile(Path.Combine(imgPath, "grass4.jpg")));
     ts.AddTile(LoadTile(Path.Combine(imgPath, "grass1.jpg")));
     ts.AddTile(LoadTile(Path.Combine(imgPath, "weeds1.jpg")));
     ts.AddTile(LoadTile(Path.Combine(imgPath, "cobble2.JPG")));
     ts.AddTile(LoadTile(Path.Combine(imgPath, "brick1.jpg")));
     ts.AddTile(LoadTile(Path.Combine(imgPath, "rock1.jpg")));
     ts.AddTile(LoadTile(Path.Combine(imgPath, "sand2.jpg")));
     ts.AddTile(LoadTile(Path.Combine(imgPath, "sand3.jpg")));
     ts.AddTile(LoadTile(Path.Combine(imgPath, "dirt1.jpg")));
     ts.AddTile(LoadTile(Path.Combine(imgPath, "leaves1.jpg")));
     return ts;
 }
Пример #5
0
 private static BigMapAndTileSet DoDeserialize(Stream input, TileSet currentTileSet)
 {
     SerializedMap serialized = Serializer.Deserialize<SerializedMap>(input);
     BigMapAndTileSet result = new BigMapAndTileSet();
     BigMap map = new BigMap();
     map.ClearLayers();
     result.Map = map;
     result.TileSet = new TileSet();
     List<Tile> tileList = new List<Tile>();
     if (serialized.Tiles != null && serialized.Tiles.Count > 0)
     {
         result.TileSet.TileWidth = serialized.TileWidth;
         result.TileSet.TileHeight = serialized.TileHeight;
         foreach (byte[] image in serialized.Tiles)
         {
             Tile tile = new Tile();
             tile.FullImage = LoadImage(image);
             tileList.Add(tile);
             result.TileSet.AddTile(tile);
         }
     }
     else if (currentTileSet != null)
     {
         result.TileSet = currentTileSet;
         foreach (Tile tile in currentTileSet.Tiles)
         { tileList.Add(tile); }
     }
     foreach (MapLayer layer in serialized.Layers)
     {
         RapidTestMapMaker.MapLayer newLayer = new RapidTestMapMaker.MapLayer();
         newLayer.IsWall = layer.IsWall;
         map.AddLayer(newLayer);
         foreach (MapChunk chunk in layer.Chunks)
         {
             int l = chunk.X;
             int t = chunk.Y;
             int r = l + chunk.Width;
             int b = t + chunk.Height;
             int h = chunk.Height;
             IList<int> data = chunk.Data;
             for (int x = l; x < r; x++)
             {
                 for (int y = t; y < b; y++)
                 {
                     int index = data[((x - l) * h) + (y - t)];
                     if (index != -1)
                     {
                         while (index >= tileList.Count)
                         {
                             Tile missingTile = new Tile();
                             tileList.Add(missingTile);
                             result.TileSet.AddTile(missingTile);
                         }
                         newLayer[x, y] = tileList[index];
                     }
                 }
             }
         }
     }
     return result;
 }
Пример #6
0
        private static void DoSerialize(BigMap map, TileSet tileset, bool IncludeTileset, Stream destination)
        {
            SerializedMap result = new SerializedMap();
            Dictionary<Tile, int> tileLookup = new Dictionary<Tile, int>();
            if (tileset != null)
            {
                result.TileHeight = tileset.TileHeight;
                result.TileWidth = tileset.TileWidth;

                foreach (Tile tile in tileset.Tiles)
                {
                    if (IncludeTileset)
                    {
                        result.Tiles.Add(SaveImage(tile.FullImage));
                    }
                    tileLookup.Add(tile, tileLookup.Count);
                }
            }
            else
            { result.Tiles = null; }
            foreach (var layer in map.Layers)
            {
                Rectangle r = layer.ImageBounds;
                MapChunk chunk = new MapChunk();
                chunk.X = r.Left;
                chunk.Y = r.Top; ;
                chunk.Width = r.Width;
                chunk.Height = r.Height;
                for (int x = r.Left; x < r.Right; x++)
                {
                    for (int y = r.Top; y < r.Bottom; y++)
                    {
                        Tile tile = layer[x, y];
                        int index = -1;
                        if (tile != null)
                        {
                            if (!tileLookup.TryGetValue(tile, out index))
                            {
                                index = tileLookup.Count;
                                tileLookup.Add(tile, index);
                            }
                        }
                        chunk.Data.Add(index);
                    }
                }
                MapLayer serializedLayer = new MapLayer();
                serializedLayer.Visible = layer.Visible;
                serializedLayer.IsWall = layer.IsWall;
                serializedLayer.Chunks.Add(chunk);
                result.Layers.Add(serializedLayer);
            }
            Serializer.Serialize(destination, result);
        }