public static void showGeneralsArea(SimpleAIConfig gameConfig) { EditorGUILayout.BeginVertical("Box"); EditorGUILayout.HelpBox(Language.alertGeneralIsGlobal(gameConfig.selectedLanguage), MessageType.Warning); EditorGUILayout.Space(); Language.LangList tmpLang = (Language.LangList)EditorGUILayout.EnumPopup(Language.languageLabel(gameConfig.selectedLanguage), gameConfig.selectedLanguage); if (tmpLang != Language.LangList.select) { gameConfig.selectedLanguage = tmpLang; } //EditorUtility.DisplayDialog("Place Selection On Surface?", "Are you sure you want to place", "Place", "Do Not Place") AIBase.AIType AITypeTemp = (AIBase.AIType)EditorGUILayout.EnumPopup(Language.gameMovimentTypeLabel(gameConfig.selectedLanguage), gameConfig.AIType); if (AITypeTemp != AIBase.AIType.nothingSelected) { gameConfig.AIType = AITypeTemp; } gameConfig.groundingDistance = EditorGUILayout.Slider(new GUIContent(Language.groundVerifierLabel(gameConfig.selectedLanguage), iconLanding, Language.groundVerifierTooltip(gameConfig.selectedLanguage)), gameConfig.groundingDistance, 0.01f, 1); gameConfig.groundLayer = EditorTools.LayerMaskField(Language.groundLayerLabel(gameConfig.selectedLanguage), gameConfig.groundLayer); gameConfig.platformLayer = EditorTools.LayerMaskField(Language.platformLayerLabel(gameConfig.selectedLanguage), gameConfig.platformLayer); //TODO: Tradução EditorGUILayout.HelpBox("Layer onde pode estar qualquer objeto, parede e etc que pode interromper a visão do AI alem do chão.", MessageType.Info); gameConfig.obistacleLayer = EditorTools.LayerMaskField("Obstacles layer", gameConfig.obistacleLayer); EditorGUILayout.Space(); EditorGUILayout.EndVertical(); }
public override void drawGUI(AI _ai, int actionID, int conditionID) { EditorGUILayout.Space(); //TODO: Tradução angle = EditorGUILayout.IntSlider("Angle", angle, 1, 360); float radiusHelper = EditorGUILayout.FloatField("Radius", (float)radius); if (radiusHelper >= 0) { radius = radiusHelper; } rotation = EditorGUILayout.Slider("Rotation", (float)rotation, 0, 360); target = EditorTools.LayerMaskField("Target list", target); EditorGUILayout.Space(); }