/// <summary>
        /// レコードのGameObjectを生成する
        /// </summary>
        /// <param name="prefab">コピー元オブジェクト</param>
        /// <param name="number">順位</param>
        /// <param name="entry">レコード情報</param>
        /// <returns></returns>
        public static RankingEntryPanel CreateRankingEntryPanel(RankingEntryPanel prefab, int number, RankingEntry entry)
        {
            RankingEntryPanel panel = Instantiate(prefab);

            panel.SetRankingEntry(number, entry);

            return(panel);
        }
Пример #2
0
        /// <summary>
        /// ランキング表示を更新する
        /// </summary>
        /// <param name="ranking"></param>
        public void SetRanking(RankingBoard ranking)
        {
            RemoveAllContent();

            foreach (var element in ranking.Entries.Select((entry, index) => new { entry, index }))
            {
                RankingEntryPanel panel = RankingEntryPanel.CreateRankingEntryPanel(
                    prefab: entryPanelPrefab,
                    number: element.index + 1,
                    entry: element.entry);

                panel.transform.SetParent(content, worldPositionStays: false);
            }
        }