/// <summary> /// Clear random number list and generate new numbers. /// Random number list is made visible if it's not already visible. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void generateButton_Click(object sender, EventArgs e) { this.updateGUI(DisplayModes.Generating); int lowRange = Convert.ToInt16(lowestNumberNumericUpDown.Value); int highRange = Convert.ToInt16(highestNumberNumericUpDown.Value); int listSize = Convert.ToInt16(numberOfRandomNumbersNumericUpDown.Value); // initialize Randomness and generate the numbers Randomness randomListGenerator = new Randomness(lowRange, highRange, listSize); int[] numberList = randomListGenerator.generate(); // clear list box randomNumberListBox.Items.Clear(); // popluate list for (int i=0; i<numberList.Length; i++) { randomNumberListBox.Items.Add(numberList[i]); } this.updateGUI(DisplayModes.Generated); }
/// <summary> /// Clear random number list and generate new numbers. /// Random number list is made visible if it's not already visible. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void generateButton_Click(object sender, EventArgs e) { this.updateGUI(DisplayModes.Generating); int lowRange = Convert.ToInt16(lowestNumberNumericUpDown.Value); int highRange = Convert.ToInt16(highestNumberNumericUpDown.Value); int listSize = Convert.ToInt16(numberOfRandomNumbersNumericUpDown.Value); // initialize Randomness and generate the numbers Randomness randomListGenerator = new Randomness(lowRange, highRange, listSize); int[] numberList = randomListGenerator.generate(); // clear list box randomNumberListBox.Items.Clear(); // popluate list for (int i = 0; i < numberList.Length; i++) { randomNumberListBox.Items.Add(numberList[i]); } this.updateGUI(DisplayModes.Generated); }