Пример #1
0
 public static void Update()
 {
     try {
         var gs = InterOp.get_game_state();
         if (gs == GameState.TitleScreen)
         {
             UberStateController.SkipListeners = true;
             if (TitleScreenCallback != null)
             {
                 OnTitleScreen();
             }
         }
         else if (gs == GameState.Game)
         {
             UberStateController.SkipListeners = false;
             UberStateController.Update();
             if (InputUnlockCallback != null && InterOp.player_can_move())
             {
                 OnInputUnlock();
             }
             SeedController.UpdateGoal();
             TrackFileController.Update();
         }
         AHK.Tick();
         BonusItemController.Update();
         DiscordController.Update();
         Client.Update();
     } catch (Exception e) {
         Log($"Update error: {e.Message}\n{e.StackTrace}");
     }
 }
Пример #2
0
 public static void OnNewGame(int slot)
 {
     try {
         // overwrite the message log TODO: save a backup maybe?
         File.WriteAllText(Randomizer.MessageLog, "");
         SeedController.ReadSeed();
         UberStateController.NeedsNewGameInit = true;
         UberStateController.UberStates.Clear();
         UberStateController.TickingUberStates.Clear();
         AHK.OnNewGame();
         SaveController.NewGame(slot);
         BonusItemController.Refresh();
         Client.Connect();
     }
     catch (Exception e) {
         Randomizer.Error("OnNewGame", e);
     }
 }
        public static void ResolveUberStateChange(UberState state, UberValue old)
        {
            try {
                UberId key = state.GetUberId();
                if (!UberStates.TryGetValue(key, out UberState oldState))
                {
                    oldState       = state.Clone();
                    oldState.Value = old;
                    UberStates.Add(key, oldState);
                }

                UberValue value = state.Value;
                if (value.Int == old.Int)
                {
                    return;
                }

                var oldValFmt = old.FmtVal(state.Type); // get this now because we overwrite the value by reference
                if (ShouldRevert(state))
                {
                    Randomizer.Log($"Reverting state change of {state.Name} from {oldValFmt} to {state.FmtVal()}", false);
                    oldState.Write();
                    return;
                }

                HandleSpecial(state);
                UberStates[key].Value = state.Value;
                var  pos   = InterOp.get_position();
                bool found = false;
                if (value.Int > 0)
                {
                    var id = state.GetUberId();
                    if (SkipUberStateMapCount.GetOrElse(key, 0) > 0)
                    {
                        var p = id.toCond().Pickup().Concat(id.toCond(state.ValueAsInt()).Pickup());
                        if (p.NonEmpty)
                        {
                            SkipUberStateMapCount[key] -= 1;
                            Randomizer.Log($"Suppressed granting {p} from {id}={state.ValueAsInt()}. Will suppress {SkipUberStateMapCount[key]} more times", false, "DEBUG");
                            return;
                        }
                    }
                    found = SeedController.OnUberState(state);
                }

                if (SyncedUberStates.Contains(key))
                {
                    Randomizer.Client.SendUpdate(key, state.ValueAsFloat());
                }

                BonusItemController.OnUberState(state);
                var zone = ZoneType.Void;
                if (InterOp.get_game_state() == GameState.Game)
                {
                    zone = InterOp.get_player_area().toZone();
                }
                if (!NeedsNewGameInit && (value.Int == 0 || !found) && !(state.GroupName == "statsUberStateGroup" || state.GroupName == "achievementsGroup" || state.GroupID == 8 || state.GroupID == 10))
                {
                    Randomizer.Debug($"State change: {state.GroupName}.{state.Name} ({state.GroupID}|{state.ID}) {state.Type} {oldValFmt}->{state.FmtVal()} at ({Math.Round(pos.X)}, {Math.Round(pos.Y)}) in {zone}");
                }
                //Randomizer.Debug($"{state.GroupName}.{state.Name}, {state.GroupID}, {state.ID}, {state.Type}, {oldValFmt}, {state.FmtVal()}, {zone}, {Math.Round(pos.X)},{Math.Round(pos.Y)}");
            }
            catch (Exception e) {
                Randomizer.Error($"USC.Update {state}", e);
            }
        }