public Punch(Vector2 p) { pos = p; Bounds bounds = new Bounds(20, 20); boundingBox = new BoundingBox(pos, bounds); rectangle = new Rectangle(pos.X, pos.Y, bounds.width, bounds.height); rectangle.setColor(255, 0, 0, 255); }
public void Draw(Vector3 position, Bounds bounds) { GL.Enable(EnableCap.Texture2D); GL.BindTexture(TextureTarget.Texture2D, _id); GL.Begin(BeginMode.Quads); GL.Color4(color); GL.TexCoord2(0.0, 0.0); GL.Vertex2(position.X - bounds.halfWidth, position.Y - bounds.halfHeight); GL.TexCoord2(0.0, 1.0); GL.Vertex2(position.X - bounds.halfWidth, position.Y + bounds.halfHeight); GL.TexCoord2(1.0, 1.0); GL.Vertex2(position.X + bounds.halfWidth, position.Y + bounds.halfHeight); GL.TexCoord2(1.0, 0.0); GL.Vertex2(position.X + bounds.halfWidth, position.Y - bounds.halfHeight); GL.End(); GL.Disable(EnableCap.Texture2D); }
public Player(Vector2 p) { pos = p; //rectangle = new Rectangle(p.X, p.Y, PLAYER_WIDTH, PLAYER_HEIGHT); //rectangle.setTexture("../../res/tex/george.png"); bounds = new Bounds(PLAYER_WIDTH, PLAYER_HEIGHT); boundingBox = new BoundingBox(p.X, p.Y, bounds); XLG.keyboard.KeyDown += new EventHandler<KeyboardKeyEventArgs>(OnKeyDown); XLG.keyboard.KeyUp += new EventHandler<KeyboardKeyEventArgs>(OnKeyUp); facing = -1; /// TIMER INIT timers = new List<Timer>(); punchCooldown = new Timer(40); punchLength = new Timer(2); timers.Add(punchCooldown); timers.Add(punchLength); /// ANIM INIT standingLAnim = new Animation(1, AnimationMode.PAUSE); standingRAnim = new Animation(1, AnimationMode.PAUSE); walkingLAnim = new Animation(8, AnimationMode.LOOP, LoopMode.PINGPONG); walkingRAnim = new Animation(8, AnimationMode.LOOP, LoopMode.PINGPONG); standingLAnim.AddFrame(ImageManager.GetImage(ImageName.player_standing_L00), bounds.width, bounds.height); standingRAnim.AddFrame(ImageManager.GetImage(ImageName.player_standing_R00), bounds.width, bounds.height); walkingLAnim.AddFrame(ImageManager.GetImage(ImageName.player_walking_L00), bounds.width, bounds.height); walkingLAnim.AddFrame(ImageManager.GetImage(ImageName.player_walking_L01), bounds.width, bounds.height); walkingLAnim.AddFrame(ImageManager.GetImage(ImageName.player_walking_L02), bounds.width, bounds.height); walkingRAnim.AddFrame(ImageManager.GetImage(ImageName.player_walking_R00), bounds.width, bounds.height); walkingRAnim.AddFrame(ImageManager.GetImage(ImageName.player_walking_R01), bounds.width, bounds.height); walkingRAnim.AddFrame(ImageManager.GetImage(ImageName.player_walking_R02), bounds.width, bounds.height); currentAnim = standingLAnim; }
public Building(Vector2 pos, Bounds bounds) { health = 5; this.pos = pos; this.boundingBox = new BoundingBox(pos.X, pos.Y, bounds); standing000 = new Rectangle(pos.X, pos.Y, bounds.width, bounds.height); standing001 = new Rectangle(pos.X, pos.Y, bounds.width, bounds.height); standing002 = new Rectangle(pos.X, pos.Y, bounds.width, bounds.height); standing000.setTexture("../../res/tex/building/standing000.png"); standing001.setTexture("../../res/tex/building/standing001.png"); standing002.setTexture("../../res/tex/building/standing002.png"); List<Rectangle> standingFrames = new List<Rectangle>(); standingFrames.Add(standing000); standingFrames.Add(standing001); standingFrames.Add(standing002); standingAnim = new Animation(standingFrames, 100, AnimationMode.LOOP); hit000 = new Rectangle(pos.X, pos.Y, bounds.width, bounds.height); hit001 = new Rectangle(pos.X, pos.Y, bounds.width, bounds.height); hit002 = new Rectangle(pos.X, pos.Y, bounds.width, bounds.height); hit000.setTexture("../../res/tex/building/hit000.png"); hit001.setTexture("../../res/tex/building/hit001.png"); hit002.setTexture("../../res/tex/building/hit002.png"); List<Rectangle> hitFrames = new List<Rectangle>(); hitFrames.Add(hit000); hitFrames.Add(hit001); hitFrames.Add(hit002); hitAnim = new Animation(hitFrames, 8, AnimationMode.LOOP); hit = false; hitAnimTimer = new Timer(30); currentAnim = standingAnim; }
public Rectangle(float x, float y, int z, int w, int h) { bounds = new Bounds(w, h); position = new Vector3(x, y, z); MugicObjectManager.Register(this); }
public BoundingBox(float x, float y, Bounds bounds) { this.x = x; this.y = y; this.bounds = bounds; }
public BoundingBox(Vector2 vect, Bounds bounds) : this(vect.X, vect.Y, bounds) { }