Пример #1
0
        public void TriggerEndRound(MapEditor mapEditor, int mapNumber)
        {
            ScoreKeeper.Instance.CalculateWinner();

            int LeftSide = 0;
            int RightSide = 0;

            if (ScoreKeeper.Instance.winningSituation == ScoreKeeper.WinningSituations.LeftWins)
            {
                LeftSide = (int)GameObjectTypes.YOUWIN;
                RightSide = (int)GameObjectTypes.YOULOSE;
            }
            if (ScoreKeeper.Instance.winningSituation == ScoreKeeper.WinningSituations.RightWins)
            {
                LeftSide = (int)GameObjectTypes.YOULOSE;
                RightSide = (int)GameObjectTypes.YOUWIN;
            }
            if (ScoreKeeper.Instance.winningSituation == ScoreKeeper.WinningSituations.Tie)
            {
                LeftSide = (int)GameObjectTypes.YOUWIN;
                RightSide = (int)GameObjectTypes.YOUWIN;
            }

            //left
            int key = factory.Create(LeftSide, Vector2.Zero, "scoresheet", Vector2.Zero, 0f, 0f, 0f, 64);
            factory.Objects[key].sprite.Location = new Vector2(-1080 + ((12234 / 3) / 2) - (factory.Objects[key].sprite.BoundingBoxRect.Width / 2), -1217 + (2700 / 2)/*should be height of screen*/ - (factory.Objects[key].sprite.BoundingBoxRect.Height / 2));
            RemoveAfterGameEnding(key, 9200, mapEditor, mapNumber);
            
            //right
            int key2 = factory.Create(RightSide, Vector2.Zero, "scoresheet", Vector2.Zero, 0f, 0f, 0f, 64);
            factory.Objects[key2].sprite.Location = new Vector2(-1080 + (2 * 12234 / 3) + ((12234 / 3) / 2) - (factory.Objects[key2].sprite.BoundingBoxRect.Width / 2), -1217 + (2700 / 2)/*should be height of screen*/ - (factory.Objects[key2].sprite.BoundingBoxRect.Height / 2));
            RemoveAfter(key2, 9200);
        }
Пример #2
0
        public void TriggerEndRound(MapEditor mapEditor, int mapNumber)
        {
            ScoreKeeper.Instance.CalculateWinner();

            int LeftSide  = 0;
            int RightSide = 0;

            if (ScoreKeeper.Instance.winningSituation == ScoreKeeper.WinningSituations.LeftWins)
            {
                LeftSide  = (int)GameObjectTypes.YOUWIN;
                RightSide = (int)GameObjectTypes.YOULOSE;
            }
            if (ScoreKeeper.Instance.winningSituation == ScoreKeeper.WinningSituations.RightWins)
            {
                LeftSide  = (int)GameObjectTypes.YOULOSE;
                RightSide = (int)GameObjectTypes.YOUWIN;
            }
            if (ScoreKeeper.Instance.winningSituation == ScoreKeeper.WinningSituations.Tie)
            {
                LeftSide  = (int)GameObjectTypes.YOUWIN;
                RightSide = (int)GameObjectTypes.YOUWIN;
            }

            //left
            int key = factory.Create(LeftSide, Vector2.Zero, "scoresheet", Vector2.Zero, 0f, 0f, 0f, 64);

            factory.Objects[key].sprite.Location = new Vector2(-1080 + ((12234 / 3) / 2) - (factory.Objects[key].sprite.BoundingBoxRect.Width / 2), -1217 + (2700 / 2) /*should be height of screen*/ - (factory.Objects[key].sprite.BoundingBoxRect.Height / 2));
            RemoveAfterGameEnding(key, 9200, mapEditor, mapNumber);

            //right
            int key2 = factory.Create(RightSide, Vector2.Zero, "scoresheet", Vector2.Zero, 0f, 0f, 0f, 64);

            factory.Objects[key2].sprite.Location = new Vector2(-1080 + (2 * 12234 / 3) + ((12234 / 3) / 2) - (factory.Objects[key2].sprite.BoundingBoxRect.Width / 2), -1217 + (2700 / 2) /*should be height of screen*/ - (factory.Objects[key2].sprite.BoundingBoxRect.Height / 2));
            RemoveAfter(key2, 9200);
        }
Пример #3
0
 public void RemoveAfterGameEnding(int SpriteKey, float RemoveTime, MapEditor mapEditor, int mapNumber)
 {
     items.Add(new TimedItem(
                   delegate()
     {
         GameObjectFactory.Instance.Remove(SpriteKey);
         mapEditor.LoadMap(mapNumber);
         /////////////////////////////////////////////////////////////////////////////////////////////////////////////////remove this if not satisfactory
         MediaPlayer.Play(funnymusic);
     },
                   RemoveTime));
 }
Пример #4
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            GameWorld.Initialize(0, 5700, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, new Vector2(0, 9.8f));
            GameWorld.ViewPortXOffset = 0;

            SpriteCreators.Load("Content\\spritesheet.txt");

            // Create the texture manager
            textureManager = new TextureManager(Content);

            // Now load the sprite creator factory helper
            factory = GameObjectFactory.Instance;
            factory.Initialize(textureManager);

            cannonManager = new CannonManager();
            cannonGroups  = new List <CannonGroups>();

            client = new ClientNetworking();
            client.Connect();
            client.ActionHandler["shoot"]  = new EventHandler(this.HandleNetworkShoot);
            client.ActionHandler["create"] = new EventHandler(this.HandleNetworkCreate);

            // Add a few sprite creators
            factory.AddCreator((int)GameObjectTypes.CAT, SpriteCreators.CreateCat);
            factory.AddCreator((int)GameObjectTypes.DOG, SpriteCreators.CreateDog);
            factory.AddCreator((int)GameObjectTypes.BOOM, SpriteCreators.CreateBoom);
            factory.AddCreator((int)GameObjectTypes.WOOD1, SpriteCreators.CreateWood1);
            factory.AddCreator((int)GameObjectTypes.WOOD2, SpriteCreators.CreateWood2);
            factory.AddCreator((int)GameObjectTypes.WOOD3, SpriteCreators.CreateWood3);
            factory.AddCreator((int)GameObjectTypes.WOOD4, SpriteCreators.CreateWood4);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_LEFT, SpriteCreators.CreatePlatformLeft);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_MIDDLE, SpriteCreators.CreatePlatformMiddle);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_RIGHT, SpriteCreators.CreatePlatformRight);
            factory.AddCreator((int)GameObjectTypes.CANNON, SpriteCreators.CreateCannon);
            factory.AddCreator((int)GameObjectTypes.CANNONWHEEL, SpriteCreators.CreateCannonWheel);
            factory.AddCreator((int)GameObjectTypes.POWERMETERBAR, SpriteCreators.CreatePowerMeterBar);
            factory.AddCreator((int)GameObjectTypes.POWERMETERTAB, SpriteCreators.CreatePowerMeterTab);

            mapEditor = new MapEditor(Window, client, cannonManager, cannonGroups);

            base.Initialize();
        }
Пример #5
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            GameWorld.Initialize(0, 5700, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, new Vector2(0, 9.8f));
            GameWorld.ViewPortXOffset = 0;

            SpriteCreators.Load("Content\\spritesheet.txt");

            // Create the texture manager
            textureManager = new TextureManager(Content);

            // Now load the sprite creator factory helper
            factory = GameObjectFactory.Instance;
            factory.Initialize(textureManager);

            cannonManager = new CannonManager();
            cannonGroups = new List<CannonGroups>();

            client = new ClientNetworking();
            client.Connect();
            client.ActionHandler["shoot"] = new EventHandler(this.HandleNetworkShoot);
            client.ActionHandler["create"] = new EventHandler(this.HandleNetworkCreate);

            // Add a few sprite creators
            factory.AddCreator((int)GameObjectTypes.CAT, SpriteCreators.CreateCat);
            factory.AddCreator((int)GameObjectTypes.DOG, SpriteCreators.CreateDog);
            factory.AddCreator((int)GameObjectTypes.BOOM, SpriteCreators.CreateBoom);
            factory.AddCreator((int)GameObjectTypes.WOOD1, SpriteCreators.CreateWood1);
            factory.AddCreator((int)GameObjectTypes.WOOD2, SpriteCreators.CreateWood2);
            factory.AddCreator((int)GameObjectTypes.WOOD3, SpriteCreators.CreateWood3);
            factory.AddCreator((int)GameObjectTypes.WOOD4, SpriteCreators.CreateWood4);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_LEFT, SpriteCreators.CreatePlatformLeft);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_MIDDLE, SpriteCreators.CreatePlatformMiddle);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_RIGHT, SpriteCreators.CreatePlatformRight);
            factory.AddCreator((int)GameObjectTypes.CANNON, SpriteCreators.CreateCannon);
            factory.AddCreator((int)GameObjectTypes.CANNONWHEEL, SpriteCreators.CreateCannonWheel);
            factory.AddCreator((int)GameObjectTypes.POWERMETERBAR, SpriteCreators.CreatePowerMeterBar);
            factory.AddCreator((int)GameObjectTypes.POWERMETERTAB, SpriteCreators.CreatePowerMeterTab);

            mapEditor = new MapEditor(Window, client, cannonManager, cannonGroups);

            base.Initialize();
        }
Пример #6
0
 public void RemoveAfterGameEnding(int SpriteKey, float RemoveTime, MapEditor mapEditor, int mapNumber)
 {
     items.Add(new TimedItem(
                 delegate() 
                 {
                     GameObjectFactory.Instance.Remove(SpriteKey);
                     mapEditor.LoadMap(mapNumber);
                     /////////////////////////////////////////////////////////////////////////////////////////////////////////////////remove this if not satisfactory
                     MediaPlayer.Play(funnymusic);
                 }, 
                 RemoveTime));
 }
Пример #7
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            GameWorld.Initialize(0, 12234 - (1080 * 2), this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, new Vector2(0, 9.8f));
            GameWorld.ViewPortXOffset = 0;

            SpriteCreators.Load("Content\\spritesheet.txt");

            MapLoaded = false;

            // Create the texture manager
            textureManager = new TextureManager(Content);

            //Create the audio manager
            AudioManager.Instance.Initialize(Content);


            // Now load the sprite creator factory helper
            factory = GameObjectFactory.Instance;
            factory.Initialize(textureManager);

            cannonManager = new CannonManager();
            cannonGroups  = new List <CannonGroups>();


            client = new ClientNetworking();
            client.Connect();
            client.ActionHandler["shoot"]       = new EventHandler(this.HandleNetworkShoot);
            client.ActionHandler["create"]      = new EventHandler(this.HandleNetworkCreate);
            client.ActionHandler["plane"]       = new EventHandler(this.HandleNetworkPlane);
            client.ActionHandler["createother"] = new EventHandler(this.HandleNetworkCreateOtherStuff);
            client.ActionHandler["reset"]       = new EventHandler(this.HandleReset);
            client.ActionHandler["endgame"]     = new EventHandler(this.HandleEndGame);
            client.ActionHandler["sendpoints"]  = new EventHandler(this.HandleSendPoints);

            // Add a few sprite creators
            factory.AddCreator((int)GameObjectTypes.CAT, SpriteCreators.CreateCat);
            factory.AddCreator((int)GameObjectTypes.DOG, SpriteCreators.CreateDog);
            factory.AddCreator((int)GameObjectTypes.SUN, SpriteCreators.CreateSun);
            factory.AddCreator((int)GameObjectTypes.BOOM, SpriteCreators.CreateBoom);
            factory.AddCreator((int)GameObjectTypes.PUFF, SpriteCreators.CreatePuff);
            factory.AddCreator((int)GameObjectTypes.DINO, SpriteCreators.CreateDino);
            factory.AddCreator((int)GameObjectTypes.CLOUD1, SpriteCreators.CreateCloud1);
            factory.AddCreator((int)GameObjectTypes.CLOUD2, SpriteCreators.CreateCloud2);
            factory.AddCreator((int)GameObjectTypes.CLOUD3, SpriteCreators.CreateCloud3);
            factory.AddCreator((int)GameObjectTypes.CLOUD4, SpriteCreators.CreateCloud4);
            factory.AddCreator((int)GameObjectTypes.CLOUD5, SpriteCreators.CreateCloud5);
            factory.AddCreator((int)GameObjectTypes.CLOUD6, SpriteCreators.CreateCloud6);
            factory.AddCreator((int)GameObjectTypes.WOOD1, SpriteCreators.CreateWood1);
            factory.AddCreator((int)GameObjectTypes.WOOD2, SpriteCreators.CreateWood2);
            factory.AddCreator((int)GameObjectTypes.WOOD3, SpriteCreators.CreateWood3);
            factory.AddCreator((int)GameObjectTypes.WOOD4, SpriteCreators.CreateWood4);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_LEFT, SpriteCreators.CreatePlatformLeft);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_MIDDLE, SpriteCreators.CreatePlatformMiddle);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_RIGHT, SpriteCreators.CreatePlatformRight);
            factory.AddCreator((int)GameObjectTypes.CANNON, SpriteCreators.CreateCannon);
            factory.AddCreator((int)GameObjectTypes.CANNONWHEEL, SpriteCreators.CreateCannonWheel);
            factory.AddCreator((int)GameObjectTypes.POWERMETERBAR, SpriteCreators.CreatePowerMeterBar);
            factory.AddCreator((int)GameObjectTypes.POWERMETERTAB, SpriteCreators.CreatePowerMeterTab);
            factory.AddCreator((int)GameObjectTypes.EXPLOSION1, SpriteCreators.CreateExplosion1);
            factory.AddCreator((int)GameObjectTypes.EXPLOSION1, SpriteCreators.CreateExplosion2);
            factory.AddCreator((int)GameObjectTypes.PLANE, SpriteCreators.CreatePlane);
            factory.AddCreator((int)GameObjectTypes.CATSPLODE, SpriteCreators.CreateCatsplode);
            factory.AddCreator((int)GameObjectTypes.DUSTSPLODE, SpriteCreators.CreateDustsplode);
            factory.AddCreator((int)GameObjectTypes.YOULOSE, SpriteCreators.CreateYouLose);
            factory.AddCreator((int)GameObjectTypes.YOUWIN, SpriteCreators.CreateYouWin);
            factory.AddCreator((int)GameObjectTypes.SCOREPLUS50, SpriteCreators.CreatePlus50);
            factory.AddCreator((int)GameObjectTypes.SCOREPLUS100, SpriteCreators.CreatePlus100);
            factory.AddCreator((int)GameObjectTypes.SCOREPLUS250, SpriteCreators.CreatePlus250);

            //factory.AddCreator((int)GameObjectTypes.EAHSCSLOGO, SpriteCreators.CreateEAHSCSLogo);

            mapEditor = new MapEditor(Window, client, cannonManager, cannonGroups, ScreenConfiguration);

            base.Initialize();
        }
Пример #8
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            GameWorld.Initialize(0, 12234 - ( 1080 * 2), this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, new Vector2(0, 9.8f));
            GameWorld.ViewPortXOffset = 0;

            SpriteCreators.Load("Content\\spritesheet.txt");

            MapLoaded = false;

            // Create the texture manager
            textureManager = new TextureManager(Content);

            //Create the audio manager
            AudioManager.Instance.Initialize(Content);


            // Now load the sprite creator factory helper
            factory = GameObjectFactory.Instance;
            factory.Initialize(textureManager);

            cannonManager = new CannonManager();
            cannonGroups = new List<CannonGroups>();


            client = new ClientNetworking();
            client.Connect();
            client.ActionHandler["shoot"] = new EventHandler(this.HandleNetworkShoot);
            client.ActionHandler["create"] = new EventHandler(this.HandleNetworkCreate);
            client.ActionHandler["plane"] = new EventHandler(this.HandleNetworkPlane);
            client.ActionHandler["createother"] = new EventHandler(this.HandleNetworkCreateOtherStuff);
            client.ActionHandler["reset"] = new EventHandler(this.HandleReset);
            client.ActionHandler["endgame"] = new EventHandler(this.HandleEndGame);
            client.ActionHandler["sendpoints"] = new EventHandler(this.HandleSendPoints);

            // Add a few sprite creators
            factory.AddCreator((int)GameObjectTypes.CAT, SpriteCreators.CreateCat);
            factory.AddCreator((int)GameObjectTypes.DOG, SpriteCreators.CreateDog);
            factory.AddCreator((int)GameObjectTypes.SUN, SpriteCreators.CreateSun);
            factory.AddCreator((int)GameObjectTypes.BOOM, SpriteCreators.CreateBoom);
            factory.AddCreator((int)GameObjectTypes.PUFF, SpriteCreators.CreatePuff);
            factory.AddCreator((int)GameObjectTypes.DINO, SpriteCreators.CreateDino);
            factory.AddCreator((int)GameObjectTypes.CLOUD1, SpriteCreators.CreateCloud1);
            factory.AddCreator((int)GameObjectTypes.CLOUD2, SpriteCreators.CreateCloud2);
            factory.AddCreator((int)GameObjectTypes.CLOUD3, SpriteCreators.CreateCloud3);
            factory.AddCreator((int)GameObjectTypes.CLOUD4, SpriteCreators.CreateCloud4);
            factory.AddCreator((int)GameObjectTypes.CLOUD5, SpriteCreators.CreateCloud5);
            factory.AddCreator((int)GameObjectTypes.CLOUD6, SpriteCreators.CreateCloud6);
            factory.AddCreator((int)GameObjectTypes.WOOD1, SpriteCreators.CreateWood1);
            factory.AddCreator((int)GameObjectTypes.WOOD2, SpriteCreators.CreateWood2);
            factory.AddCreator((int)GameObjectTypes.WOOD3, SpriteCreators.CreateWood3);
            factory.AddCreator((int)GameObjectTypes.WOOD4, SpriteCreators.CreateWood4);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_LEFT, SpriteCreators.CreatePlatformLeft);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_MIDDLE, SpriteCreators.CreatePlatformMiddle);
            factory.AddCreator((int)GameObjectTypes.PLATFORM_RIGHT, SpriteCreators.CreatePlatformRight);
            factory.AddCreator((int)GameObjectTypes.CANNON, SpriteCreators.CreateCannon);
            factory.AddCreator((int)GameObjectTypes.CANNONWHEEL, SpriteCreators.CreateCannonWheel);
            factory.AddCreator((int)GameObjectTypes.POWERMETERBAR, SpriteCreators.CreatePowerMeterBar);
            factory.AddCreator((int)GameObjectTypes.POWERMETERTAB, SpriteCreators.CreatePowerMeterTab);
            factory.AddCreator((int)GameObjectTypes.EXPLOSION1, SpriteCreators.CreateExplosion1);
            factory.AddCreator((int)GameObjectTypes.EXPLOSION1, SpriteCreators.CreateExplosion2);
            factory.AddCreator((int)GameObjectTypes.PLANE, SpriteCreators.CreatePlane);
            factory.AddCreator((int)GameObjectTypes.CATSPLODE, SpriteCreators.CreateCatsplode);
            factory.AddCreator((int)GameObjectTypes.DUSTSPLODE, SpriteCreators.CreateDustsplode);
            factory.AddCreator((int)GameObjectTypes.YOULOSE, SpriteCreators.CreateYouLose);
            factory.AddCreator((int)GameObjectTypes.YOUWIN, SpriteCreators.CreateYouWin);
            factory.AddCreator((int)GameObjectTypes.SCOREPLUS50, SpriteCreators.CreatePlus50);
            factory.AddCreator((int)GameObjectTypes.SCOREPLUS100, SpriteCreators.CreatePlus100);
            factory.AddCreator((int)GameObjectTypes.SCOREPLUS250, SpriteCreators.CreatePlus250);

            //factory.AddCreator((int)GameObjectTypes.EAHSCSLOGO, SpriteCreators.CreateEAHSCSLogo);

            mapEditor = new MapEditor(Window, client, cannonManager, cannonGroups, ScreenConfiguration);

            base.Initialize();
        }