Пример #1
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT         = reader.ReadUInt32();
            this.Unknown_4h  = reader.ReadUInt32();
            this.Unknown_8h  = reader.ReadUInt32();
            this.Unknown_Ch  = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.p1          = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.p2          = reader.ReadUInt64();
            this.p3          = reader.ReadUInt64();
            this.p4          = reader.ReadUInt64();
            this.p5          = reader.ReadUInt64();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt <Unknown_P_009>(
                this.p1 // offset
                );
            this.p2data = reader.ReadBlockAt <string_r>(
                this.p2 // offset
                );
            this.p3data = reader.ReadBlockAt <string_r>(
                this.p3 // offset
                );
            this.p4data = reader.ReadBlockAt <EffectRule_GTA5_pc>(
                this.p4 // offset
                );
            this.p5data = reader.ReadBlockAt <ParticleRule_GTA5_pc>(
                this.p5 // offset
                );
        }
Пример #2
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.p3 = reader.ReadUInt64();
            this.p4 = reader.ReadUInt64();
            this.p5 = reader.ReadUInt64();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<Unknown_P_009>(
                this.p1 // offset
            );
            this.p2data = reader.ReadBlockAt<string_r>(
                this.p2 // offset
            );
            this.p3data = reader.ReadBlockAt<string_r>(
                this.p3 // offset
            );
            this.p4data = reader.ReadBlockAt<EffectRule_GTA5_pc>(
                this.p4 // offset
            );
            this.p5data = reader.ReadBlockAt<ParticleRule_GTA5_pc>(
                this.p5 // offset
            );
        }