Пример #1
0
        void OnEnable()
        {
            hierarchy = new BlockoutHierarchy();
            BlockoutStaticFunctions.FindHeirachy(ref hierarchy);

            EUIResourceManager rm = EUIResourceManager.Instance;

            splashScreen = new BlockoutEditorSplashSection();
            splashScreen.InitSection("Splash Section", hierarchy);

            assetsSection = new BlockoutEditorAssetsSection();
            assetsSection.InitSection("Blockout Assets", hierarchy);

            scalableObjectsSection = new BlockoutEditorScalableObjectsSection();
            scalableObjectsSection.InitSection("Scalable Objects", hierarchy);

            transformSection = new BlockoutEditorTransformSection();
            transformSection.InitSection("Transform Controls", hierarchy);

            othersSection = new BlockoutEditorOthersSection();
            othersSection.InitSection("Others", hierarchy);

            cameraAnchorSection = new BlockoutEditorCameraAnchorSection();
            cameraAnchorSection.InitSection("Camera Anchors", hierarchy);

            gridSnapping = new BlockoutGridSnapping();
            gridSnapping.InitSection("Grid Snapping", hierarchy);

            hierarchyTools = new BlockoutEditorHierarchyToolsSection();
            hierarchyTools.InitSection("Hierarchy Tools", hierarchy);

            commentsSection = new BlockoutEditorCommentsSection();
            commentsSection.InitSection("Comments", hierarchy);

            suggestedSection = new BlockoutEditorSuggestedSection();
            suggestedSection.InitSection("Suggesstions", hierarchy);

            titleContent = new GUIContent("Blockout", EUIResourceManager.Instance.GetTexture(EditorGUIUtility.isProSkin ? "Blockout_Icon_Light" : "Blockout_Icon_Dark"));

            sections = new BlockoutEditorSection[]
            {
                assetsSection,
                scalableObjectsSection,
                transformSection,
                gridSnapping,
                hierarchyTools,
                commentsSection,
                suggestedSection,
                cameraAnchorSection,
                othersSection
            };

            BlockoutEditorSettings.CurrentSceneSetting = Resources.LoadAll <BlockoutSceneSettings>("")
                                                         .First(x => x.sceneName == SceneManager.GetActiveScene().name);
            isVisible = true;
            BlockoutEditorHelper.Awake(this);
            EditorHotkeysTracker.Init(this);

            BlockoutStaticFunctions.UpdateAvailable(out newVersion);
            splashScreen.newVersion = newVersion;
        }
Пример #2
0
 void OnDisable()
 {
     isVisible = false;
     BlockoutEditorHelper.Destroy();
     EditorHotkeysTracker.Destroy();
 }