/// <summary> /// Watch for Teleports to cancel all the old sounds /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void Network_SimChanged(object sender, SimChangedEventArgs e) { BufferSound.KillAll(); }
/// <summary> /// Watch for Teleports to cancel all the old sounds /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void Network_SimChanged(object sender, SimChangedEventArgs e) { BufferSound.KillAll(); }