private void GameStart() { Player = new Ship(tempTexture, screenRectangle); missiles = new Missile[10]; for (int i = 0; i < missiles.Length; i++) { missiles[i] = new Missile(missileTexture, explosionTexture, screenRectangle, random.Next(0, screenRectangle.Width)); } powers = new powerUp[3]; powers[redPow] = new powerUp(redTexture, screenRectangle, random.Next(0, screenRectangle.Width)); powers[greenPow] = new powerUp(greenTexture, screenRectangle, random.Next(0, screenRectangle.Width)); powers[bluePow] = new powerUp(blueTexture, screenRectangle, random.Next(0, screenRectangle.Width)); score = 0; Menu = new startMenu(menuTexture); gameOver = new GG(ggTexture, lost); start = false; }
private void GameStart() { Player = new Ship(tempTexture, screenRectangle); missiles = new Missile[10]; for (int i = 0; i < missiles.Length; i++) { missiles[i] = new Missile(missileTexture, explosionTexture, screenRectangle, random.Next(0, screenRectangle.Width)); } powers = new powerUp[3]; powers[redPow] = new powerUp(redTexture, screenRectangle, random.Next(0, screenRectangle.Width)); powers[greenPow] = new powerUp(greenTexture, screenRectangle, random.Next(0, screenRectangle.Width)); powers[bluePow] = new powerUp(blueTexture, screenRectangle, random.Next(0, screenRectangle.Width)); score = 0; Menu = new startMenu(menuTexture); gameOver = new GG(ggTexture, lost); hScore = new highScore(hsTexture); start = false; }