Пример #1
0
 public SpringCamera(Vehicle targetVehicle, Vector3 desiredPositionOffset, Vector3 lookAtOffset)
     : base(targetVehicle.RaceGame)
 {
     TargetVehicle = targetVehicle;
     DesiredPositionOffset = desiredPositionOffset;
     LookAtOffset = lookAtOffset;
 }
Пример #2
0
        public ChasingCamera(Vehicle targetVehicle)
            : base(targetVehicle.RaceGame)
        {
            TargetVehicle = targetVehicle;
            Vector3 backward = TargetVehicle.GetWorld().Backward;
            backward.Normalize();
            Vector3 up = TargetVehicle.GetWorld().Up;
            up.Normalize();

            Position = TargetVehicle.Position + Vector3.Multiply(backward, DISTANCE);
            Position += Vector3.Multiply(up, HEIGHT);
            Target = TargetVehicle.Position;
            Target += Vector3.Multiply(up, HEIGHT);
            CreateViewpoint(Position, Target, Vector3.Up);
            CreateProjection();
        }
Пример #3
0
        protected override void Initialize()
        {
            FontMgr = new ResourceManager<SpriteFont>(this);
            TextureMgr = new ResourceManager<Texture2D>(this);
            ModelMgr = new ResourceManager<Model>(this);
            MusicMgr = new ResourceManager<Song>(this);
            SfxMgr = new ResourceManager<SoundEffect>(this);

            LoadAssets();

            PressStartScreen = TextureMgr.Find("startscreen");
            PressStartRectangle = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height);
            Texture2D pauseTex = TextureMgr.Find("pause");
            PausedRectangle = new Rectangle((Window.ClientBounds.Width - pauseTex.Width) / 2, (Window.ClientBounds.Height - pauseTex.Height) / 2,
                                            pauseTex.Width, pauseTex.Height);

            MediaPlayer.Play(MusicMgr.Find("RenditionIntro"));

            FpsHandler = new FpsCounter(this, FPS_INTERVAL);
            InputMgr = new InputManager(this);
            ModelDisplayer = new ModelDisplay(this);
            HeadsUpDisplay = new HUD(this);

            Car = new Vehicle(this, "L200-FBX", new Vector3(80, 80, -80), 0.01f, new Vector3(0, MathHelper.Pi, 0));
            Ground = new Terrain(this, new Vector3(0, 0, 0), "colormap", "heightmap", 7.0f, 0.15f);
            GameTrack = new Track(this, Ground);

            GameCamera = Car.Camera;
            //GameCamera = new FreeCamera(this, new Vector3(0, 0, 2), Vector3.Zero, Vector3.Zero);

            Components.Add(FpsHandler);
            Components.Add(InputMgr);
            Components.Add(ModelDisplayer);
            Components.Add(GameTrack);
            Components.Add(Car); //Mettre GameCamera apres Car pour eviter les problemes

            Components.Add(GameCamera);

            //Laisser FpsDisplayer a la fin de la liste pour eviter les problemes d'affichage
            Components.Add(HeadsUpDisplay);

            base.Initialize();

            Car.Enabled = false;
            HeadsUpDisplay.ToggleChronometer();
        }