public LAPV(int x, int y, Player _player) : base(x, y, VehicleType.LAPV, _player) { fuelCapacity = 100; fuel = fuelCapacity; maxSpeed = 2.5f; acceleration = 0.05f; deceleration = 0.03f; turnSpeed = 4f; bitmap = Bitmaps.Vehicles.LAPVBody; vehicleSizeX = Convert.ToInt32(bitmap.Width * 1.5f); vehicleSizeY = Convert.ToInt32(bitmap.Height * 1.5f); weapon = new LAPVWeapon(_player); relativeWeaponPos.X = 0; relativeWeaponPos.Y = 0; maxHealth = 120; health = maxHealth; ramDamage = 80; sideDamageMultiplier = 1.1f; grassMultiplier = 0.8f; engineSound = AudioFiles.LAPVSound; }
public Motorfiets(int x, int y, Player _player) : base(x, y, VehicleType.Motorfiets, _player) { fuelCapacity = 70; fuel = fuelCapacity; maxSpeed = 1.1f; acceleration = 0.035f; deceleration = 0.07f; turnSpeed = 3.4f; bitmap = Bitmaps.Vehicles.MotorfietsBody; vehicleSizeX = bitmap.Width; vehicleSizeY = bitmap.Height; weapon = new LAPVWeapon(_player); relativeWeaponPos.X = 0; relativeWeaponPos.Y = 0; maxHealth = 60; health = maxHealth; ramDamage = 30; sideDamageMultiplier = 2; grassMultiplier = 0.4f; }