private void startButton_Click(object sender, EventArgs e) { if (_gameForm == null) { // if there isn't a game yet, create a new one _gameForm = new Game(); // set the close method to gameClosed _gameForm.FormClosed += gameClosed; } audio.Play(); // show the game and hide main menu (this) _gameForm.Show(); Hide(); }
/// <summary> /// Reset en creëert een nieuwe game. /// </summary> void CreateGame() { Base.currentGame = null; currentGame = null; Base.currentGame = new Game(player1Vehicle, player2Vehicle); Progressbars.TotalLaps = TotalLaps; currentGame = Base.currentGame; }