public Player(Control control, ITexture2DHolder carImage, Vector2 position, float startRotation) { IsHuman = true; Control = control; Car = new Car(carImage, position); Car.X = position.X; Car.Y = position.Y; Car.Rotation = startRotation; }
private static Player CreatePlayer(Control control, Texture2D carTexture, Map map) { return new Player(control, new Texture2DHolder(carTexture), new Vector2(map.StartX, map.StartY), map.StartRotation); }