Пример #1
0
        public Stars(MainWindow mainWindow)
        {
            _mainWindow        = mainWindow;
            RandGenerator      = new BetterRandom();
            AllStars           = new List <Ellipse>();
            StarTimer          = new DispatcherTimer();
            StarTimer.Interval = TimeSpan.FromMilliseconds(500);
            StarTimer.Tick    += StarTimerTick;
            StarTimer.Start();

            int starscount = RandGenerator.Between(50, 100);

            for (int i = 0; i < starscount; i++)
            {
                Ellipse ell = new Ellipse();
                ell.Fill   = Brushes.White;
                ell.Name   = "star_ellipse";
                ell.Width  = 2; ell.Height = 2;
                ell.Margin = new Thickness(
                    RandGenerator.Between(0, (int)_mainWindow.MainCanvas.ActualWidth),
                    RandGenerator.Between(0, (int)_mainWindow.MainCanvas.ActualHeight),
                    ell.Margin.Top,
                    ell.Margin.Bottom
                    );
                AllStars.Add(ell);
                _mainWindow.MainCanvas.Children.Add(ell);
            }
        }
Пример #2
0
        public void BossActionTimerTimerTick(object sender, EventArgs e)
        {
            if (NowInit == 0)
            {
                AnimationsRace.AnimationBossInit(this, _mainWindow);
            }

            BetterRandom betterRandom = new BetterRandom();
            int          fire_or_not  = betterRandom.Between(1, 2);
            int          move_or_not  = betterRandom.Between(1, 3);

            if (fire_or_not == 1 && !NowFire && NowInit == 2)
            {
                if (StopFire)
                {
                    return;
                }
                Sounds.PlaySoundOnce("boss_scream_" + betterRandom.Between(1, 2) + ".wav");
                BossFire();
            }
            if (move_or_not == 1 && !NowMove && NowInit == 2)
            {
                AnimationsRace.AnimationWalkBossCircle(this, _mainWindow);
            }
            else if (move_or_not == 2 && !NowMove && NowInit == 2)
            {
                AnimationsRace.AnimationWalkBossRectangle(this, _mainWindow);
            }
        }
Пример #3
0
        private void BonusGeneratorTimerTick(object sender, EventArgs e)
        {
            // up difficulty
            if (ship.ShipScore > prev_ship_score + 500 && obst_cout_increasing_for_up_difficulty < 15)
            {
                prev_ship_score = ship.ShipScore;
                obst_cout_increasing_for_up_difficulty += 2;
                ConsoleMethod.WriteToConsole("Difficulty up! Now " + obst_cout_increasing_for_up_difficulty, Brushes.Green);
            }


            ship.ShipScore += 1;
            if (RandForSomethings.Between(0, 5) == 1)
            {
                if (RandForSomethings.Between(0, 1) == 0)
                {
                    AmmoBonus bonus = new AmmoBonus(this);
                    CurrentBonuses.Add(bonus);
                    AnimationsRace.AnimationBonus(bonus);
                }
                else
                {
                    HealthBonus bonus = new HealthBonus(this);
                    CurrentBonuses.Add(bonus);
                    AnimationsRace.AnimationBonus(bonus);
                }
            }
        }
Пример #4
0
        public Obstacle(MainWindow mainWindow)
        {
            _mainWindow = mainWindow;
            RandForObst = new BetterRandom();


            ObstToCanvas = new Rectangle();
            VisualBrush vb_for_background = new VisualBrush();

            vb_for_background.Stretch = Stretch.Fill;
            int image_num = RandForObst.Between(1, 4);

            vb_for_background.Visual = (Visual)Application.Current.Resources["bact_" + image_num];
            ObstToCanvas.Fill        = vb_for_background;
            ObstToCanvas.Width       = RandForObst.Between(30, 60);
            ObstToCanvas.Name        = "obst";
            ObstToCanvas.Height      = RandForObst.Between(30, 60);
            VisualBrush vb = new VisualBrush();

            vb.Visual = (Visual)Application.Current.Resources["bact_" + image_num];
            ObstToCanvas.OpacityMask = vb;
            ObstToCanvas.Margin      = new Thickness(
                RandForObst.Between(0, (int)(_mainWindow.MainCanvas.ActualWidth - ObstToCanvas.Width)),
                RandForObst.Between(-(int)_mainWindow.MainCanvas.ActualHeight, -50),
                0, 0);
            _mainWindow.MainCanvas.Children.Add(ObstToCanvas);
        }
Пример #5
0
        public static void AnimationObstFired(Obstacle obst)
        {
            BetterRandom RandForAnimaObst = new BetterRandom();
            //List<Rectangle> ObstPieces = new List<Rectangle>();
            int count_of_pieces = RandForAnimaObst.Between(3, 5);

            for (int i = 0; i < count_of_pieces; i++)
            {
                // piece init
                Rectangle   piece             = new Rectangle();
                VisualBrush vb_for_background = new VisualBrush();
                vb_for_background.Stretch = Stretch.Fill;
                int image_num = RandForAnimaObst.Between(1, 4);
                vb_for_background.Visual = (Visual)Application.Current.Resources["bact_" + image_num];
                piece.Fill   = vb_for_background;
                piece.Width  = RandForAnimaObst.Between((int)(obst.ObstToCanvas.Width * 0.3), (int)(obst.ObstToCanvas.Width * 0.4));
                piece.Name   = "piece";
                piece.Height = RandForAnimaObst.Between((int)(obst.ObstToCanvas.Height * 0.3), (int)(obst.ObstToCanvas.Height * 0.4));
                VisualBrush vb = new VisualBrush();
                vb.Visual         = (Visual)Application.Current.Resources["bact_" + image_num];
                piece.OpacityMask = vb;
                piece.Margin      = new Thickness(
                    obst.ObstToCanvas.Margin.Left + obst.ObstToCanvas.Width / 2,
                    obst.ObstToCanvas.Margin.Top + obst.ObstToCanvas.Height / 2,
                    0, 0
                    );
                //ObstPieces.Add(piece);
                (Application.Current.MainWindow as MainWindow).MainCanvas.Children.Add(piece);

                // piece animation
                DoubleAnimation da_piece = new DoubleAnimation();
                da_piece.From         = 1; da_piece.To = 0;
                da_piece.Duration     = TimeSpan.FromSeconds(RandForAnimaObst.Between(2, 4));
                da_piece.FillBehavior = FillBehavior.HoldEnd;
                da_piece.Completed   += (s, _) => AnimationObstFiredCompleted(piece);

                ThicknessAnimation ta_piece = new ThicknessAnimation();
                ta_piece.From     = piece.Margin;
                ta_piece.Duration = TimeSpan.FromSeconds(RandForAnimaObst.Between(2, 4));
                double coord_x = Math.Cos(Math.PI / 180 * (RandForAnimaObst.Between((360 / count_of_pieces) * i, (360 / count_of_pieces) * (i + 1)) + 90));
                double coord_y = Math.Cos(Math.PI / 180 * (RandForAnimaObst.Between((360 / count_of_pieces) * i, (360 / count_of_pieces) * (i + 1))));
                ta_piece.To = new Thickness(
                    piece.Margin.Left - (coord_x * RandForAnimaObst.Between(50, 100)),
                    piece.Margin.Top - (coord_y * RandForAnimaObst.Between(50, 100)),
                    0, 0
                    );

                piece.BeginAnimation(Rectangle.OpacityProperty, da_piece);
                piece.BeginAnimation(Rectangle.MarginProperty, ta_piece);
            }
        }
Пример #6
0
        public void BossFire()
        {
            BetterRandom betterRandom   = new BetterRandom();
            int          count_of_ammos = betterRandom.Between(100, 150);

            this.BossSprite.Visual = (Visual)Application.Current.Resources["boss_mouth_open_angry"];
            AnimationsRace.AnimationBossFire(this, _mainWindow, count_of_ammos);
        }
Пример #7
0
        public HealthBonus(MainWindow mainWindow)
        {
            _mainWindow  = mainWindow;
            RandForBonus = new BetterRandom();

            bonus_rectangle        = new Rectangle();
            bonus_rectangle.Width  = healthbonus_side;
            bonus_rectangle.Height = healthbonus_side;
            VisualBrush vb_for_background = new VisualBrush();

            vb_for_background.Stretch = Stretch.Fill;
            vb_for_background.Visual  = (Visual)Application.Current.Resources["HpBonus"];
            bonus_rectangle.Fill      = vb_for_background;
            bonus_rectangle.Margin    = new Thickness(
                RandForBonus.Between(0, (int)(_mainWindow.MainCanvas.ActualWidth - bonus_rectangle.Width)),
                RandForBonus.Between(-(int)_mainWindow.MainCanvas.ActualHeight, -50),
                0, 0);
            _mainWindow.MainCanvas.Children.Add(bonus_rectangle);
        }
Пример #8
0
        private void StarTimerTick(object sender, EventArgs e)
        {
            int starscount = RandGenerator.Between(25, 25);

            for (int i = 0; i < starscount; i++)
            {
                Ellipse ell = new Ellipse();
                ell.Fill   = Brushes.White;
                ell.Width  = 2; ell.Height = 2;
                ell.Margin = new Thickness(
                    RandGenerator.Between(0, (int)_mainWindow.MainCanvas.ActualWidth),
                    RandGenerator.Between(-(int)_mainWindow.MainCanvas.ActualHeight / 2, 0),
                    ell.Margin.Top,
                    ell.Margin.Bottom
                    );
                AllStars.Add(ell);
                _mainWindow.MainCanvas.Children.Add(ell);
            }
            AnimationsRace.AnimationStars(AllStars);
        }
Пример #9
0
        private void StarTimerTick(object sender, EventArgs e)
        {
            StarTimer.Interval = TimeSpan.FromSeconds(25);
            int starscount = RandGenerator.Between(2, 3);

            for (int i = 0; i < starscount; i++)
            {
                Rectangle   ell = new Rectangle();
                VisualBrush vb  = new VisualBrush();
                vb.Opacity      = RandGenerator.Between(10, 40);
                vb.Visual       = (Visual)Application.Current.Resources["cloud_" + Convert.ToString(RandGenerator.Between(1, 3))];
                ell.Fill        = vb;
                ell.OpacityMask = vb;
                ell.Name        = "star_ellipse";
                ell.Width       = RandGenerator.Between(100, 200);
                ell.Height      = RandGenerator.Between(40, 60);
                ell.Margin      = new Thickness(
                    RandGenerator.Between((int)ell.Width, (int)(_mainWindow.MainCanvas.ActualWidth - ell.Width)),
                    RandGenerator.Between(-(int)_mainWindow.MainCanvas.ActualHeight / 2, 0),
                    ell.Margin.Top,
                    ell.Margin.Bottom
                    );
                AllStars.Add(ell);
                _mainWindow.MainCanvas.Children.Add(ell);
            }
            AnimationsRace.AnimationClouds(AllStars);
        }
Пример #10
0
        public static void AnimationBonus(Bonus bonus)
        {
            ThicknessAnimation ta_bonus = new ThicknessAnimation();

            ta_bonus.From = bonus.bonus_rectangle.Margin;
            ta_bonus.To   = new Thickness(bonus.bonus_rectangle.Margin.Left, bonus.bonus_rectangle.Margin.Top +
                                          Math.Abs(bonus.bonus_rectangle.Margin.Top) + Application.Current.MainWindow.ActualHeight + bonus.bonus_rectangle.Width
                                          , bonus.bonus_rectangle.Margin.Right, bonus.bonus_rectangle.Margin.Bottom);
            ta_bonus.FillBehavior = FillBehavior.HoldEnd;
            ta_bonus.Completed   += (s, _) => AnimationBonusCompleted(bonus.bonus_rectangle);
            BetterRandom rand = new BetterRandom();

            ta_bonus.Duration = TimeSpan.FromSeconds(rand.Between(5, 7));
            bonus.bonus_rectangle.BeginAnimation(Ellipse.MarginProperty, ta_bonus);
        }
Пример #11
0
        public static void AnimationObstacles(Obstacle obst)
        {
            ThicknessAnimation ta_obst = new ThicknessAnimation();

            ta_obst.From = obst.ObstToCanvas.Margin;
            ta_obst.To   = new Thickness(obst.ObstToCanvas.Margin.Left, obst.ObstToCanvas.Margin.Top +
                                         Math.Abs(obst.ObstToCanvas.Margin.Top) + Application.Current.MainWindow.ActualHeight + obst.ObstToCanvas.Width
                                         , obst.ObstToCanvas.Margin.Right, obst.ObstToCanvas.Margin.Bottom);
            ta_obst.FillBehavior = FillBehavior.HoldEnd;
            ta_obst.Completed   += (s, _) => AnimationObstaclesCompleted(obst);
            BetterRandom rand = new BetterRandom();

            ta_obst.Duration = TimeSpan.FromSeconds(rand.Between(5, 7));
            obst.ObstToCanvas.BeginAnimation(Ellipse.MarginProperty, ta_obst);
        }
Пример #12
0
        public static void AnimationShipDamage(StarShip ship)
        {
            BetterRandom RandForAnimaObst = new BetterRandom();
            //List<Rectangle> ObstPieces = new List<Rectangle>();
            int count_of_pieces = RandForAnimaObst.Between(1, 2);

            for (int i = 0; i < count_of_pieces; i++)
            {
                // piece init
                Ellipse piece = new Ellipse();
                piece.Fill   = RandForAnimaObst.Between(1, 2) == 1 ? Brushes.Red : Brushes.Yellow;
                piece.Width  = ship.shipRectangle.Width * 0.05;
                piece.Name   = i == count_of_pieces - 1 ? "last_damage" : "damage";
                piece.Height = ship.shipRectangle.Height * 0.04;

                piece.Margin = new Thickness(
                    ship.shipRectangle.Margin.Left + ship.shipRectangle.Width / 2,
                    ship.shipRectangle.Margin.Top + ship.shipRectangle.Height / 2,
                    0, 0
                    );
                //ObstPieces.Add(piece);
                (Application.Current.MainWindow as MainWindow).MainCanvas.Children.Add(piece);

                // piece animation
                DoubleAnimation da_piece = new DoubleAnimation();
                da_piece.From         = 1; da_piece.To = 0;
                da_piece.Duration     = TimeSpan.FromSeconds(RandForAnimaObst.Between(2, 4));
                da_piece.FillBehavior = FillBehavior.HoldEnd;
                da_piece.Completed   += (s, _) => AnimationShipDamageCompleted(piece);

                ThicknessAnimation ta_piece = new ThicknessAnimation();
                ta_piece.From     = piece.Margin;
                ta_piece.Duration = TimeSpan.FromSeconds(RandForAnimaObst.Between(2, 4));
                double coord_x = Math.Cos(Math.PI / 180 * (RandForAnimaObst.Between((360 / count_of_pieces) * i, (360 / count_of_pieces) * (i + 1)) + 90));
                double coord_y = Math.Cos(Math.PI / 180 * (RandForAnimaObst.Between((360 / count_of_pieces) * i, (360 / count_of_pieces) * (i + 1))));
                ta_piece.To = new Thickness(
                    piece.Margin.Left - (coord_x * RandForAnimaObst.Between(50, 100)),
                    piece.Margin.Top - (coord_y * RandForAnimaObst.Between(50, 100)),
                    0, 0
                    );

                piece.BeginAnimation(Rectangle.OpacityProperty, da_piece);
                piece.BeginAnimation(Rectangle.MarginProperty, ta_piece);
            }
        }
Пример #13
0
        public static void AnimationClouds(List <Rectangle> stars)
        {
            BetterRandom rand = new BetterRandom();

            for (int i = 0; i < stars.Count; i++)
            {
                ThicknessAnimation ta_stars = new ThicknessAnimation();
                ta_stars.From = stars[i].Margin;
                double stars_to = stars[i].Margin.Top < 0 ? stars[i].Margin.Top * 2 + Application.Current.MainWindow.ActualHeight + stars[i].Width :
                                  Application.Current.MainWindow.ActualHeight - stars[i].Margin.Top + stars[i].Width;
                ta_stars.To           = new Thickness(stars[i].Margin.Left, stars[i].Margin.Top + stars_to, stars[i].Margin.Right, stars[i].Margin.Bottom);
                ta_stars.FillBehavior = FillBehavior.HoldEnd;
                ta_stars.Duration     = TimeSpan.FromSeconds(rand.Between(20, 30));
                Rectangle curr_ell = stars[i];
                ta_stars.Completed += (s, _) => AnimationCloudCompleted(curr_ell);
                stars[i].BeginAnimation(Ellipse.MarginProperty, ta_stars);
            }
        }
Пример #14
0
        public static void AnimationEasterEgg(MainWindow mainWindow)
        {
            BetterRandom    betterRandom = new BetterRandom();
            DoubleAnimation da_piece     = new DoubleAnimation();

            da_piece.From         = 1; da_piece.To = 0;
            da_piece.Duration     = TimeSpan.FromSeconds(1);
            da_piece.FillBehavior = FillBehavior.HoldEnd;
            Image image = new Image();

            image.Source = (BitmapImage)Application.Current.Resources["ee_" + betterRandom.Between(1, 5)];
            image.Height = mainWindow.MainCanvas.ActualHeight;

            double coef = (image.Source as BitmapImage).Height / image.Height;

            image.Margin = new Thickness(mainWindow.MainCanvas.ActualWidth / 2 - ((image.Source as BitmapImage).Width / coef) / 2,
                                         0,
                                         0, 0);
            mainWindow.MainCanvas.Children.Add(image);
            da_piece.Completed += (s, _) => AnimationEasterEggCompleted(image);
            image.BeginAnimation(Rectangle.OpacityProperty, da_piece);
        }
Пример #15
0
        public async void SetWinImages()
        {
            if (game_win)
            {
                return;
            }
            game_win = true;
            DateTime d11 = DateTime.Now;

            if (gifs_for_win == null)
            {
                image_gifs_for_win = new List <Image>();
                //for (int i = 0; i < 10; i++)
                //{
                //    image_gifs_for_win.Add(new Image());
                //}

                gifs_for_win = new List <string>();


                BitmapImage_gifs_for_win = new List <BitmapImage>();

                if (Directory.Exists(AppDomain.CurrentDomain.BaseDirectory + "win_gifs"))
                {
                    string[] hats_files = Directory.GetFiles(AppDomain.CurrentDomain.BaseDirectory + "win_gifs/", "*.gif",
                                                             SearchOption.TopDirectoryOnly);

                    for (int i = 0; i < hats_files.Length; i++)
                    {
                        gifs_for_win.Add(System.IO.Path.GetFullPath(hats_files[i]));
                        image_gifs_for_win.Add(new Image());

                        BitmapImage bitmapImage = new BitmapImage();
                        bitmapImage.BeginInit();
                        bitmapImage.UriSource = new Uri(hats_files[i]);
                        bitmapImage.EndInit();
                        BitmapImage_gifs_for_win.Add(bitmapImage);
                    }
                }
            }
            BetterRandom betterRandom = new BetterRandom();

            BitmapImage_gifs_for_win = Shuffle <BitmapImage>(BitmapImage_gifs_for_win);
            //gifs_for_win = Shuffle(gifs_for_win);

            for (int i = 0; i < image_gifs_for_win.Count; i++)
            {
                image_gifs_for_win[i].Width = betterRandom.Between(100, 200);
                MainCanvas.Children.Add(image_gifs_for_win[i]);

                //double coef = widths_gifs_for_win[i] / image_gifs_for_win[i].Width;
                //image_gifs_for_win[i].Height = heights_gifs_for_win[i] / coef;

                image_gifs_for_win[i].Margin = new Thickness(betterRandom.Between(50, (int)MainCanvas.ActualWidth - (int)image_gifs_for_win[i].Width),
                                                             betterRandom.Between(10, (int)MainCanvas.ActualHeight - 10),
                                                             0, 0);

                ImageBehavior.SetAnimatedSource(image_gifs_for_win[i], BitmapImage_gifs_for_win[i]);
                //AnimationBehavior.SetSourceUri(image_gifs_for_win[i], new Uri(gifs_for_win[i]));

                //await Task.Run(() => Thread.Sleep(100));
            }
        }
Пример #16
0
        public static async void AnimationBossNoMore(Boss _boss)
        {
            BetterRandom betterRandom = new BetterRandom();

            for (int i = 0; i < 20; i++)
            {
                ThicknessAnimation ta_piece = new ThicknessAnimation();
                ta_piece.From     = _boss.BossRectangle.Margin;
                ta_piece.Duration = TimeSpan.FromMilliseconds(100);
                int x_margin = betterRandom.Between(-1, 1);
                int y_margin = betterRandom.Between(-1, 1);
                ta_piece.To = new Thickness(
                    _boss.BossRectangle.Margin.Left + x_margin * 10,
                    _boss.BossRectangle.Margin.Top + y_margin * 10,
                    0, 0
                    );
                _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, ta_piece);
                await System.Threading.Tasks.Task.Run(() => System.Threading.Thread.Sleep(110));
            }

            for (int i = (Application.Current.MainWindow as MainWindow).MainCanvas.Children.Count - 1; i >= 0; i--)
            {
                if ((Application.Current.MainWindow as MainWindow).MainCanvas.Children[i] is Rectangle &&
                    ((Application.Current.MainWindow as MainWindow).MainCanvas.Children[i] as Rectangle).Name == "Boss")
                {
                    (Application.Current.MainWindow as MainWindow).MainCanvas.Children.Remove((Application.Current.MainWindow as MainWindow).MainCanvas.Children[i]);
                    break;
                }
            }

            BetterRandom RandForAnimaObst = new BetterRandom();
            int          count_of_pieces  = RandForAnimaObst.Between(5, 5);
            int          count_of_repeat  = RandForAnimaObst.Between(3, 3);

            for (int j = 0; j < count_of_repeat; j++)
            {
                for (int i = 0; i < count_of_pieces; i++)
                {
                    // piece init
                    Ellipse piece = new Ellipse();
                    piece.Fill   = RandForAnimaObst.Between(1, 2) == 1 ? Brushes.Red : Brushes.Yellow;
                    piece.Width  = RandForAnimaObst.Between((int)(_boss.bossRectangle.Width * 0.1), (int)(_boss.bossRectangle.Width * 0.4));
                    piece.Name   = "gameover";
                    piece.Height = RandForAnimaObst.Between((int)(_boss.bossRectangle.Height * 0.1), (int)(_boss.bossRectangle.Height * 0.4));

                    piece.Margin = new Thickness(
                        _boss.bossRectangle.Margin.Left + _boss.bossRectangle.Width / 2,
                        _boss.bossRectangle.Margin.Top + _boss.bossRectangle.Height / 2,
                        0, 0
                        );
                    (Application.Current.MainWindow as MainWindow).MainCanvas.Children.Add(piece);

                    // piece animation
                    DoubleAnimation da_piece = new DoubleAnimation();
                    da_piece.From         = 1; da_piece.To = 0;
                    da_piece.Duration     = TimeSpan.FromSeconds(RandForAnimaObst.Between(2, 2));
                    da_piece.FillBehavior = FillBehavior.HoldEnd;
                    if (i == count_of_pieces - 1)
                    {
                        piece.Name = "win_a";
                    }
                    da_piece.Completed += (s, _) => AnimationShipDamageCompleted(piece);

                    ThicknessAnimation ta_piece = new ThicknessAnimation();
                    ta_piece.From     = piece.Margin;
                    ta_piece.Duration = TimeSpan.FromSeconds(RandForAnimaObst.Between(2, 2));
                    double coord_x = Math.Cos(Math.PI / 180 * (RandForAnimaObst.Between((360 / count_of_pieces) * i, (360 / count_of_pieces) * (i + 1)) + 90));
                    double coord_y = Math.Cos(Math.PI / 180 * (RandForAnimaObst.Between((360 / count_of_pieces) * i, (360 / count_of_pieces) * (i + 1))));
                    ta_piece.To = new Thickness(
                        piece.Margin.Left - (coord_x * RandForAnimaObst.Between(50, 100)),
                        piece.Margin.Top - (coord_y * RandForAnimaObst.Between(50, 100)),
                        0, 0
                        );

                    piece.BeginAnimation(Rectangle.OpacityProperty, da_piece);
                    piece.BeginAnimation(Rectangle.MarginProperty, ta_piece);
                }
            }
        }
Пример #17
0
        public static async void AnimationBossFire(Boss _boss, MainWindow mainWindow, int count_of_ammos)
        {
            _boss.NowFire = true;
            BetterRandom betterRandom = new BetterRandom();
            int          attack_type  = betterRandom.Between(1, 2);

            if (_boss.StopFire)
            {
                return;
            }
            //int attack_type = 2;
            if (attack_type == 1)
            {
                for (int i = 0; i < count_of_ammos; i++)
                {
                    if (_boss == null)
                    {
                        return;
                    }
                    Ellipse fire = new Ellipse();
                    fire.Width  = _boss.size_of_ammo;
                    fire.Height = _boss.size_of_ammo;
                    fire.Fill   = Brushes.Red;
                    fire.Name   = "boss_fire";
                    _boss.CurrentBossAmmos.Add(fire);
                    fire.Margin = new Thickness(_boss.BossRectangle.Margin.Left + _boss.BossRectangle.Width / 2 - 10,
                                                _boss.BossRectangle.Margin.Top + _boss.BossRectangle.Height * 0.7,
                                                0, 0);
                    mainWindow.MainCanvas.Children.Add(fire);

                    ThicknessAnimation ta_piece = new ThicknessAnimation();
                    ta_piece.From     = fire.Margin;
                    ta_piece.Duration = TimeSpan.FromSeconds(2);
                    ta_piece.To       = new Thickness(
                        fire.Margin.Left,
                        mainWindow.ActualHeight + fire.Height,
                        0, 0
                        );
                    if (i == count_of_ammos - 1)
                    {
                        try
                        {
                            fire.Name = "finish";
                            (Application.Current.MainWindow as MainWindow).boss.BossSprite.Visual = (Visual)Application.Current.Resources["boss_regular_angry"];
                        }
                        catch { }
                    }

                    Ellipse ell = fire;
                    ta_piece.Completed += (s, _) => AnimationFireBossCompleted(ell);
                    fire.BeginAnimation(Rectangle.MarginProperty, ta_piece);
                    await Task.Run(() => System.Threading.Thread.Sleep(80));
                }
            }
            else if (attack_type == 2)
            {
                double to_left     = 0;
                int    plusOrMinus = 0;
                double to_top      = (Application.Current.MainWindow as MainWindow).ActualHeight;
                for (int i = 0; i < count_of_ammos; i++)
                {
                    if (_boss == null)
                    {
                        return;
                    }
                    Ellipse fire = new Ellipse();
                    fire.Width  = _boss.size_of_ammo;
                    fire.Height = _boss.size_of_ammo;
                    fire.Fill   = Brushes.Red;
                    _boss.CurrentBossAmmos.Add(fire);
                    fire.Margin = new Thickness(_boss.BossRectangle.Margin.Left + _boss.BossRectangle.Width / 2 - 10,
                                                _boss.BossRectangle.Margin.Top + _boss.BossRectangle.Height * 0.7,
                                                0, 0);
                    mainWindow.MainCanvas.Children.Add(fire);

                    ThicknessAnimation ta_piece = new ThicknessAnimation();
                    ta_piece.From     = fire.Margin;
                    ta_piece.Duration = TimeSpan.FromSeconds(2);
                    ta_piece.To       = new Thickness(
                        to_left,
                        to_top + fire.Height,
                        0, 0
                        );
                    if (i == count_of_ammos - 1)
                    {
                        try
                        {
                            fire.Name = "finish";
                            (Application.Current.MainWindow as MainWindow).boss.BossSprite.Visual = (Visual)Application.Current.Resources["boss_regular_angry"];
                        }
                        catch { }
                    }

                    Ellipse ell = fire;
                    ta_piece.Completed += (s, _) => AnimationFireBossCompleted(ell);
                    fire.BeginAnimation(Rectangle.MarginProperty, ta_piece);
                    await Task.Run(() => System.Threading.Thread.Sleep(70));

                    if (plusOrMinus == 0)
                    {
                        if (to_left >= (Application.Current.MainWindow as MainWindow).ActualWidth)
                        {
                            plusOrMinus = 2;
                        }
                        to_left += 20;
                    }
                    else
                    {
                        if (to_left <= 0)
                        {
                            plusOrMinus = 0;
                        }
                        to_left -= 20;
                    }
                }
            }
        }
Пример #18
0
        public static async void AnimationBossInit(Boss _boss, MainWindow mainWindow)
        {
            _boss.NowMove = true;
            _boss.NowInit = 1;
            ThicknessAnimation ta_piece = new ThicknessAnimation();

            _boss.BossRectangle.Margin = new Thickness(mainWindow.MainCanvas.ActualWidth + 10,
                                                       0,
                                                       0, 0);
            ta_piece.From     = _boss.BossRectangle.Margin;
            ta_piece.Duration = TimeSpan.FromSeconds(3);
            ta_piece.To       = new Thickness(
                _boss.BossRectangle.Margin.Left - _boss.BossRectangle.Width / 2,
                _boss.BossRectangle.Margin.Top,
                0, 0
                );
            _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, ta_piece);
            await Task.Run(() => System.Threading.Thread.Sleep(3010));

            _boss.BossSprite.Visual = (Visual)Application.Current.Resources["boss_regular_angry"];
            await Task.Run(() => System.Threading.Thread.Sleep(1000));

            _boss.BossSprite.Visual = (Visual)Application.Current.Resources["boss_regular"];

            ThicknessAnimation ta_piece1 = new ThicknessAnimation();

            ta_piece1.From     = _boss.BossRectangle.Margin;
            ta_piece1.Duration = TimeSpan.FromSeconds(3);
            ta_piece1.To       = new Thickness(
                _boss.BossRectangle.Margin.Left + _boss.BossRectangle.Width / 2,
                _boss.BossRectangle.Margin.Top,
                0, 0
                );
            _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, ta_piece1);
            await Task.Run(() => System.Threading.Thread.Sleep(3010));

            ThicknessAnimation ta_piece2 = new ThicknessAnimation();
            Thickness          from_t    = new Thickness(mainWindow.MainCanvas.ActualWidth - _boss.BossRectangle.Width - 10,
                                                         mainWindow.MainCanvas.ActualHeight - 10,
                                                         0, 0);

            ta_piece2.From     = from_t;
            ta_piece2.Duration = TimeSpan.FromSeconds(3);
            ta_piece2.To       = new Thickness(
                from_t.Left,
                from_t.Top - _boss.BossRectangle.Height / 2,
                0, 0
                );
            ta_piece2.FillBehavior = FillBehavior.HoldEnd;
            _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, ta_piece2);
            await Task.Run(() => System.Threading.Thread.Sleep(3010));

            _boss.BossSprite.Visual = (Visual)Application.Current.Resources["boss_regular_angry"];
            await Task.Run(() => System.Threading.Thread.Sleep(1000));

            _boss.BossSprite.Visual = (Visual)Application.Current.Resources["boss_regular"];

            ThicknessAnimation ta_piece3 = new ThicknessAnimation();

            ta_piece3.From     = _boss.BossRectangle.Margin;
            ta_piece3.Duration = TimeSpan.FromSeconds(3);
            ta_piece3.To       = new Thickness(
                from_t.Left,
                from_t.Top + _boss.BossRectangle.Height / 2,
                0, 0
                );
            _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, ta_piece3);
            await Task.Run(() => System.Threading.Thread.Sleep(3010));


            ThicknessAnimation ta_piece4 = new ThicknessAnimation();
            Thickness          from_t4   = new Thickness(mainWindow.MainCanvas.ActualWidth / 2 - _boss.BossRectangle.Width / 2,
                                                         -_boss.BossRectangle.Height,
                                                         0, 0);

            ta_piece4.From     = from_t4;
            ta_piece4.Duration = TimeSpan.FromSeconds(3);
            Thickness thickness_to = new Thickness(
                from_t4.Left,
                from_t4.Top + _boss.BossRectangle.Height + 20,
                0, 0
                );

            ta_piece4.To         = thickness_to;
            ta_piece4.Completed += (s, _) => AnimationMoveBossCompleted(_boss, null);
            // ta_piece4.FillBehavior = FillBehavior.HoldEnd;
            _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, ta_piece4);
            await Task.Run(() => System.Threading.Thread.Sleep(3010));

            BetterRandom betterRandom = new BetterRandom();

            Sounds.PlaySoundOnce("boss_scream_" + betterRandom.Between(1, 2) + ".wav");
            _boss.BossSprite.Visual = (Visual)Application.Current.Resources["boss_mouth_open_angry"];
            await Task.Run(() => System.Threading.Thread.Sleep(2000));

            _boss.BossSprite.Visual = (Visual)Application.Current.Resources["boss_regular_angry"];
        }
Пример #19
0
        public static async void AnimationWalkBossCircle(Boss _boss, MainWindow mainWindow)
        {
            _boss.NowMove = true;
            BetterRandom       betterRandom = new BetterRandom();
            int                repeat_times = 1;
            int                speed_time   = betterRandom.Between(2, 4);
            ThicknessAnimation ta_piece     = new ThicknessAnimation();

            ta_piece.From         = _boss.BossRectangle.Margin;
            ta_piece.Duration     = TimeSpan.FromSeconds(1);
            ta_piece.FillBehavior = FillBehavior.HoldEnd;
            Thickness thickness_to = new Thickness(
                20,
                mainWindow.MainCanvas.ActualHeight / 2 - _boss.BossRectangle.Height / 2,
                0, 0
                );

            ta_piece.To = thickness_to;
            _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, ta_piece);
            await Task.Run(() => System.Threading.Thread.Sleep(1010));

            for (int i = 0; i < repeat_times; i++)
            {
                ThicknessAnimation from_left_to_right = new ThicknessAnimation();
                from_left_to_right.From         = _boss.BossRectangle.Margin;
                from_left_to_right.Duration     = TimeSpan.FromSeconds(2);
                from_left_to_right.FillBehavior = FillBehavior.HoldEnd;
                from_left_to_right.To           = new Thickness(mainWindow.MainCanvas.ActualWidth / 2 - _boss.BossRectangle.Width / 2 - 20,
                                                                20
                                                                , 0, 0);
                _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, from_left_to_right);
                await Task.Run(() => System.Threading.Thread.Sleep(2010));

                ThicknessAnimation from_up_to_down = new ThicknessAnimation();
                from_up_to_down.From         = _boss.BossRectangle.Margin;
                from_up_to_down.Duration     = TimeSpan.FromSeconds(1);
                from_up_to_down.FillBehavior = FillBehavior.HoldEnd;
                from_up_to_down.To           = new Thickness(mainWindow.MainCanvas.ActualWidth - _boss.BossRectangle.Width - 20,
                                                             mainWindow.MainCanvas.ActualHeight / 2 - _boss.BossRectangle.Height / 2
                                                             , 0, 0);
                _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, from_up_to_down);
                await Task.Run(() => System.Threading.Thread.Sleep(1010));

                ThicknessAnimation from_right_to_left = new ThicknessAnimation();
                from_right_to_left.From         = _boss.BossRectangle.Margin;
                from_right_to_left.Duration     = TimeSpan.FromSeconds(2);
                from_right_to_left.FillBehavior = FillBehavior.HoldEnd;
                from_right_to_left.To           = new Thickness(mainWindow.MainCanvas.ActualWidth / 2 - _boss.BossRectangle.Width / 2,
                                                                mainWindow.MainCanvas.ActualHeight / 2
                                                                , 0, 0);
                _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, from_right_to_left);
                await Task.Run(() => System.Threading.Thread.Sleep(2010));

                ThicknessAnimation from_down_to_up = new ThicknessAnimation();
                from_down_to_up.From         = _boss.BossRectangle.Margin;
                from_down_to_up.Duration     = TimeSpan.FromSeconds(1);
                from_down_to_up.FillBehavior = FillBehavior.HoldEnd;
                from_down_to_up.To           = new Thickness(_boss.BossRectangle.Margin.Left,
                                                             20
                                                             , 0, 0);
                from_down_to_up.Completed += (s, _) => AnimationMoveBossCompleted(_boss, null);
                _boss.BossRectangle.BeginAnimation(Rectangle.MarginProperty, from_down_to_up);
            }
        }
Пример #20
0
        private void CollisionTimerTimerTick(object sender, EventArgs e)
        {
            BetterRandom random_for_some = new BetterRandom();

            // check collision obsts and ship
            for (int i = 0; i < CurrentObsts.Count; i++)
            {
                if (ship.ShipHitBox.IntersectsWith(CurrentObsts[i].GetHitBoxObst()))
                {
                    ser_hurt = true;
                    ship.ShipSprite.Visual = (Visual)Application.Current.Resources["seryoja_hurt"];
                    ConsoleMethod.WriteToConsole("Obst number " + i + " hitted!", Brushes.White);
                    ship.ShipHp = ship.ShipHp - CurrentObsts[i].ObstDamage <= 0 ?
                                  0 : (int)(ship.ShipHp - CurrentObsts[i].ObstDamage);
                    AnimationsRace.AnimationShipDamage(ship);

                    Sounds.PlaySoundOnce("hurt_" + random_for_some.Between(1, 2) + ".wav");

                    if (ship.ShipHp == 0)
                    {
                        GameOver();
                    }
                }
            }

            // check collision bullets and obsts
            for (int i = ship.CurrentAmmos.Count - 1; i >= 0; i--)
            {
                // bullet on obsts
                for (int j = 0; j < CurrentObsts.Count; j++)
                {
                    if (CurrentObsts[j].GetHitBoxObst().IntersectsWith(
                            ship.GetHitBoxFire(ship.CurrentAmmos[i])) &&
                        !CurrentObsts[j].Hitted)
                    {
                        CurrentObsts[j].Hitted = true;
                        ship.ShipScore        += 10;
                        ConsoleMethod.WriteToConsole("Obst number " + j + " fired by bullet number " + i + "!", Brushes.White);
                        CurrentObsts[j].ObstacleFiredAnimation();
                        RemoveElementAfterAnimation(CurrentObsts[j].ObstToCanvas);
                        CurrentObsts.Remove(CurrentObsts[j]);
                        Sounds.ObstDamageSoundPlay();
                    }
                }

                // bullet on boss
                if (bossfight)
                {
                    if (ship.CurrentAmmos.Count == 0)
                    {
                        return;
                    }
                    if (boss.GetBossHitBox().IntersectsWith(ship.GetHitBoxFire(ship.CurrentAmmos[i])))
                    {
                        if (boss.BossHealthPoint >= 0)
                        {
                            MainCanvas.Children.Remove(ship.CurrentAmmos[i]);
                            boss.BossHealthPoint       -= ship.ShipFireDamage;
                            progressBarHealthBoss.Value = boss.BossHealthPoint;
                            ConsoleMethod.WriteToConsole("Boss hitted!", Brushes.GreenYellow);
                            continue;
                        }
                        else
                        {
                            GameWin();
                        }
                    }
                }
            }

            // collision boss fire with seryoja
            if (bossfight)
            {
                for (int i = 0; i < boss.CurrentBossAmmos.Count; i++)
                {
                    try
                    {
                        Rect BossFireHitBox = new Rect();
                        BossFireHitBox.Width  = boss.CurrentBossAmmos[i].Width;
                        BossFireHitBox.Height = boss.CurrentBossAmmos[i].Height;
                        BossFireHitBox.X      = boss.CurrentBossAmmos[i].Margin.Left;
                        BossFireHitBox.Y      = boss.CurrentBossAmmos[i].Margin.Top;

                        if (BossFireHitBox.IntersectsWith(ship.ShipHitBox))
                        {
                            if (ship.ShipHp > 0)
                            {
                                ship.ShipHp = ship.ShipHp - boss.BossFireDamage <= 0 ? 0 : ship.ShipHp - boss.BossFireDamage;
                            }
                            else
                            {
                                GameOver();
                            }
                        }
                    }
                    catch { }
                }
            }

            // check collision with bonuses
            for (int i = 0; i < CurrentBonuses.Count; i++)
            {
                if (ship.ShipHitBox.IntersectsWith(CurrentBonuses[i].GetHitBoxObst()) && !CurrentBonuses[i].Hitted)
                {
                    CurrentBonuses[i].Hitted = true;
                    if (CurrentBonuses[i] is AmmoBonus)
                    {
                        ser_hurt = true;
                        ship.ShipSprite.Visual = (Visual)Application.Current.Resources["seryoja_happy"];
                        ConsoleMethod.WriteToConsole("Ammo Bonus obtained!", Brushes.White);
                        ship.ShipAmmo += (CurrentBonuses[i] as AmmoBonus).ammo_count;
                        Sounds.PlaySoundOnce("meh_" + random_for_some.Between(1, 2) + ".wav");
                    }
                    else if (CurrentBonuses[i] is HealthBonus)
                    {
                        ConsoleMethod.WriteToConsole("HP Bonus obtained!", Brushes.White);
                        if (ship.ShipHp < 100)
                        {
                            ser_hurt = true;
                            ship.ShipSprite.Visual = (Visual)Application.Current.Resources["seryoja_happy"];
                            ship.ShipHp            = ship.ShipHp + (CurrentBonuses[i] as HealthBonus).health_count >= 100 ?
                                                     100 : ship.ShipHp + (CurrentBonuses[i] as HealthBonus).health_count;
                            Sounds.PlaySoundOnce("meh_" + random_for_some.Between(1, 2) + ".wav");
                        }
                        else
                        {
                            continue;
                        }
                    }
                    RemoveElementAfterAnimation(CurrentBonuses[i].bonus_rectangle);
                    CurrentBonuses.Remove(CurrentBonuses[i]);
                }
            }
        }