public Vector2 GetVelocityCollisionFree(Vector2 currentlocation, Vector2 currentVelocity) //
        {
            IList <Agent> tmpAgents = getAgents();                                                //

            currentAgent = createAgent(robotId);

            if (tmpAgents.Count > 0)
            {
                float            rangeSq     = RVOMath.sqr(timeHorizonObst * maxSpeed + radius);
                IList <Obstacle> tmpObstacle = getObstacles(currentlocation, rangeSq);

                currentAgent.position_     = currentlocation; //
                currentAgent.prefVelocity_ = currentVelocity; //

                kdTree_ = new KdTree();
                kdTree_.buildAgentTree(tmpAgents);

                currentAgent.computeNeighbors(kdTree_, tmpObstacle); //
                currentAgent.computeNewVelocity();                   //

                return(currentAgent.newVelocity_);                   //
            }
            else
            {
                return(new Vector2(0, 0));
            }
        }
Пример #2
0
        /**
         * <summary>Performs a simulation step and updates the two-dimensional
         * position and two-dimensional velocity of each agent.</summary>
         *
         * <returns>The global time after the simulation step.</returns>
         */
        public KInt doStep()
        {
            if (isError)
            {
                return(globalTime_);
            }

            try
            {
                updateDeleteAgent();
                if (!singletonMode)
                {
                    if (workers_ == null)
                    {
                        workers_          = new Worker[numWorkers_];
                        doneEvents_       = new ManualResetEvent[workers_.Length];
                        workerAgentCount_ = getNumAgents();

                        for (int block = 0; block < workers_.Length; ++block)
                        {
                            doneEvents_[block] = new ManualResetEvent(false);
                            workers_[block]    = new Worker(block * getNumAgents() / workers_.Length, (block + 1) * getNumAgents() / workers_.Length, doneEvents_[block]);
                        }
                    }

                    if (workerAgentCount_ != getNumAgents())
                    {
                        workerAgentCount_ = getNumAgents();
                        for (int block = 0; block < workers_.Length; ++block)
                        {
                            workers_[block].config(block * getNumAgents() / workers_.Length, (block + 1) * getNumAgents() / workers_.Length);
                        }
                    }
                }

                kdTree_.buildAgentTree();
                if (!singletonMode)
                {
                    for (int block = 0; block < workers_.Length; ++block)
                    {
                        doneEvents_[block].Reset();
                        ThreadPool.QueueUserWorkItem(workers_[block].step);
                    }

                    WaitHandle.WaitAll(doneEvents_);

                    for (int block = 0; block < workers_.Length; ++block)
                    {
                        doneEvents_[block].Reset();
                        ThreadPool.QueueUserWorkItem(workers_[block].update);
                    }

                    WaitHandle.WaitAll(doneEvents_);
                }
                else
                {
                    for (int index = 0; index < getNumAgents(); ++index)
                    {
                        agents_[index].computeNeighbors();
                        agents_[index].computeNewVelocity();
                    }

                    for (int index = 0; index < getNumAgents(); ++index)
                    {
                        agents_[index].update();
                    }
                }


                globalTime_ += timeStep_;

                return(globalTime_);
            }
            catch (Exception ex)
            {
                //LogMgr.LogError(ex);
                this.isError = true;
                return(globalTime_);
            }
        }