public Item(UInt32 itemID, String name, SpriteItem myBitmap, Dictionary<Stimulus, float> functions, ItemType itemType, Inventory parent) : this(itemID, name, myBitmap, functions, itemType) { this._parent = parent; }
public Creature(Map currentMap, Coords startPos, UInt16 ID, Team team, CreatureGenerator generator) { this._name = generator.name; this._myTeam = team; this._myInventory = new Inventory(this); this._myBitmap = generator.creatureBitmaps; this._radiusX = Constants.StandardUnitRadiusX; this._radiusY = Constants.StandardUnitRadiusY; this._inhabitedMap = currentMap; this._uniqueID = ID; this._inhabitedMap.MenagerieAddCreatureTo(ID, this); this._myCollider = _inhabitedMap.MyCollider; this._myVisibilityTracker = _inhabitedMap.MyVisibilityTracker; this._myPathfinder = _inhabitedMap.MyPathfinder; this._creatureBrain = new BrainRandomWalk(); _creatureBrain.MyCreature = this; this._fieldOfView = new BitArray[currentMap.BoundX]; for (int i = 0; i < currentMap.BoundX; ++i) { _fieldOfView[i] = new BitArray(currentMap.BoundY); } _statHPMax = generator.StatHPMax; _statHP = _statHPMax; _statDamage = generator.StatDamage; _statArmor = generator.StatArmor; _statSightRange = generator.StatSight; _statAttackTime = generator.StatAttackTime; _statAttackRange = generator.StatAttackRange; _moveSpeedMax = generator.StatMoveSpeed; this._moveSpeedCurrent = 0; _moveAcceleration = _moveSpeedMax / 10; Tile temp = this._inhabitedMap.GetTile(startPos); this.PositionDouble = new Vector(temp.PixelTopLeft() + new Coords(CoordsType.Pixel, _radiusX, _radiusY)); this._inhabitedMap.MyCollider.RegisterCreature(this); }
public TilePassable(Map home, Coords position, String name, float visibilityCoefficient, SpriteTile myBitmap) : base(home, position, name, visibilityCoefficient, myBitmap) { this._myInventory = new Inventory(this); }
// Creates the creature at startPos on the Map public Creature(Map currentMap, SpriteBatchCreature myBitmap, Coords startPos, UInt32 ID, UInt16 sightRange, Brain mind) { this._myInventory = new Inventory(this); this._myBitmap = myBitmap; this._radiusX = Constants.StandardUnitRadiusX; this._radiusY = Constants.StandardUnitRadiusY; this._statSightRange = sightRange; this._inhabitedMap = currentMap; this._myCollider = _inhabitedMap.MyCollider; this._myVisibilityTracker = _inhabitedMap.MyVisibilityTracker; this._myPathfinder = _inhabitedMap.MyPathfinder; this._uniqueID = ID; this._inhabitedMap.MenagerieAddCreatureTo(ID, this); this._creatureBrain = mind; mind.MyCreature = this; this._fieldOfView = new BitArray[currentMap.BoundX]; for (int i = 0; i < currentMap.BoundX; ++i) { _fieldOfView[i] = new BitArray(currentMap.BoundY); } Tile temp = this.InhabitedMap.GetTile(startPos); this.PositionDouble = new Vector(temp.PixelTopLeft() + new Coords(CoordsType.Pixel, _radiusX, _radiusY)); /* this.MyBody = new UInt16[] {Constants.StatsMax, Constants.StatsMax, Constants.StatsMax, Constants.StatsMax, Constants.StatsMax, Constants.StatsMax}; */ this._inhabitedMap.MyCollider.RegisterCreature(this); this._moveSpeedCurrent = 0; }
public TilePassable(Map home, Coords position, TileGenerator generator) : base(home, position, generator) { this._myInventory = new Inventory(this); }