Пример #1
0
 private void SetWidgetData(GamePreset gp)
 {
     for (int i = 0; i < gp.Races.Length; i++)
     {
         widgets[i].PlayerType = gp.PlayerTypes[i];
         widgets[i].Race       = gp.Races[i];
         widgets[i].Scheme     = gp.Colors[i];
     }
     game.LoadScreen.ImageFile = gp.LoadImage;
     textGTController.Text     = gp.GameType;
     textMap.Text = gp.Map;
     gp.InputTypes.CopyTo(inputTypes, 0);
     gp.InputInitArgs.CopyTo(inputInitArgs, 0);
 }
Пример #2
0
        public override void Build()
        {
            gPresets      = new List <GamePreset>();
            inputTypes    = new string[GameState.MAX_PLAYERS];
            inputInitArgs = new object[GameState.MAX_PLAYERS];
            var di = new DirectoryInfo(PRESET_DIR);

            foreach (var fi in di.GetFiles())
            {
                if (!fi.Extension.EndsWith(@"game"))
                {
                    continue;
                }
                GamePreset gp = (GamePreset)ZXParser.ParseFile(fi.FullName, typeof(GamePreset));
                gPresets.Add(gp);
            }
        }