internal void Write(Writer writer) { Name.Write(writer); writer.Write((byte)(Attributes.Count + 1)); foreach (AttributeInfo attribute in Attributes) { attribute.Write(writer); } writer.Write((ushort)Entities.Count); foreach (SceneEntity entity in Entities) { entity.Write(writer); } }
internal void Write(Writer writer) { Name.Write(writer); writer.Write((byte)Type); }